- loading_screen: opaque BG (was 0.75 alpha) + mouse_filter STOP so the loading state genuinely occludes the underlying screen - main_menu: poll SimBridge.poll_snapshot in _process while waiting for the bookmark catalog so the new-game flow doesn't stall on the catalog round-trip introduced in Workstream 3 (#680)
93 lines
3.2 KiB
GDScript
93 lines
3.2 KiB
GDScript
extends MetaScreen
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## #257: Loading screen overlay — blocks input during save/load round-trip.
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## Shown when LOAD_GAME fires; hidden when save_result arrives (success or failure).
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## Full-screen, dark overlay with centered status text.
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## #724: Shows client version (from project.yaml) and protocol version below the status text.
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const BG_COLOR := Color(0.05, 0.05, 0.08, 1.0)
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const TEXT_COLOR := Color("#c8d0e0")
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const VERSION_COLOR := Color("#667788")
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const FONT_SIZE := 18
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const VERSION_FONT_SIZE := 11
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var _label: Label = null
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var _version_label: Label = null
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func _ready() -> void:
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closable_by_escape = false
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visible = false
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mouse_filter = Control.MOUSE_FILTER_STOP
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set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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_build_ui()
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func _build_ui() -> void:
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var bg := ColorRect.new()
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bg.color = BG_COLOR
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bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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bg.mouse_filter = Control.MOUSE_FILTER_IGNORE
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add_child(bg)
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_label = Label.new()
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_label.text = UIStrings.get_text("notifications.loading")
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_label.add_theme_font_size_override("font_size", FONT_SIZE)
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_label.add_theme_color_override("font_color", TEXT_COLOR)
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_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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_label.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
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add_child(_label)
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# client_ver and proto_ver are independent — project.yaml version is the client release,
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# Protocol.PROTOCOL_VERSION is the wire protocol. Mismatches between builds are visible
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# only to the observer reading the loading-screen label; a future ticket will surface them.
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var client_ver := _read_client_version()
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var proto_ver: int = Protocol.PROTOCOL_VERSION
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_version_label = Label.new()
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_version_label.text = "v%s · protocol %d" % [client_ver, proto_ver]
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_version_label.add_theme_font_size_override("font_size", VERSION_FONT_SIZE)
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_version_label.add_theme_color_override("font_color", VERSION_COLOR)
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_version_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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_version_label.anchor_left = 0.0
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_version_label.anchor_right = 1.0
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_version_label.anchor_top = 1.0
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_version_label.anchor_bottom = 1.0
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_version_label.offset_top = -32.0
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_version_label.offset_bottom = -8.0
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_version_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
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add_child(_version_label)
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func _read_client_version() -> String:
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var yaml_path := ProjectSettings.globalize_path("res://") + "/../project.yaml"
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if not FileAccess.file_exists(yaml_path):
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return "?.?.?"
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var file := FileAccess.open(yaml_path, FileAccess.READ)
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if file == null:
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return "?.?.?"
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var content := file.get_as_text()
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file.close()
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for line: String in content.split("\n"):
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if line.begins_with("version:"):
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var parts := line.split(":", false, 1)
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if parts.size() >= 2:
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return parts[1].strip_edges()
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return "?.?.?"
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## Update the status text shown while loading. Call before show_loading() or after.
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func set_message(text: String) -> void:
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if _label != null:
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_label.text = text
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func show_loading() -> void:
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MetaStack.push(self)
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open()
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## Hide the loading overlay. success=false is reserved for future failure-state UI.
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func hide_loading(_success: bool = true) -> void:
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close()
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