Move wiki from docs/wiki/ to root wiki/. Add 14 category templates with YAML frontmatter, governance model, hierarchical spatial structure (system > station > district > location). Populate Krenn System entry as first concrete star system. Update cross-references in workshop and sprint docs. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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title, slug, canonical_id, category, status, created, updated, tier, pattern, motivation, social_sites, entanglement, triangles, home_district, tags, decision_refs, cross_refs
| title | slug | canonical_id | category | status | created | updated | tier | pattern | motivation | social_sites | entanglement | triangles | home_district | tags | decision_refs | cross_refs | ||
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| Torek Lintar | torek-lintar | npc:torek-lintar | character | canonical | 2026-02-12 | 2026-02-13 | 2 | CATALYST | CIVILIAN | Mundane | transit |
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Torek Lintar
Tier 2 NPC | The Last Shift (Bar) + Logistics Hub | Mundane
Core Identity
Name: Torek Lintar Age: 29 Role: Dock worker (day shift) and bar regular System Origin: Krenn System, Station Sova Lattice Tier: Baseline (recently upgraded accessories — visible and notable) Employer: Sova Logistics Consortium
10-Axis Profile
1. Want
Primary: Enjoy the good life while it lasts.
Torek is young, single, and for the first time in his life has money beyond rent and food. The source of that money is ambiguous — even to the player. It could be ring income (Torek handles dock inspections and could be receiving payments for looking away), a side hustle (freelance freight brokering), or an inheritance (an aunt on Krenn Prime who passed recently). The ambiguity is load-bearing: Torek's spending is a tell, but what it tells depends on the truth the player never fully confirms.
Secondary: Be seen. Be liked. Be the generous one.
Torek buys rounds. Tips well. Has a new jacket. Latest lattice accessories. He's performing generosity — and the performance is the problem. In a district where everyone knows everyone's salary, visible wealth is a signal that demands explanation.
2. Secret / Vulnerability
Surface secret: Spending beyond a standard dock worker's means. Visible to everyone at the bar.
Deep secret: The source of Torek's money. The game deliberately doesn't confirm this for the player. Torek might be ring-compensated (paid for inspection negligence), might have legitimate supplementary income, or might be spending an inheritance unwisely. The investigation can reach any of these conclusions depending on the evidence path.
Vulnerability: Visibility. Torek can't help being noticed. His spending makes him a target for the detective (financial tell), a liability for the smuggler (exposure risk), and a subject of gossip for everyone else.
3. Relationships
Lera Sessik: Bar owner. Torek is one of her best customers. She appreciates the spending, worries about the attention it draws.
Olin: New arrival. Torek has been friendly to Olin (buys them drinks, offers bar introductions). Could be genuine hospitality or could be cultivating someone new.
Harek: Card game partner. They play regularly at the bar. Torek usually wins — which is itself notable, given Harek's longer experience.
4. Tolerance Threshold
Low. Torek isn't built for pressure. He's enjoying a good time and hasn't thought much about consequences. If confronted about his spending by the detective, Torek gets defensive, then nervous. If pressured by the ring (if he's ring-connected) to be less visible, he complies resentfully but can't actually change his habits.
5. Daily Routine
06:00 - 14:00: Day shift at logistics hub (dock inspection and cargo handling) 14:00 - 14:30: Shift transition — walks to bar district 14:30 - 20:00: The Last Shift (primary social hours — drinks, card games, socializing) 20:00+: Home or extended bar session on end-of-cycle days
6. Information Inventory
Knows: Hub operations (dock procedures, inspection protocols, shift patterns), bar social dynamics, who's a regular, who's new. If ring-connected: which containers don't get inspected carefully.
Doesn't know: Ring structure (even if compensated, Torek would know only his handler, not the organization), manifest details, Kael's exit attempt, Sera's compliance check, the detective's investigation scope.
7. Contentment
High — for now. Torek is living his best version of life on Sova. Money, friends, status at the bar. This contentment is fragile because it depends on income that may not be sustainable and visibility that's attracting the wrong attention.
8. Personality Traits
Primary: Generous — buys rounds, tips well, shares freely. Whether this is genuine warmth or performance is part of his ambiguity. Secondary: Careless — doesn't think about consequences. Lives for the immediate. Tertiary: Social — needs to be around people. The bar is his second home.
9. Tell System
| Tell | Trigger | Observable To |
|---|---|---|
| Visible spending | Buying rounds, new accessories, generous tips | Everyone at the bar. Detective (financial tell). Smuggler (exposure risk). |
| Gets loud after drinks | 3+ drinks — volume increases, stories get bigger, discretion decreases | Lera (worried), Sera (leaves), Detective (observing behavioral patterns) |
| Defensive when questioned about money | Anyone asks directly about his income or spending | Detective (confrontation opportunity), bar regulars |
10. Skill Set
Occupational: Dock inspection, cargo handling, freight procedures. Combat tag: No. Torek avoids trouble. Lattice capability: Baseline with aftermarket accessories (social/entertainment upgrades, not professional).
Voice Sample
Mood: Generous (baseline)
- "Next round's on me. No — don't argue. What's the point of working the docks if you can't buy your friends a drink?"
Mood: Defensive (pressed about money)
- "What, I can't treat myself? I work hard. Overtime pays. You want to see my pay stubs, or can I finish my drink?"
Dual-Lens Notes
Smuggler: Torek is a liability. His spending draws attention the operation can't afford. The smuggler reads Torek's generosity as a security risk. "Torek's buying rounds again. He needs to calm down before someone starts asking questions."
Detective: Torek is a financial tell. A dock worker buying rounds and wearing new accessories flags immediately. The question is whether the money comes from something illegal or something mundane. "Lintar, T. — dock worker. Spending pattern inconsistent with standard logistics salary. Worth a closer look."
Triangle Roles
Triangle 3: Bar Tensions (Lera - Torek - Olin) — The visible spender. Torek's generosity keeps the bar profitable but his visibility creates risk. Olin's arrival adds a variable — is Olin drawn by Torek's spending, or is that coincidental? Lera is caught between welcoming the money and worrying about the attention.
Pattern / Motivation
Pattern (System A): CATALYST — Torek's visible spending disrupts the district's equilibrium. His generosity at the bar, his new accessories, his round-buying — all of it forces other characters to react, evaluate, and adapt. Torek doesn't intend to cause disruption; his lifestyle IS the disruption. Motivation (System B): CIVILIAN — Torek is uninvolved in any conspiracy. Whether his money comes from the ring, a side hustle, or an inheritance, Torek himself is simply living. He is not scheming, not investigating, not operating. He is spending money and enjoying himself. The CIVILIAN motivation means the disruption is accidental — a signal without intent.
Composition read: CATALYST + CIVILIAN creates the accidental signal: "He doesn't know he's a liability." Torek's disruption (CATALYST) comes from innocence (CIVILIAN), not from deliberate action. This makes him harder to manage — you cannot negotiate with someone who does not know they are a problem. For the smuggler, Torek is a financial tell that cannot be silenced without revealing why it matters. For the detective, Torek is a spending pattern that could mean anything. The ambiguity is load-bearing precisely because Torek himself does not have the answer.
Cross-References: Lera Sessik, Olin, Harek, Sera Venn