Files
settled-reach/client/ui/meta/screens/loading/loading_screen.gd
T
jpmschweitzer 9d09ee548e fix(ui): loading screen blocks input + main menu polls during catalog wait
- loading_screen: opaque BG (was 0.75 alpha) + mouse_filter STOP so the
  loading state genuinely occludes the underlying screen
- main_menu: poll SimBridge.poll_snapshot in _process while waiting for
  the bookmark catalog so the new-game flow doesn't stall on the
  catalog round-trip introduced in Workstream 3 (#680)
2026-04-21 09:48:00 +02:00

93 lines
3.2 KiB
GDScript

extends MetaScreen
## #257: Loading screen overlay — blocks input during save/load round-trip.
## Shown when LOAD_GAME fires; hidden when save_result arrives (success or failure).
## Full-screen, dark overlay with centered status text.
## #724: Shows client version (from project.yaml) and protocol version below the status text.
const BG_COLOR := Color(0.05, 0.05, 0.08, 1.0)
const TEXT_COLOR := Color("#c8d0e0")
const VERSION_COLOR := Color("#667788")
const FONT_SIZE := 18
const VERSION_FONT_SIZE := 11
var _label: Label = null
var _version_label: Label = null
func _ready() -> void:
closable_by_escape = false
visible = false
mouse_filter = Control.MOUSE_FILTER_STOP
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_build_ui()
func _build_ui() -> void:
var bg := ColorRect.new()
bg.color = BG_COLOR
bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
bg.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(bg)
_label = Label.new()
_label.text = UIStrings.get_text("notifications.loading")
_label.add_theme_font_size_override("font_size", FONT_SIZE)
_label.add_theme_color_override("font_color", TEXT_COLOR)
_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
_label.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(_label)
# client_ver and proto_ver are independent — project.yaml version is the client release,
# Protocol.PROTOCOL_VERSION is the wire protocol. Mismatches between builds are visible
# only to the observer reading the loading-screen label; a future ticket will surface them.
var client_ver := _read_client_version()
var proto_ver: int = Protocol.PROTOCOL_VERSION
_version_label = Label.new()
_version_label.text = "v%s · protocol %d" % [client_ver, proto_ver]
_version_label.add_theme_font_size_override("font_size", VERSION_FONT_SIZE)
_version_label.add_theme_color_override("font_color", VERSION_COLOR)
_version_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_version_label.anchor_left = 0.0
_version_label.anchor_right = 1.0
_version_label.anchor_top = 1.0
_version_label.anchor_bottom = 1.0
_version_label.offset_top = -32.0
_version_label.offset_bottom = -8.0
_version_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(_version_label)
func _read_client_version() -> String:
var yaml_path := ProjectSettings.globalize_path("res://") + "/../project.yaml"
if not FileAccess.file_exists(yaml_path):
return "?.?.?"
var file := FileAccess.open(yaml_path, FileAccess.READ)
if file == null:
return "?.?.?"
var content := file.get_as_text()
file.close()
for line: String in content.split("\n"):
if line.begins_with("version:"):
var parts := line.split(":", false, 1)
if parts.size() >= 2:
return parts[1].strip_edges()
return "?.?.?"
## Update the status text shown while loading. Call before show_loading() or after.
func set_message(text: String) -> void:
if _label != null:
_label.text = text
func show_loading() -> void:
MetaStack.push(self)
open()
## Hide the loading overlay. success=false is reserved for future failure-state UI.
func hide_loading(_success: bool = true) -> void:
close()