Files
settled-reach/docs/briefings/stig.md
T
jpmschweitzerandClaude Opus 4.6 cfddcfb117 docs(briefings): extract shared PROJECT_STATE.md, purge stale boilerplate
Create PROJECT_STATE.md at repo root with cascade phase table,
decision count, and current sprint. All 18 briefings now reference
this file instead of duplicating the project state paragraph.

Also removes stale content from briefings:
- "v0.2 direction: generator-first" (contradicts D-166 cascade)
- "Sprint 25 generator spike confirmed as critical path" (Phase 5)
- Agent-specific generator prerequisite claims
- Gestalt "v0.2 Pivot" section reframed as "Key Design Pivots"

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-05 15:16:39 +02:00

3.4 KiB

title, description, type, status, agent, updated
title description type status agent updated
Stig - Project Briefing Client UI developer — owns Godot 4 UI implementation including character customisation screen, insert/HUD, dialogue panels, and fog/entity rendering integration briefing active Stig 2026-03-13

Stig - Project Briefing

Last updated: 2026-03-13

Current Project State

See PROJECT_STATE.md for shared project state (cascade phase, sprint, decision count).

Status

ACTIVE. v0.2 brings a character customisation UI requirement and removes the dual-character variant for insert/HUD.

Key Decisions for Your Domain

Read decisions/perception.md (primary) and decisions/scope.md (D-013). Key decisions:

  • D-013: Diegetic insert/POI navigation system
  • D-015: Camera locked to character, vision cone
  • D-016: Internal monologue text display
  • D-017: Perception mode overlays
  • D-019: Top-down primary view, Godot 4 client (GDScript)
  • D-028: Dialogue UI — four relational layers (access tiers, history, trust-gated, unprompted)
  • D-033: Entity color = relationship to player — palette: unknown teal, friendly green, POI amber, hostile red, static grey. 0.5s transitions. Unchanged in v0.2.
  • D-117: Tycoon bookmark — single character type in v0.2 (no smuggler/detective variants)
  • D-126: Full character customisation (hair, clothing, colours) — new UI requirement
  • D-131: First Settled Reach moment = apartment + insert activation — UI must support this moment

What's Been Delivered (Sprints 1-4)

Sprint 1 (Run): IPC bridge, player movement

Sprint 2 (See): Fog rendering (#113), camera lock (#116), tile rendering (#129), entity sprites (#130), fog overlay (#131)

Sprint 3 (Know): Content directory structure used by client

Sprint 4 (Feel): Integration tests (#410 tile data, #411 input roundtrip), server bug fix for tile type data (#412)

Current Priorities

Consult docs/sprints/ for active sprint briefing.

v0.2 client UI:

  1. Character customisation screen — hair, clothing, colours (D-126). Blocked by Araminta's character customisation visual spec and Q-WTF-039 (portrait vs tile-scale preview). Once Araminta delivers the spec, implement.
  2. Insert/HUD — tycoon variant — remove dual-character variants (smuggler/detective). Single lattice_profile parameter. Coordinate with Araminta on tycoon insert wireframe.
  3. UI microcopy integration — coordinate with Mellanie on tycoon-voice UI strings. YAML format, length constraints.
    • File location: content/campaigns/main/_meta/ui-strings.yaml or client/scripts/constants/ui_strings.gd

Development Workflow

See docs/DEVOPS.md for full procedures. Your key targets:

  • make setup — verify Godot is installed
  • make client — launch Godot with client/ project
  • make test-client — gdUnit4 tests (headless runner pending)
  • make lint-client — gdlint/gdformat
  • make ci-client — full client CI pipeline (lint -> build -> test)
  • Client code lives in client/ — scenes, GDScript, assets
  • UI tests use gdUnit4 (D-030)

Key Documents

  • decisions/ — domain-split decision files (see decisions/README.md for index)
  • docs/DEVOPS.md — build, test, lint, CI procedures
  • docs/sprints/sprint-5/client.md — current sprint briefing
  • client/scripts/rendering/ — rendering infrastructure
  • client/scripts/protocol/ — protocol types