Close Phase 2 — wire econ-sim into game server tick loop, expose price history and trade flows via implant insert panel, add economics debug console commands for runtime event injection and parameter mutation. New tickets: #821 (server tick integration), #822 (IPC bridge v21), #823 (debug command handler), #824 (economics insert panel), #825 (debug console econ commands). Existing: #810, #785, #811, #748, #814, #695. 11 tickets total across server, client, copy, planning. Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
5.5 KiB
Sprint 34: Pulse — Joint Briefing
Goal: Close Phase 2 — wire the economics simulation into the live game, expose price history and trade flows in the implant, and make the economy observable and tweakable at runtime.
Pre-Sprint: Decisions and Schema
No blocking pre-sprint decisions required. All economic architecture decisions (D-178 through D-188) are confirmed. #810 (event port) is the technical gate for the full chain — it must be the first ticket the server team starts.
| Item | Owner | Status |
|---|---|---|
| D-178: Economic Model Architecture | decisions/economics.md | Confirmed |
| D-179: Stability Acceptance Criteria | decisions/economics.md | Confirmed |
| D-180: Event Input Port | decisions/economics.md | Confirmed |
| D-181: Signal Vocabulary | decisions/economics.md | Confirmed |
| ObserverSnapshot v21 schema | Server → client | New this sprint (#822) |
Sprint Ticket Map
Server (sprint-34/server)
#810 Event port implementation
→ #821 Integrate econ-sim into server tick loop
→ #822 Expose economy state over IPC (ObserverSnapshot v21)
→ #823 Economics debug command handler
Client (sprint-34/client)
#785 Star map: system population + GDP (standalone)
#822 (server, blocker) → #824 Economics insert panel
#823 (server, blocker) → #825 Debug console econ commands
Copy (sprint-34/copy)
#814 Rail infrastructure corporation gap (standalone)
#695 Overheard conversations — 24 zone types (standalone, parallel)
Planning (sprint-34/planning)
#811 Brand layer design (early sprint)
#748 Phase 3 breakdown workshop (after server tickets in_progress)
Cross-Team Integration Points
ObserverSnapshot v21 (server → client)
- Server:
server/src/bridge/types.rs— addEconomySnapshotstruct, bumpPROTOCOL_VERSIONto 21 - Client:
client/scripts/snapshot_handler.gd— parseeconomy_snapshotfield, route to economics panel - Coordination: Server team defines the struct; client team consumes it. Server team ships #822 first; client team builds #824 with placeholder data in the meantime.
Debug command flow (both teams)
- Server:
server/src/bridge/types.rs— addInjectEconEvent,SetEconParam,GetEconStatetoDebugCommandKind - Client:
client/ui/debug_console.gd— addecon inject,econ param,econ inspectcommand parsers - Coordination: Server team ships #823 before client team wires #825. Client team can build command parsing and help text independently; just gate the send path on #823 being merged.
Star map GDP (#785)
- Client-only ticket. Check whether
res://data/star_map_data.jsonalready includespopulationandgdpfields. If not, updatetooling/generate-star-map-data.pyto include them fromserver/data/systems.db. This is a self-contained warmup — complete before #824.
Cascade Enforcement
No Phase 4 tickets. This sprint closes Phase 2 and initiates Phase 3 planning via #748 and #811. The following are explicitly out of scope and must not be started, designed, or discussed:
- Character creation (#618, #619, #694, #606)
- Tycoon starting states (#615)
- Bookmark system (#614)
- NPC personality surface area (#621)
- Apartment generator (#617, #681)
- Any ticket under Phase 4 epic #749
Phase 4 cannot start until Phase 3 delivers (Atlas of the Reach). Phase 3 planning workshop (#748) runs this sprint — but Phase 3 implementation tickets do not start until Sprint 35+.
Sprint Completion Proof
The sprint is done when a developer can do all three of the following in the running game:
- Open the implant economics panel — select any system, see live price data (price_current and price_trend for at least 6 commodities) updating in real time as the economy runs.
- Trigger a supply shock from the debug console — type
econ inject <system_id> shock 0.5 200, observe the price_current values shift in the economics panel within a few ticks, then recover toward equilibrium over the next 200 ticks. - Mutate α from the debug console — type
econ param alpha 0.01, observe slower price adjustment in the panel; typeecon param alpha 0.06, observe faster adjustment.
None of the above require a character. The economics panel and debug console can be exercised from the main game loop without entering the simulation world — they operate via the IPC bridge on whatever player session is active.
Test Plan
Phase alignment: Sprint 34 is Phase 2 delivery infrastructure. Test focus is economic state correctness over IPC, not simulation model correctness (that was Sprint 33 / D-179 stability tests).
| Test | Tier | Owner |
|---|---|---|
| ObserverSnapshot v21 roundtrip — serialize/deserialize EconomySnapshot | Tier 1 (fixture) | Server |
| EconStateQuery → economy_snapshot present in next snapshot | Tier 2 (bridge) | Server |
econ inject → DebugResponsePayload.success true + price shift observable |
Tier 2 (bridge) | Server |
| Economics insert panel renders with fixture EconomySnapshot | Tier 3 (client live) | Client |
Debug console parses econ inject without error |
Tier 3 (client live) | Client |
| Star map popup shows population + GDP fields | Tier 3 (client live) | Client |
Open Questions
None blocking implementation. One design question in-flight:
- Q: Brand layer architecture (#811 planning) — not blocking Sprint 34 implementation work. Resolved by planning team this sprint; produces Phase 3 tickets for Sprint 35.