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settled-reach/renderer/models/npc_generic.tscn
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jpmschweitzerandClaude Opus 4.6 8217ebc0fb feat(assets): 3D sprite render pipeline — camera, lighting, docs (#541)
Update Camera3D to exact D-019 angle (-72.5° from horizontal).
Replace single DirectionalLight with three-point studio rig
(key 1.0, fill 0.4, rim 0.3) for clean silhouettes without
baked shadows. Add generic NPC capsule model (24×32px footprint
per D-044). Document full pipeline spec in renderer/README.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 20:01:43 +01:00

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[gd_scene load_steps=3 format=3 uid="uid://npcgeneric001"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_npc"]
radius = 0.25
height = 0.62
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_npc"]
albedo_color = Color(0.5, 0.5, 0.5, 1.0)
metallic = 0.0
roughness = 0.9
[node name="NpcGeneric" type="MeshInstance3D"]
mesh = SubResource("CapsuleMesh_npc")
surface_material_override/0 = SubResource("StandardMaterial3D_npc")