Layer 2 clean half. GenerateSkeleton now builds a CityGenerationContext from a body's real economic read-set instead of stub defaults. - New CityContextReader (server/src/atlas/city_context_reader.rs): reads the 6-field D-199 set (economic_role, prosperity_baseline, population, dominant_faction, founding_age_years, settlement_class) via one JOIN; prosperity_baseline derived per D-197. - GenWorkItem::GenerateSkeleton carries the resolved context; run_work_item builds the real context instead of DistrictWorldState::default(). - Left at defaults (deferred, documented): dominant_bulk_class / dominant_production_ubiquity (#982, design-blocked), trait_selection (#1005), morphology_zone + Layer-3 fields (attractor placement / D-204 / D-214). 16 new tests; cargo check/clippy --all-targets -D warnings clean; 1279 lib tests pass; fmt clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
25 lines
649 B
Rust
25 lines
649 B
Rust
//! Atlas data loaders — reads pre-computed build-time data from systems.db.
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//!
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//! These loaders are used by the runtime-background tier (D-200, D-206) when
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//! populating BodyWorldState (D-203). They are never called on the main tick thread.
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pub mod attractor_matching;
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pub mod block_irregularity;
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pub mod body_world_state;
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pub mod cascade;
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pub mod city_context_reader;
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pub mod district_mix;
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pub mod drainage;
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pub mod features;
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pub mod gen_queue;
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pub mod heightmap;
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pub mod layer1;
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pub mod layer_proxy;
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pub mod plugin;
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pub mod skeleton_gen;
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pub mod source_resolver;
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pub mod subbiome;
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pub mod tile_condition;
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pub use plugin::GenerationPlugin;
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