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settled-reach/.gitignore
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jpmschweitzerandClaude Opus 4.6 67fef58020 feat(simulation): add YAML to RON converter tool (#403)
Build-time converter reads content YAML and emits RON format. Lives in
tooling/content-converter/ as standalone Rust crate. Runs via make
content-ron. Supports --dry-run, --verbose, --content-type filtering.
Not on critical path — engine consumes YAML in v0.1, RON is future-
proofing for runtime performance.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 01:19:40 +01:00

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# Build and cache
.cache/
server/target/
tooling/content-converter/target/
tooling/line-previewer/target/
content-ron/
# Godot client (further ignores managed by client team)
client/.godot/
client/export/
client/reports/
# Renderer (separate Godot project for sprite pipeline)
renderer/.godot/
renderer/**/*.import
renderer/**/*.uid
renderer/output/*.png
# Database (shared across worktrees at ../settledreach.db, not tracked)
db/commonwealth.db*
# Python
__pycache__/
*.pyc
*.pyo
# OS
.DS_Store
Thumbs.db
# IDE
.idea/
.vscode/
*.swp
*.swo
# Claude Code internals (plans, session transcripts)
# Note: .claude/agents/, .claude/skills/, and .claude/settings.json ARE tracked
.claude/plans/
.claude/projects/