Files
settled-reach/docs/briefings/stig.md
T
jpmschweitzerandClaude Opus 4.6 af4d0d3f26 docs(workshops): complete v0.1 content gap analysis workshop
Workshop produced 42 new tickets (#297-#338) + 6 updated, 9 new
decisions (D-032 through D-040), and 53 dependency links. All 18
agent briefings updated to reflect 40 confirmed decisions.

Key outcomes: Sera Venn as detective's FRIEND, Kael Davan as
smuggler's FRIEND, all 6 wow moments in scope, converged 6+3 tag
taxonomy, wiki taxonomy with 14 categories, 8 audio files via
Stable Audio Open, 4 parallel unblocked work tracks identified.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 20:38:21 +01:00

2.2 KiB

Stig - Project Briefing

Last updated: 2026-02-11

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete.

Status

STANDBY. This briefing will be populated when UI implementation begins.

Key Decisions for Your Domain

Read decisions/perception.md (primary) and decisions/scope.md (D-013, D-014). Key decisions:

  • D-013: Diegetic insert/POI navigation system
  • D-015: Camera locked to character, vision cone
  • D-016: Internal monologue text display
  • D-017: Perception mode overlays
  • D-019: Top-down primary view, Godot 4 client (GDScript)
  • D-028: Dialogue UI — four relational layers (access tiers, history, trust-gated, unprompted)

Workshop Decisions (Content Gap Analysis — relevant to UI)

  • D-033: Entity color = relationship to player — client-side derivation from RelationshipState. Palette: unknown teal #4a9ebb, friendly green #6bc9a6, person-of-interest amber #e8c547, hostile red #d45d5d, static grey #8b8ba0. Transitions: 0.5s smooth fade.
  • D-034: THE FRIEND visual treatment — no special rendering. Standard colored rectangle + name label. Color transition IS the visual punch.
  • D-038: Audio visual indicators — fog-edge pulse, complementary to audio. Subtler design than originally scoped.

Development Workflow

See docs/DEVOPS.md for full procedures. Your key targets:

  • make setup — verify Godot is installed
  • make client — launch Godot with client/ project
  • make test-client — gdUnit4 tests (headless runner pending)
  • make lint-client — gdlint/gdformat (pending setup)
  • make ci-client — full client CI pipeline (lint → build → test)
  • Client code lives in client/ — scenes, GDScript, assets
  • UI tests use gdUnit4 (D-030)

Key Documents

  • decisions/ - domain-split decision files (see decisions/README.md for index)
  • docs/DEVOPS.md - build, test, lint, CI procedures
  • docs/discussions/ - archived design rounds