- Fix client sprite naming in README (files are _64.png, not .png) - Clarify --path working directory (renderer/ from repo root) - Remove /sprite-gen reference (skill not in branch yet) - Add D-043 citation on outline color in render_export.gd - Add uid to wall_bar_green.tscn for reproducible imports - Note wall_bar_green has no rendered sprites yet - Note npc_generic capsule symmetry is by design (D-044) - Add outline + D-033 tint compatibility guidance Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
16 lines
544 B
Plaintext
16 lines
544 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://wallbargreen001"]
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[ext_resource type="Texture2D" path="res://textures/wall_bar_green_panels.png" id="1_wall_texture"]
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[sub_resource type="BoxMesh" id="BoxMesh_wall"]
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size = Vector3(1.0, 0.8, 0.2)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wall"]
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albedo_texture = ExtResource("1_wall_texture")
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metallic = 0.0
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roughness = 0.9
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[node name="WallBarGreen" type="MeshInstance3D"]
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mesh = SubResource("BoxMesh_wall")
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surface_material_override/0 = SubResource("StandardMaterial3D_wall")
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