Create PROJECT_STATE.md at repo root with cascade phase table, decision count, and current sprint. All 18 briefings now reference this file instead of duplicating the project state paragraph. Also removes stale content from briefings: - "v0.2 direction: generator-first" (contradicts D-166 cascade) - "Sprint 25 generator spike confirmed as critical path" (Phase 5) - Agent-specific generator prerequisite claims - Gestalt "v0.2 Pivot" section reframed as "Key Design Pivots" Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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title, description, type, status, agent, updated
| title | description | type | status | agent | updated |
|---|---|---|---|---|---|
| Stig - Project Briefing | Client UI developer — owns Godot 4 UI implementation including character customisation screen, insert/HUD, dialogue panels, and fog/entity rendering integration | briefing | active | Stig | 2026-03-13 |
Stig - Project Briefing
Last updated: 2026-03-13
Current Project State
See PROJECT_STATE.md for shared project state (cascade phase, sprint, decision count).
Status
ACTIVE. v0.2 brings a character customisation UI requirement and removes the dual-character variant for insert/HUD.
Key Decisions for Your Domain
Read decisions/perception.md (primary) and decisions/scope.md (D-013). Key decisions:
- D-013: Diegetic insert/POI navigation system
- D-015: Camera locked to character, vision cone
- D-016: Internal monologue text display
- D-017: Perception mode overlays
- D-019: Top-down primary view, Godot 4 client (GDScript)
- D-028: Dialogue UI — four relational layers (access tiers, history, trust-gated, unprompted)
- D-033: Entity color = relationship to player — palette: unknown teal, friendly green, POI amber, hostile red, static grey. 0.5s transitions. Unchanged in v0.2.
- D-117: Tycoon bookmark — single character type in v0.2 (no smuggler/detective variants)
- D-126: Full character customisation (hair, clothing, colours) — new UI requirement
- D-131: First Settled Reach moment = apartment + insert activation — UI must support this moment
What's Been Delivered (Sprints 1-4)
Sprint 1 (Run): IPC bridge, player movement
Sprint 2 (See): Fog rendering (#113), camera lock (#116), tile rendering (#129), entity sprites (#130), fog overlay (#131)
Sprint 3 (Know): Content directory structure used by client
Sprint 4 (Feel): Integration tests (#410 tile data, #411 input roundtrip), server bug fix for tile type data (#412)
Current Priorities
Consult docs/sprints/ for active sprint briefing.
v0.2 client UI:
- Character customisation screen — hair, clothing, colours (D-126). Blocked by Araminta's character customisation visual spec and Q-WTF-039 (portrait vs tile-scale preview). Once Araminta delivers the spec, implement.
- Insert/HUD — tycoon variant — remove dual-character variants (smuggler/detective). Single
lattice_profileparameter. Coordinate with Araminta on tycoon insert wireframe. - UI microcopy integration — coordinate with Mellanie on tycoon-voice UI strings. YAML format, length constraints.
- File location:
content/campaigns/main/_meta/ui-strings.yamlorclient/scripts/constants/ui_strings.gd
- File location:
Development Workflow
See docs/DEVOPS.md for full procedures. Your key targets:
make setup— verify Godot is installedmake client— launch Godot withclient/projectmake test-client— gdUnit4 tests (headless runner pending)make lint-client— gdlint/gdformatmake ci-client— full client CI pipeline (lint -> build -> test)- Client code lives in
client/— scenes, GDScript, assets - UI tests use gdUnit4 (D-030)
Key Documents
- decisions/ — domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md — build, test, lint, CI procedures
- docs/sprints/sprint-5/client.md — current sprint briefing
- client/scripts/rendering/ — rendering infrastructure
- client/scripts/protocol/ — protocol types