#345: entity_renderer.gd already used entity_id; added regression tests
confirming old "id" field is rejected and "entity_id" is accepted.
#447 (OQ-29): DIALOGUE_MAX_WIDTH = 1920 added to constants.gd. Full
viewport width at target resolution (60 × TILE_SIZE), per D-061 Lead
directive "max-width". Recorded as D-076 in decisions/perception.md.
#126: SoundIndicatorRenderer — fog-edge directional arrows for medium-range
sound events (D-018). Node2D at z:951 in World scene. Color-coded per
D-018/D-069 (neutral/voice/danger). GameState.medium_sound_events
partitions Medium events from snapshot sound_events field. Tests added
to test_rendering.gd; Hoshe's test_sound_indicators.gd stubs updated.
#125: Close-range stereo audio pipeline wired. AudioManager.play_sound_event()
maps event_type to D-038 asset key (Footstep/FootstepSprint → sfx_footstep_*).
GameState.close_sound_events partitions Close events. main.gd calls
_play_close_sound_events() each snapshot tick. test_audio_bus_routing.gd
Layer 4 stubs upgraded to real tests.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>