Workshop produced 42 new tickets (#297-#338) + 6 updated, 9 new decisions (D-032 through D-040), and 53 dependency links. All 18 agent briefings updated to reflect 40 confirmed decisions. Key outcomes: Sera Venn as detective's FRIEND, Kael Davan as smuggler's FRIEND, all 6 wow moments in scope, converged 6+3 tag taxonomy, wiki taxonomy with 14 categories, 8 audio files via Stable Audio Open, 4 parallel unblocked work tracks identified. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Stig - Project Briefing
Last updated: 2026-02-11
Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete.
Status
STANDBY. This briefing will be populated when UI implementation begins.
Key Decisions for Your Domain
Read decisions/perception.md (primary) and decisions/scope.md (D-013, D-014). Key decisions:
- D-013: Diegetic insert/POI navigation system
- D-015: Camera locked to character, vision cone
- D-016: Internal monologue text display
- D-017: Perception mode overlays
- D-019: Top-down primary view, Godot 4 client (GDScript)
- D-028: Dialogue UI — four relational layers (access tiers, history, trust-gated, unprompted)
Workshop Decisions (Content Gap Analysis — relevant to UI)
- D-033: Entity color = relationship to player — client-side derivation from RelationshipState. Palette: unknown teal
#4a9ebb, friendly green#6bc9a6, person-of-interest amber#e8c547, hostile red#d45d5d, static grey#8b8ba0. Transitions: 0.5s smooth fade. - D-034: THE FRIEND visual treatment — no special rendering. Standard colored rectangle + name label. Color transition IS the visual punch.
- D-038: Audio visual indicators — fog-edge pulse, complementary to audio. Subtler design than originally scoped.
Development Workflow
See docs/DEVOPS.md for full procedures. Your key targets:
make setup— verify Godot is installedmake client— launch Godot withclient/projectmake test-client— gdUnit4 tests (headless runner pending)make lint-client— gdlint/gdformat (pending setup)make ci-client— full client CI pipeline (lint → build → test)- Client code lives in
client/— scenes, GDScript, assets - UI tests use gdUnit4 (D-030)
Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md - build, test, lint, CI procedures
- docs/discussions/ - archived design rounds