All 36 commodity stubs fleshed out with lore context, production chain descriptions, and economic intelligence briefing voice. Key treatments: fusion_fuel (D-187 8:1 ratio), services (location-bound mechanics), brands distinguished from commodities per D-185. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1.6 KiB
Stone/Aggregate
| Field | Value |
|---|---|
| Name | Stone/Aggregate |
| Tier | raw |
| Elasticity | unit_elastic |
| Base Price (Tractus) | 8 |
| Bulk Class | bulk |
| Unit | tonnes |
| Production Ubiquity | common |
| Demand Model | market |
| Commission Certified | No |
| Compact Contested | No |
| Shadow Viable | No |
| Panic Threshold (weeks) | 0 |
| Description | Construction stone, ceramics feedstock. Substitution route for structural panels. |
Stone and aggregate are the fallback input for structural panel production on worlds without viable forestry. Quarried stone, gravel, crushed rock, and volcanic aggregate feed both direct construction and the ceramic processing sector. Common availability means most settled worlds can source locally — the commodity rarely moves long distances unless a large construction program outpaces local quarry capacity.
The critical economic role is as a substitution route. Timber-deficient worlds or settlements without managed forest access use stone-based panel fabrication instead. Stone panels yield 0.8 units per 1.5t input versus timber's 1.0 per 1.0t — lower efficiency, different source. For systems with abundant quarry operations and no accessible forests, the stone route is economically rational regardless of the yield gap.
At 8 Tractus per tonne, stone is marginally more expensive than water and far cheaper than any processed good. The commodity generates interest only at scale — major infrastructure projects, rapid settlement expansion, or station construction programs draw enough volume to create corridor price signals. No certification, no political flags, no shadow channel.