Files
settled-reach/decisions
jpmschweitzerandClaude Opus 4.6 9f91fd077f docs(workshops): LLM voice pipeline workshop — D-138, D-123 amended, D-124 superseded
3-round workshop (7 participants + Qatux + SI) deciding content generation
architecture for NPC observable behaviors and dialogue.

Key decisions:
- D-138: LLM re-voicing pipeline (Gemma 2B Q4, llama-cpp-rs, bundled)
- Behaviors + dialogue both re-voiced; tells always passthrough
- Tells as read-only context inputs shaping surrounding content tone
- Cache-as-determinism, separate thread pools, layered hardware detection
- Two-spike validation: plumbing first, then integration
- D-123 amended (authoring tool + runtime enhancement)
- D-124 superseded (door walked through)
- Q-012 and Q-057 resolved

Artifacts: Krenn injectors v2, NI-1-5, culture template, 6 dialogue
constraints, tell-tone injectors, spike payloads, 12-risk register.
9 tickets created (#638-#647).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 13:31:27 +01:00
..

Decisions

Confirmed decisions, open questions, and rejected alternatives for The Settled Reach.

Decisions are split by domain. Each agent's briefing indicates which files to read. When in doubt about where a decision belongs: if it constrains how we build, it's architecture. If it defines what we build, it's scope. If it defines what the player experiences, it's content or perception. If it defines how the team works, it's process.

Cross-domain decisions live in one file with cross-reference notes in related files. Split threshold: when any file exceeds ~350 lines, review whether it should split.

Domain Files

File Domain Decisions
architecture.md Technical foundation D-008, D-009, D-010, D-012, D-020, D-026, D-030, D-031, D-041, D-042, D-054, D-055, D-066, D-068, D-073, D-085, D-088, D-094, D-096, D-097, D-099, D-100, D-101, D-102, D-103, D-106, D-108, D-109, D-113, D-133, D-134, D-135, D-136, D-137
perception.md Player observation D-011, D-015, D-016, D-017, D-018, D-019, D-033, D-035, D-043, D-044, D-045, D-046, D-047, D-048, D-049, D-052, D-056, D-057, D-058, D-059, D-060, D-061, D-067, D-069, D-070, D-071, D-072, D-076, D-077, D-078, D-086
content.md NPC, dialogue, templates D-023, D-024, D-025, D-028, D-029, D-032, D-034, D-035, D-036, D-037, D-050, D-062, D-063, D-064, D-074, D-075, D-084, D-090, D-092, D-093, D-095, D-098, D-104, D-105, D-107, D-121, D-122, D-123, D-124, D-125, D-126, D-127, D-128, D-129, D-130, D-131, D-132, D-138
scope.md Game concept, prototype D-001, D-003, D-005, D-006, D-007, D-013, D-014, D-027, D-038, D-039, D-051, D-053, D-065, D-087, D-089, D-091, D-114, D-115, D-116, D-117, D-118, D-119, D-120
process.md Team, workflow D-004, D-021, D-022, D-040
questions.md Open questions (index) Q-001 through Q-054
questions-architecture.md Technical questions Q-001, Q-006, Q-009, Q-018Q-023, Q-029, Q-030, Q-046
questions-perception.md Observation questions Q-003, Q-014, Q-016, Q-024Q-026, Q-051, Q-053, Q-054
questions-content.md Narrative questions Q-010, Q-012Q-015, Q-017, Q-028, Q-031, Q-033, Q-040Q-050, Q-052
questions-scope.md Scope questions Q-002, Q-004, Q-005, Q-007, Q-008, Q-011, Q-027, Q-032, Q-034Q-039
rejected.md Rejected alternatives R-001 through R-010

Querying Decisions

The SQLite database contains a decisions table synced from these files. Common queries:

# All active architecture decisions
tooling/db/sqlite-query "SELECT id, title FROM decisions WHERE domain='architecture' AND status='active'"

# Decisions without implementing tickets
make decisions-orphan

# Decision coverage by domain
make decisions-coverage

Adding a Decision

  1. Edit the appropriate domain file
  2. Follow the existing format (### D-NNN: Title heading)
  3. Commit — the pre-commit hook runs decisions-sync automatically
  4. Update relevant agent briefings if needed

Maintained by Qatux.