Files
settled-reach/client/ui/loading_screen.gd
T
jpmschweitzerandClaude Opus 4.6 4eb54a6f7a fix(client): resolve all gdlint warnings — zero warnings policy
Fix 354 gdlint warnings across 65 files: 194 class-definitions-order
(reorder declarations), 138 max-line-length (split long lines),
22 code issues (unused args, no-else-return, naming). Update .gdlintrc
to exclude addons/ and raise max-public-methods for test files.
No logic changes — declaration order, whitespace, and naming only.

Ticket: #783

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 09:59:56 +02:00

45 lines
1.3 KiB
GDScript

extends Control
## #257: Loading screen overlay — blocks input during save/load round-trip.
## Shown when LOAD_GAME fires; hidden when save_result arrives (success or failure).
## Full-screen, dark overlay with centered status text.
const BG_COLOR := Color(0.0, 0.0, 0.0, 0.75)
const TEXT_COLOR := Color("#c8d0e0")
const FONT_SIZE := 18
var _label: Label = null
func _ready() -> void:
visible = false
mouse_filter = Control.MOUSE_FILTER_STOP
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_build_ui()
func _build_ui() -> void:
var bg := ColorRect.new()
bg.color = BG_COLOR
bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
bg.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(bg)
_label = Label.new()
_label.text = UIStrings.get_text("notifications.loading")
_label.add_theme_font_size_override("font_size", FONT_SIZE)
_label.add_theme_color_override("font_color", TEXT_COLOR)
_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
_label.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(_label)
func show_loading() -> void:
visible = true
## Hide the loading overlay. success=false is reserved for future failure-state UI.
func hide_loading(_success: bool = true) -> void:
visible = false