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settled-reach/tooling/planet-gen/biomes.toml
T
jpmschweitzerandClaude Opus 4.6 18bdb1ed3d feat(assets): add Sol system handcrafted terrain pipeline
Custom pipeline for GJ-0 (Sol) that imports real NASA/USGS
planetary data instead of procedural generation. Produces the
same output format (heightmap.png, globe.png, markers.json).

Real data bodies:
- Earth: ETOPO2022 elevation + WorldClim climate + 14 rivers
- Mars: MOLA DEM + ferric biome classes + terraformed water
- Luna: LOLA DEM + lunar biome palette

Procedural fallback for Mercury, Venus, Phobos, Deimos.
Synthetic elevation from albedo for Io, Europa, Ganymede,
Callisto, Titan, Enceladus. Gas giants use existing renderer.

New biome classes 34-36 (ferric_dust/highland/lowland) for
Mars iron oxide surface. Earth features: 50 cities (smart
scatter by continent), 15 named rivers, oceans, mountains.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-07 22:22:18 +02:00

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# Planet Generator — Biome & Color Configuration
#
# Single source of truth for biome classification, color palettes,
# and rendering parameters. Loaded by planet_simulation.py,
# render_heightmap.py, and planet_renderer.py.
#
# Edit this file to adjust colors without touching Python code.
# ─────────────────────────────────────────────────────────────────────
# Whittaker biome classification table
#
# Temperature axis is ABSOLUTE KELVIN — not normalized per-world.
# Moisture axis is [0, 1].
# Order matters: first match wins.
# ─────────────────────────────────────────────────────────────────────
[[whittaker]]
id = 5
name = "tropical_rainforest"
temp_lo = 303
temp_hi = 999
moist_lo = 0.65
moist_hi = 1.00
[[whittaker]]
id = 6
name = "tropical_seasonal"
temp_lo = 303
temp_hi = 999
moist_lo = 0.35
moist_hi = 0.65
[[whittaker]]
id = 7
name = "savanna"
temp_lo = 293
temp_hi = 999
moist_lo = 0.18
moist_hi = 0.35
[[whittaker]]
id = 15
name = "hot_desert"
temp_lo = 303
temp_hi = 999
moist_lo = 0.00
moist_hi = 0.18
[[whittaker]]
id = 9
name = "temperate_deciduous"
temp_lo = 283
temp_hi = 308
moist_lo = 0.55
moist_hi = 1.00
[[whittaker]]
id = 8
name = "temperate_grassland"
temp_lo = 278
temp_hi = 303
moist_lo = 0.30
moist_hi = 0.55
[[whittaker]]
id = 10
name = "temperate_rainforest"
temp_lo = 278
temp_hi = 303
moist_lo = 0.60
moist_hi = 1.00
[[whittaker]]
id = 9
name = "temperate_deciduous_cool"
temp_lo = 273
temp_hi = 293
moist_lo = 0.30
moist_hi = 0.60
[[whittaker]]
id = 12
name = "shrubland"
temp_lo = 278
temp_hi = 303
moist_lo = 0.10
moist_hi = 0.30
[[whittaker]]
id = 14
name = "subtropical_desert"
temp_lo = 283
temp_hi = 308
moist_lo = 0.00
moist_hi = 0.18
[[whittaker]]
id = 13
name = "temperate_desert"
temp_lo = 273
temp_hi = 293
moist_lo = 0.00
moist_hi = 0.30
[[whittaker]]
id = 11
name = "boreal_taiga"
temp_lo = 253
temp_hi = 278
moist_lo = 0.40
moist_hi = 1.00
[[whittaker]]
id = 11
name = "boreal_dry"
temp_lo = 253
temp_hi = 278
moist_lo = 0.15
moist_hi = 0.40
[[whittaker]]
id = 16
name = "tundra"
temp_lo = 243
temp_hi = 263
moist_lo = 0.00
moist_hi = 1.00
[[whittaker]]
id = 16
name = "cold_tundra"
temp_lo = 233
temp_hi = 253
moist_lo = 0.20
moist_hi = 1.00
[[whittaker]]
id = 17
name = "ice_snow"
temp_lo = 200
temp_hi = 243
moist_lo = 0.00
moist_hi = 1.00
[[whittaker]]
id = 17
name = "ice_cold_dry"
temp_lo = 243
temp_hi = 273
moist_lo = 0.00
moist_hi = 0.15
# ─────────────────────────────────────────────────────────────────────
# Temperature bands per planet class (Kelvin)
# Fiction wins over physics — temperature is clamped to these bands.
# ─────────────────────────────────────────────────────────────────────
[temperature_bands]
# Core classes
temperate = [275, 305]
oceanic = [278, 300]
forest = [275, 308]
arid = [295, 340]
frozen = [210, 265]
volcanic = [290, 380]
barren = [180, 380]
# Extended classes
temperate_terminator = [260, 310] # sharp day/night gradient, wide band
cold_arid = [240, 290] # cold desert (Mars-analog)
hot_arid = [310, 360] # scorching desert
tropical = [295, 315] # hot and wet
boreal = [245, 278] # cold forest / taiga
# ─────────────────────────────────────────────────────────────────────
# Biome color palette
#
# Each biome class has two color modes:
# cartographic — map colors (National Geographic style, readable)
# photographic — orbital appearance (dark, muted, realistic)
#
# RGB values 0-255.
# ─────────────────────────────────────────────────────────────────────
[biome_colors]
# Ocean
0 = { name = "ocean_deep", cartographic = [ 80, 155, 190], photographic = [ 18, 45, 80] }
1 = { name = "ocean_mid", cartographic = [110, 185, 215], photographic = [ 28, 72, 115] }
2 = { name = "ocean_shallow", cartographic = [150, 210, 230], photographic = [ 42, 105, 145] }
# Coast / lowland
3 = { name = "coast", cartographic = [155, 185, 130], photographic = [ 90, 108, 75] }
4 = { name = "lowland", cartographic = [120, 165, 100], photographic = [ 72, 98, 58] }
# Tropical
5 = { name = "tropical_rainforest", cartographic = [ 50, 140, 65], photographic = [ 12, 38, 18] }
6 = { name = "tropical_seasonal", cartographic = [ 90, 170, 75], photographic = [ 28, 65, 28] }
7 = { name = "savanna", cartographic = [175, 210, 105], photographic = [108, 118, 55] }
# Temperate
8 = { name = "temperate_grassland", cartographic = [190, 210, 110], photographic = [118, 128, 62] }
9 = { name = "temperate_deciduous", cartographic = [ 70, 148, 70], photographic = [ 22, 55, 28] }
10 = { name = "temperate_rainforest", cartographic = [ 45, 125, 65], photographic = [ 15, 45, 22] }
11 = { name = "boreal_taiga", cartographic = [ 28, 88, 55], photographic = [ 8, 30, 18] }
12 = { name = "shrubland", cartographic = [168, 168, 95], photographic = [ 98, 88, 55] }
# Desert
13 = { name = "temperate_desert", cartographic = [215, 200, 155], photographic = [155, 138, 98] }
14 = { name = "subtropical_desert", cartographic = [210, 165, 85], photographic = [148, 108, 62] }
15 = { name = "hot_desert", cartographic = [215, 138, 55], photographic = [162, 98, 42] }
# Cold
16 = { name = "tundra", cartographic = [198, 185, 145], photographic = [ 95, 88, 72] }
17 = { name = "ice_snow", cartographic = [235, 238, 242], photographic = [218, 228, 238] }
18 = { name = "mountain_rock", cartographic = [148, 135, 120], photographic = [ 88, 80, 72] }
# Volcanic
19 = { name = "lava_field", cartographic = [ 55, 32, 22], photographic = [ 38, 22, 15] }
# Exotic / extremophile
20 = { name = "chemosynthetic_mat", cartographic = [ 45, 88, 52], photographic = [ 18, 38, 22] }
21 = { name = "thermophilic_field", cartographic = [118, 72, 40], photographic = [ 78, 45, 22] }
22 = { name = "sulfuric_scrub", cartographic = [148, 130, 58], photographic = [ 98, 85, 35] }
23 = { name = "cryptobiotic_crust", cartographic = [130, 118, 100], photographic = [ 78, 70, 58] }
24 = { name = "lithic_pioneer", cartographic = [138, 125, 110], photographic = [ 82, 75, 65] }
25 = { name = "ash_field", cartographic = [ 68, 58, 52], photographic = [ 42, 35, 30] }
26 = { name = "ice_shelf", cartographic = [245, 246, 248], photographic = [235, 238, 242] }
# Dry terrain (atmosphere gate — non-vegetated)
27 = { name = "dust_plain", cartographic = [195, 165, 115], photographic = [175, 142, 95] }
28 = { name = "rocky_highland", cartographic = [175, 145, 105], photographic = [152, 122, 85] }
29 = { name = "warm_dust", cartographic = [210, 175, 120], photographic = [188, 155, 105] }
30 = { name = "cold_rock", cartographic = [160, 140, 115], photographic = [135, 118, 95] }
# Ferric terrain (iron oxide — Mars, arid iron-rich worlds)
34 = { name = "ferric_dust", cartographic = [185, 110, 65], photographic = [158, 88, 48] }
35 = { name = "ferric_highland", cartographic = [165, 100, 60], photographic = [138, 78, 42] }
36 = { name = "ferric_lowland", cartographic = [200, 130, 75], photographic = [172, 105, 58] }
# Lunar terrain (grey rock)
31 = { name = "lunar_highland", cartographic = [165, 165, 162], photographic = [138, 138, 135] }
32 = { name = "lunar_mare", cartographic = [120, 120, 118], photographic = [100, 100, 98] }
33 = { name = "lunar_midland", cartographic = [145, 145, 142], photographic = [118, 118, 115] }
# ─────────────────────────────────────────────────────────────────────
# Rendering colors (not biome-specific)
# ─────────────────────────────────────────────────────────────────────
[render_colors]
river = [ 80, 140, 200]
coastline = [ 30, 45, 35]
# ─────────────────────────────────────────────────────────────────────
# Star tints — subtle color shift from stellar type
# Applied multiplicatively to surface lighting.
# ─────────────────────────────────────────────────────────────────────
[star_tints]
O = [0.90, 0.92, 1.00]
B = [0.94, 0.96, 1.00]
A = [0.97, 0.98, 1.00]
F = [1.00, 0.99, 0.97]
G = [1.00, 0.97, 0.93]
K = [1.00, 0.93, 0.85]
M = [1.00, 0.88, 0.78]
# ─────────────────────────────────────────────────────────────────────
# Atmosphere rim colors per planet class (globe renderer)
# null = no atmosphere glow
# ─────────────────────────────────────────────────────────────────────
[atmosphere_colors]
temperate = [0.45, 0.65, 1.00]
temperate_terminator = [0.48, 0.62, 0.95]
oceanic = [0.40, 0.60, 1.00]
forest = [0.42, 0.68, 0.80]
arid = [0.90, 0.72, 0.50]
cold_arid = [0.82, 0.58, 0.40]
hot_arid = [0.92, 0.68, 0.42]
tropical = [0.48, 0.72, 0.85]
boreal = [0.50, 0.68, 0.95]
frozen = [0.75, 0.88, 1.00]
volcanic = [0.55, 0.40, 0.30]
# ─────────────────────────────────────────────────────────────────────
# Gas giant band palettes (globe renderer)
# Each palette is a list of RGB band colors.
# ─────────────────────────────────────────────────────────────────────
[gas_palettes]
jovian = [[0.78, 0.62, 0.44], [0.60, 0.44, 0.30], [0.88, 0.76, 0.60],
[0.72, 0.55, 0.38], [0.92, 0.84, 0.70], [0.55, 0.40, 0.28]]
neptunian = [[0.25, 0.45, 0.75], [0.35, 0.58, 0.85], [0.18, 0.35, 0.65],
[0.42, 0.65, 0.90], [0.20, 0.40, 0.70], [0.50, 0.70, 0.92]]
saturnian = [[0.82, 0.74, 0.55], [0.75, 0.66, 0.48], [0.88, 0.80, 0.62],
[0.70, 0.62, 0.44], [0.92, 0.86, 0.68], [0.65, 0.58, 0.42]]
icy = [[0.78, 0.85, 0.92], [0.70, 0.80, 0.90], [0.85, 0.90, 0.95],
[0.65, 0.75, 0.88], [0.90, 0.93, 0.97], [0.60, 0.70, 0.85]]
sulfuric = [[0.88, 0.80, 0.22], [0.80, 0.65, 0.18], [0.92, 0.86, 0.35],
[0.75, 0.60, 0.15], [0.85, 0.75, 0.28], [0.70, 0.55, 0.12]]
infernal = [[0.65, 0.18, 0.12], [0.45, 0.12, 0.08], [0.80, 0.25, 0.15],
[0.55, 0.15, 0.10], [0.72, 0.20, 0.12], [0.38, 0.10, 0.06]]
# Locked selection list for deterministic random palette assignment.
# Order matters — changing this changes which body gets which palette.
# Only add to the end. Never reorder or remove.
selection_order = ["jovian", "neptunian", "saturnian", "icy", "sulfuric", "infernal"]
# ─────────────────────────────────────────────────────────────────────
# Crater scaling factors
# atmosphere: fraction of impactors that survive entry
# tectonics: fraction of craters preserved (not resurfaced)
# Final crater count = base_count × atmo_factor × tect_factor
# ─────────────────────────────────────────────────────────────────────
[crater_scaling]
base_count = 300
[crater_scaling.atmosphere]
none = 1.0
thin = 0.6
standard = 0.25
thick = 0.08
[crater_scaling.tectonics]
none = 1.0
low = 0.7
active = 0.3
extreme = 0.1
# ─────────────────────────────────────────────────────────────────────
# Exotic biome class IDs (modifier stack in compute_biome)
# ─────────────────────────────────────────────────────────────────────
[exotic_classes]
chemosynthetic_mat = 20
thermophilic_field = 21
sulfuric_scrub = 22
cryptobiotic_crust = 23
ash_field = 25
lava_field = 19
ice_shelf = 26