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settled-reach/server
jpmschweitzerandClaude Sonnet 4.6 bd60b356f8 feat(simulation): routine execution system with ActivityState (#101, D-031)
ActivityState component tracks the activity an NPC is currently performing
at their routine destination (activity name, phase, started_tick). The
enter_activity system runs after movement validation and sets ActivityState
when an NPC has arrived with no active path. Cleared on phase transitions.

Feeds TellTrigger::DuringActivity and D-028 Layer 2 situation matching.
Unit tests verified via shift_change room integration.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:52:29 +01:00
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2026-02-20 18:07:35 +01:00