Files
settled-reach/client/ui/implant/apps/atlas/screens/system_screen.gd
T
jpmschweitzerandClaude Sonnet 4.6 df29d26d1e feat(ui): introduce ImplantApp pattern — base class, registry, atlas + economics refactor (#844, #824, #836)
Establishes the ImplantApp faux-mobile-OS architecture (D-191):

Foundation:
- ImplantAppManifest (Resource): @export vars for app_path, scene_path, default_key, default_mode, preserves_state
- ImplantNavStack (Node): push/pop/replace/reset_to_default, synchronous screen_changed signal
- ImplantApp (Control base class): absorbs HudGroups boilerplate; on_install/on_open/on_close/on_insert_deactivated lifecycle hooks
- ImplantRegistry (autoload): lazy-scans res://ui/implant/apps/*/app.tres; avoids autoload parse-order trap

Atlas app (replaces atlas_panel + atlas_reach_map + atlas_system_map + atlas_planet_map + root viewer files):
- apps/atlas/app.tres — manifest (implant/map, FULLSCREEN, key=M)
- apps/atlas/atlas_app.gd — coordinator; 4-screen nav via ImplantNavStack
- apps/atlas/screens/{reach,system,planet,regional}_screen.gd — enter/leave interface
- apps/atlas/{atlas_viewer,atlas_marker_overlay,atlas_overlay_bar}.gd — moved from root

Economics app (replaces economics_panel):
- apps/economics/app.tres — manifest (implant/economics, INSERT, key=N)
- apps/economics/economics_app.gd — thin shell delegating to OverviewScreen
- apps/economics/screens/overview_screen.gd — full panel logic, enter/leave interface

Wiring:
- project.godot: add ImplantRegistry autoload after HudGroups
- main.gd: registry-driven key toggle loop; rename atlas_panel→atlas_app, economics_panel→economics_app
- hud.tscn: swap to new scene paths; remove legacy StarMap node
- snapshot_consumers.gd: on_insert_deactivated() uniformly; rename vars
- hud_groups.gd: remove stale starchart compat comment

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 13:16:56 +02:00

510 lines
15 KiB
GDScript

class_name SystemScreen
extends Control
## System picker and orbital diagram screen for AtlasApp (#844, D-191).
## Manages alphabetic system picker and orbital diagram for the current system.
## Emits body_selected when the player clicks a body in orbital view.
signal body_selected(body: Dictionary)
const ORBITAL_CENTER_FRACTION := Vector2(0.5, 0.55)
const STAR_RADIUS: float = 12.0
const ORBITAL_RING_BASE: float = 65.0
const ORBITAL_RING_STEP: float = 58.0
const MOON_ORBIT_RADIUS: float = 24.0
const STATION_SIZE: float = 6.0
const BODY_HIT_RADIUS: float = 16.0
const LABEL_OFFSET: float = 11.0
const PANEL_WIDTH: float = 320.0
const PANEL_MARGIN: float = 16.0
const COLOR_BG: Color = Color("#0d1117")
const COLOR_STAR: Color = Color("#f0d060")
const COLOR_PLANET_INHABITED: Color = Color("#44aa66")
const COLOR_PLANET_HABITABLE: Color = Color("#4488aa")
const COLOR_PLANET_BARE: Color = Color("#556677")
const COLOR_MOON: Color = Color("#3a4a55")
const COLOR_OORT: Color = Color("#253040")
const COLOR_STATION: Color = Color("#f0d060")
const COLOR_RING: Color = Color(1.0, 1.0, 1.0, 0.06)
const COLOR_TEXT: Color = Color("#c8d0e0")
const COLOR_TEXT_DIM: Color = Color("#667788")
var _systems: Array = []
var _selected_idx: int = 0
var _orbital_bodies: Array = []
var _orbital_stations: Array = []
var _body_positions: Dictionary = {}
var _station_positions: Dictionary = {}
var _hovered_body: String = ""
var _hovered_station: String = ""
var _selected_station: Dictionary = {}
var _dirty: bool = true
var _in_orbital: bool = false
var _picker_panel = null # ImplantPanel
var _picker_nav_row = null # ImplantDataRow
var _station_panel = null # ImplantPanel
func _ready() -> void:
mouse_filter = Control.MOUSE_FILTER_STOP
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
func _process(_delta: float) -> void:
if not visible:
return
if _dirty:
queue_redraw()
_dirty = false
func setup(implant_theme) -> void:
_build_picker_panel(implant_theme)
_build_station_panel(implant_theme)
func set_systems(systems: Array) -> void:
_systems = systems
func set_selected_idx(idx: int) -> void:
_selected_idx = idx
func get_selected_idx() -> int:
return _selected_idx
func current_system() -> Dictionary:
if _systems.is_empty():
return {}
_selected_idx = clampi(_selected_idx, 0, _systems.size() - 1)
return _systems[_selected_idx]
func is_in_orbital() -> bool:
return _in_orbital
func get_orbital_body_count() -> int:
var count: int = 0
for b: Dictionary in _orbital_bodies:
if b.get("parent_body_id") == null:
count += 1
return count
func get_station_count() -> int:
return _orbital_stations.size()
func show_picker_mode() -> void:
_in_orbital = false
if _picker_panel:
_picker_panel.visible = true
_rebuild_picker_panel()
if _station_panel:
_station_panel.visible = false
_dirty = true
func load_and_show_orbital() -> void:
var sys: Dictionary = current_system()
_orbital_bodies = sys.get("orbit_bodies", [])
_orbital_stations = sys.get("stations", [])
_hovered_body = ""
_hovered_station = ""
_selected_station = {}
_compute_body_positions()
if _picker_panel:
_picker_panel.visible = false
if _station_panel:
_station_panel.visible = false
_in_orbital = true
_dirty = true
func navigate_system(delta: int) -> void:
if _systems.is_empty():
return
_selected_idx = wrapi(_selected_idx + delta, 0, _systems.size())
_rebuild_picker_panel()
func enter(payload: Dictionary) -> void:
if payload.get("mode") == "orbital":
load_and_show_orbital()
else:
show_picker_mode()
func leave() -> void:
pass
# =============================================================================
# Drawing
# =============================================================================
func _draw() -> void:
if _in_orbital:
_draw_orbital()
else:
draw_rect(Rect2(Vector2.ZERO, get_rect().size), COLOR_BG)
func _draw_orbital() -> void:
var sz: Vector2 = get_rect().size
var center: Vector2 = sz * ORBITAL_CENTER_FRACTION
draw_rect(Rect2(Vector2.ZERO, sz), COLOR_BG)
_draw_orbit_rings(center)
draw_circle(center, STAR_RADIUS + 4.0, Color(COLOR_STAR.r, COLOR_STAR.g, COLOR_STAR.b, 0.18))
draw_circle(center, STAR_RADIUS, COLOR_STAR)
_draw_stations()
_draw_bodies()
func _draw_orbit_rings(center: Vector2) -> void:
var seen_orbits: Dictionary = {}
for b: Dictionary in _orbital_bodies:
if b.get("parent_body_id") != null:
continue
var idx: int = int(b.get("orbit_index", 0))
if seen_orbits.has(idx):
continue
seen_orbits[idx] = true
var r: float = ORBITAL_RING_BASE + (idx - 1) * ORBITAL_RING_STEP
draw_arc(center, r, 0.0, TAU, 64, COLOR_RING, 0.5, true)
func _draw_bodies() -> void:
var font := get_theme_default_font()
for b: Dictionary in _orbital_bodies:
var bid: String = str(b.get("body_id", ""))
if bid.is_empty() or not _body_positions.has(bid):
continue
var pos: Vector2 = _body_positions[bid]
var body_type: String = b.get("body_type", "")
var atmo: String = b.get("atmosphere", "none")
var inhabited: bool = bool(b.get("inhabited", false))
var color: Color
var radius: float
match body_type:
"moon":
color = COLOR_MOON
radius = 3.5
"oort_cloud":
color = COLOR_OORT
radius = 2.0
_:
if inhabited:
color = COLOR_PLANET_INHABITED
radius = 6.0
elif atmo in ["breathable", "standard"]:
color = COLOR_PLANET_HABITABLE
radius = 5.5
else:
color = COLOR_PLANET_BARE
radius = 4.5
if bid == _hovered_body:
draw_arc(pos, radius + 5.0, 0.0, TAU, 20, Color(1.0, 1.0, 1.0, 0.25), 1.0, true)
draw_circle(pos, radius, color)
var label: String = b.get("proper_name", bid) if b.get("proper_name") else bid
var show_label: bool = inhabited or bid == _hovered_body
if show_label:
var lcolor: Color = COLOR_TEXT if bid == _hovered_body else COLOR_TEXT_DIM
var lsz: Vector2 = font.get_string_size(label, HORIZONTAL_ALIGNMENT_LEFT, -1, 9)
var lpos: Vector2 = pos + Vector2(-lsz.x / 2.0, radius + LABEL_OFFSET)
draw_string(font, lpos, label, HORIZONTAL_ALIGNMENT_LEFT, -1, 9, lcolor)
func _draw_stations() -> void:
var font := get_theme_default_font()
for s: Dictionary in _orbital_stations:
var sid: String = str(s.get("station_id", ""))
if sid.is_empty() or not _station_positions.has(sid):
continue
var pos: Vector2 = _station_positions[sid]
var half: float = STATION_SIZE / 2.0
var rect: Rect2 = Rect2(pos - Vector2(half, half), Vector2(STATION_SIZE, STATION_SIZE))
if sid == _hovered_station:
draw_rect(
Rect2(rect.position - Vector2(3, 3), rect.size + Vector2(6, 6)),
Color(1.0, 1.0, 1.0, 0.18)
)
draw_rect(rect, COLOR_STATION)
if sid == _hovered_station:
var label: String = s.get("proper_name", sid) if s.get("proper_name") else sid
var lsz: Vector2 = font.get_string_size(label, HORIZONTAL_ALIGNMENT_LEFT, -1, 9)
draw_string(
font,
pos + Vector2(-lsz.x / 2.0, half + 8.0),
label,
HORIZONTAL_ALIGNMENT_LEFT,
-1,
9,
COLOR_TEXT_DIM
)
# =============================================================================
# Orbital geometry
# =============================================================================
func _compute_body_positions() -> void:
_body_positions.clear()
_station_positions.clear()
var sz: Vector2 = get_rect().size
if sz == Vector2.ZERO:
sz = Vector2(1280.0, 720.0)
var center: Vector2 = sz * ORBITAL_CENTER_FRACTION
var top_bodies: Array = []
for b: Dictionary in _orbital_bodies:
if b.get("parent_body_id") == null:
top_bodies.append(b)
top_bodies.sort_custom(
func(a: Dictionary, b: Dictionary) -> bool:
return int(a.get("orbit_index", 0)) < int(b.get("orbit_index", 0))
)
var by_orbit: Dictionary = {}
for b: Dictionary in top_bodies:
var idx: int = int(b.get("orbit_index", 0))
if not by_orbit.has(idx):
by_orbit[idx] = []
by_orbit[idx].append(b)
for orbit_idx: int in by_orbit:
var ring_bodies: Array = by_orbit[orbit_idx]
var ring_r: float = ORBITAL_RING_BASE + (orbit_idx - 1) * ORBITAL_RING_STEP
var count: int = ring_bodies.size()
for i: int in range(count):
var b: Dictionary = ring_bodies[i]
var bid: String = str(b.get("body_id", ""))
if bid.is_empty():
continue
var angle: float
if count == 1:
angle = -PI / 2.0
else:
angle = -PI / 2.0 + TAU * float(i) / float(count)
_body_positions[bid] = center + Vector2(cos(angle), sin(angle)) * ring_r
# Moons per parent count drives spacing — hard-coded divisor caused overlap on gas giants
var moons_by_parent: Dictionary = {}
for b: Dictionary in _orbital_bodies:
var parent_id: Variant = b.get("parent_body_id")
if parent_id == null:
continue
var key: String = str(parent_id)
if not moons_by_parent.has(key):
moons_by_parent[key] = []
moons_by_parent[key].append(b)
for parent_key: String in moons_by_parent:
if not _body_positions.has(parent_key):
continue
var siblings: Array = moons_by_parent[parent_key]
siblings.sort_custom(
func(a: Dictionary, b: Dictionary) -> bool:
return int(a.get("orbit_index", 0)) < int(b.get("orbit_index", 0))
)
var parent_pos: Vector2 = _body_positions[parent_key]
var count: int = siblings.size()
for i: int in range(count):
var moon: Dictionary = siblings[i]
var moon_id: String = str(moon.get("body_id", ""))
if moon_id.is_empty():
continue
var angle: float = -PI / 2.0 + TAU * float(i) / float(count)
_body_positions[moon_id] = (
parent_pos + Vector2(cos(angle), sin(angle)) * MOON_ORBIT_RADIUS
)
for s: Dictionary in _orbital_stations:
var station_id: String = str(s.get("station_id", ""))
if station_id.is_empty():
continue
var parent_id: Variant = s.get("orbits_body_id")
var station_parent_pos: Vector2
if parent_id != null and _body_positions.has(str(parent_id)):
station_parent_pos = _body_positions[str(parent_id)]
else:
station_parent_pos = center
_station_positions[station_id] = station_parent_pos + Vector2(20.0, -10.0)
# =============================================================================
# Input
# =============================================================================
func _gui_input(event: InputEvent) -> void:
if not _in_orbital:
return
if event is InputEventMouseButton and (event as InputEventMouseButton).pressed:
_handle_orbital_click((event as InputEventMouseButton).position)
elif event is InputEventMouseMotion:
_handle_orbital_hover((event as InputEventMouseMotion).position)
func _handle_orbital_click(pos: Vector2) -> void:
var bid: String = _find_nearest_body(pos)
if not bid.is_empty():
for b: Dictionary in _orbital_bodies:
if str(b.get("body_id", "")) == bid:
body_selected.emit(b)
return
var sid: String = _find_nearest_station(pos)
if not sid.is_empty():
for s: Dictionary in _orbital_stations:
if str(s.get("station_id", "")) == sid:
_selected_station = s
_rebuild_station_panel()
if _station_panel:
_station_panel.visible = true
return
_selected_station = {}
if _station_panel:
_station_panel.visible = false
_dirty = true
func _handle_orbital_hover(pos: Vector2) -> void:
var new_body: String = _find_nearest_body(pos)
var new_station: String = "" if not new_body.is_empty() else _find_nearest_station(pos)
if new_body != _hovered_body or new_station != _hovered_station:
_hovered_body = new_body
_hovered_station = new_station
_dirty = true
func _find_nearest_body(pos: Vector2) -> String:
var best_dist: float = BODY_HIT_RADIUS
var best_id: String = ""
for bid: String in _body_positions:
var d: float = pos.distance_to(_body_positions[bid])
if d < best_dist:
best_dist = d
best_id = bid
return best_id
func _find_nearest_station(pos: Vector2) -> String:
var best_dist: float = BODY_HIT_RADIUS
var best_id: String = ""
for sid: String in _station_positions:
var d: float = pos.distance_to(_station_positions[sid])
if d < best_dist:
best_dist = d
best_id = sid
return best_id
# =============================================================================
# Panels
# =============================================================================
func _build_picker_panel(implant_theme) -> void:
_picker_panel = ImplantPanel.new()
_picker_panel.name = "PickerPanel"
_picker_panel.theme_resource = implant_theme
_picker_panel.custom_minimum_size.x = PANEL_WIDTH
_picker_panel.mouse_filter = Control.MOUSE_FILTER_IGNORE
_picker_panel.position = Vector2(PANEL_MARGIN, 60.0)
add_child(_picker_panel)
_rebuild_picker_panel()
func _rebuild_picker_panel() -> void:
if not _picker_panel:
return
_picker_panel.clear()
var sys: Dictionary = current_system()
var sys_name: String = sys.get("proper_name", sys.get("system_id", "—"))
var sys_id: String = sys.get("system_id", "")
var sector: String = sys.get("geographic_sector", "").replace("_", " ").to_upper()
var czone: String = sys.get("currency_zone", "").replace("_", " ")
var total: int = _systems.size()
_picker_panel.add_component(ImplantHeader.new("ATLAS", sys_name))
_picker_panel.add_component(ImplantSeparator.new())
_picker_nav_row = ImplantDataRow.new("◄ ► [%d / %d]" % [_selected_idx + 1, total])
_picker_panel.add_component(_picker_nav_row)
_picker_panel.add_component(ImplantSeparator.new())
_picker_panel.add_component(ImplantDataRow.new(sys_id))
if not sector.is_empty():
_picker_panel.add_component(ImplantDataRow.new(sector + " CORRIDOR"))
if not czone.is_empty():
_picker_panel.add_component(ImplantDataRow.new("currency " + czone))
_picker_panel.add_component(ImplantDataRow.new(sys.get("bodies", "—")))
_picker_panel.add_component(ImplantDataRow.new("pop " + sys.get("population", "—")))
_picker_panel.add_component(ImplantSeparator.new())
_picker_panel.add_component(ImplantTextBlock.new("enter open orbital map"))
_picker_panel.add_component(ImplantTextBlock.new("esc close atlas"))
_dirty = true
func _build_station_panel(implant_theme) -> void:
_station_panel = ImplantPanel.new()
_station_panel.name = "StationPanel"
_station_panel.theme_resource = implant_theme
_station_panel.custom_minimum_size.x = PANEL_WIDTH
_station_panel.mouse_filter = Control.MOUSE_FILTER_IGNORE
_station_panel.position = Vector2(PANEL_MARGIN, 60.0)
_station_panel.visible = false
add_child(_station_panel)
func _rebuild_station_panel() -> void:
if not _station_panel:
return
_station_panel.clear()
if _selected_station.is_empty():
return
var s: Dictionary = _selected_station
var s_name: String = (
s.get("proper_name", "") if s.get("proper_name") else s.get("station_id", "—")
)
var s_type: String = s.get("station_type", "").replace("_", " ").to_upper()
var gov: String = s.get("governance_type", "") if s.get("governance_type") else ""
var role: String = s.get("economic_role", "") if s.get("economic_role") else ""
var sys: Dictionary = current_system()
var czone: String = sys.get("currency_zone", "") if sys.get("currency_zone") else "—"
czone = czone.replace("_", " ")
_station_panel.add_component(ImplantHeader.new(s_name, s_type + " STATION"))
_station_panel.add_component(ImplantSeparator.new())
if not gov.is_empty():
_station_panel.add_component(
ImplantDataRow.new("operator " + gov.replace("_", " ").to_upper())
)
if not role.is_empty():
_station_panel.add_component(ImplantDataRow.new("function " + role.replace("_", " ")))
_station_panel.add_component(ImplantDataRow.new("currency " + czone))
_station_panel.add_component(ImplantSeparator.new())
_station_panel.add_component(ImplantTextBlock.new("station atlas deferred"))
_station_panel.add_component(ImplantTextBlock.new("esc back"))