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settled-reach/docs/workshops/wiki-review/round2-miri.md
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jpmschweitzerandClaude Opus 4.6 0100b33635 docs(workshops): archive wiki review workshop (4 rounds + lead interview)
Long-term content strategy workshop: 300-world generator model,
cultural ingredients menu, three-system NPC architecture (9 patterns
x 6 motivations), Sacred/Profane/Middle Kingdom framework. 9 agents
across 4 rounds plus lead interview establishing the production path
from hand-authored Sova to generated 300 worlds.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 16:18:56 +01:00

30 KiB

Workshop Round 2 — Miri (Worldbuilder / Setting Designer)

Cross-pollination responses. I've read all Round 1 files.


1. Full Canonical Names for All NPCs

Paula is right: single-name NPCs metagame as "less important." Every NPC in the Krenn System has a full canonical name. The game surfaces them in lattice queries, manifests, posted schedules, and Commission records. Social contexts use first names only — the full name is canonical data, not social data.

Naming principles applied

From the Round 1 Krenn brief:

  • First names: 1-2 syllables, consonant-forward, vowels toward a/e/o
  • Surnames: 2 syllables, endings from the heritage pool: -an, -en, -ik, -ar, -ev, -mm, -sk, -ur, -ak
  • Dutch/Norwegian-origin surnames (Voss, Nils, Sabel) survived closer to source — slightly "higher status" feel
  • Blended surnames (Davan, Lintar) emerged post-settlement — no single Earth origin

Full name proposals

Current Proposed Full Name Notes
Kael Davan (unchanged) Established. Davan is a blended post-settlement surname.
Sera Venn (unchanged) Established. Venn is Dutch-origin, fits Commission context.
Voss Arvo Voss "Arvo" is Estonian/Finnish-origin (meaning "value"). Voss is the surname — consistent with "Supervisor Voss" using title+surname. Workers know his first name; they just don't use it. When the detective runs a lattice query: "Voss, A. — Shift Supervisor, Sova Logistics Consortium."
Lera Sessik (unchanged) Established. Sessik retains Estonian -sik suffix.
Torek Lintar (unchanged) Established. Lintar is Latvian-influenced.
Devra Devra Talsen "Talsen" — Latvian-influenced (from Talsi). Ring coordinator with a name that suggests roots in the system's earlier settlement wave.
Maret Korr (unchanged) Established. Korr is Finnish-origin (from Korhonen).
Resha Resha Neven "Neven" — blended surname, softer than most Krenn names. Fits a new hire who hasn't been compressed by the culture yet.
Hael See Section 2 below — rename proposed.
Harek Harek Valde "Valde" — from Latvian "Valdis." Fits an ex-security person. Slightly formal sound.
Renn Renn Harsk "Harsk" — short, sharp. Fits a courier. The detective's lattice query: "Harsk, R. — Logistics Associate, Sova Consortium."
Pell Pell Torssen "Torssen" — fossilized patronymic (Norwegian-origin). A name that sounds slightly old-fashioned, fitting for someone whose family has been on Krenn for generations. Pell's wavering loyalty reads differently if you know his family has deep roots.
Drin Drin Rosta "Rosta" — from the founding-era naming pool. Maintenance tech with an old Krenn name.
Sess Sess Kolvur "Kolvur" — mixed-heritage, Estonian "kol-" + drift suffix. The bartender with the longest surname in the room — and nobody ever uses it.
Olin Olin Tavren "Tavren" — deliberately longer and slightly off-pattern for Krenn. This is a tell: Olin's surname doesn't fit local convention as cleanly as the others. It could signal off-system origin, or it could be a family name from Krenn Prime rather than the station-culture pool. The ambiguity is load-bearing for Olin's ambiguous newcomer status.
Sabel Sabel Hersk "Hersk" — Norwegian-influenced, short. Off-station fence with a name that sounds Krenn-adjacent but could belong to any of three connected systems.
Tav Tav Merik "Merik" — Estonian-influenced. The youngest ring member with a perfectly ordinary Krenn name. Nothing about his name draws attention. That's the point — Tav is invisible by design.
Nils Davan (already established, off-stage) Shares surname with Kael (siblings).

Where full names surface in gameplay

Paula asked about preventing the name-as-tier signal. Here's how full names appear naturally for lower-tier NPCs:

  • Manifest processing screens in The Terminal show worker names in "Surname, Initial" format. The detective's lattice overlay cross-references these automatically. Every dock worker who processes cargo has their name on a screen: "Harsk, R." "Merik, T." "Rosta, D."
  • Posted shift schedules on the board near Voss's office use full names: "0600-1400: Davan K., Harsk R., Merik T., Neven R., Korr M."
  • Lera's tab board behind the bar (hand-lettered, Lera's handwriting) lists regulars by first name only — but the detective's lattice can cross-reference first names to full names from the station registry.
  • Commission kiosk queries (if the detective accesses them) return full names with employment records.

This means: the detective sees full names as institutional data from the start. The smuggler knows full names through lived experience (shift rosters, bar tabs, the way Voss reads names off the morning briefing). Full names are in the world. The player encounters them naturally regardless of NPC tier.


2. The Kael/Hael Collision

Paula is right to flag this. Let me analyze it as a setting question, not just a readability question.

The worldbuilding argument against the collision

In a first-name-primary culture where surnames are rarely spoken, phonetic distinctness in first names is a social necessity. People in the same social circle whose names are one phoneme apart would naturally acquire differentiating nicknames. In 800-person Sova Transit District where everyone knows everyone, you wouldn't have a "Kael" and a "Hael" in the same household without one of them being called something else by everyone they know.

This is especially true for a couple. In Nordic-Baltic cultures (our heritage pool), diminutives and endearments differentiate — but in a first-name-primary culture where the social name IS the identity, having two near-identical names in the most emotionally loaded relationship in the game creates confusion that the culture wouldn't tolerate.

The readability argument against the collision

Kael is THE FRIEND for the smuggler. Hael is the emotional fulcrum (Gore's assessment — correct). These two characters will appear in the same monologue lines, the same dialogue scenes, the same internal thoughts. "Kael came home late. Hael was worried." In fast reading, especially in a game UI with monologue text appearing on screen for a few seconds, "Kael" and "Hael" will blur.

Recommendation: rename Hael

Proposed new name: Naia.

  • Phonetics: Two syllables, open vowels, clearly distinct from "Kael." No confusion possible.
  • Heritage: Finnish/Estonian-origin (from Naima/Naia). Fits Krenn phonetic patterns — open, consonant-light, slightly softer than most Krenn names. This softness is appropriate: Naia is a teacher, not a dock worker. The name carries a different register than the hard-consonant logistics names around it, which subtly signals Naia's position as a civilian in a working-class district. Not out of place — just from a slightly different layer of Krenn culture.
  • Full name: Naia Tamm. "Tamm" — Estonian-origin (tamm = oak). Short, solid, grounding.
  • Setting justification: Naia is a teacher at the station school. Teachers tend to come from the residential population rather than the logistics workforce. Residential Krenn names draw more from the Finnish/Estonian pool and less from the compressed dock-worker style. This is a subtle generational and class distinction that enriches the setting without being remarked upon.

What changes:

  • Every reference to "Hael" in the wiki becomes "Naia"
  • Triangle 4 (Worried Partner) becomes: Naia - Kael - Sera
  • Kael's profile: "partner Naia" throughout
  • Sera's profile: "friend Naia" in the avoidance dynamic
  • The emotional core is unchanged: Naia is the person the conspiracy hurts. The name is different. Everything else holds.

Severity: cosmetic. No mechanical, structural, or thematic changes. The rename is a one-time find-and-replace across ~8 wiki files.


3. Environmental Text Examples in Krenn Register

Mellanie needs concrete examples to write against. Here are four, with cultural reasoning.

3a. Bar Menu at Lera's

Hand-lettered on a board behind the bar. Lera's handwriting — clear but not elegant. Prices in credits. No descriptions — regulars know what everything is. New arrivals ask.

LERA'S

DRINKS
  Grain spirit         4
  Grain spirit (double) 7
  Station ale          5
  Import ale           12
  Kuum                 3
  Synth coffee         2

FOOD
  Supp (today: kalaa)  8
  Leib + spread        4
  Protein plate        6
  Lera's plate         10

NO TABS OVER 50. YOU KNOW WHO YOU ARE.

Cultural notes:

  • Heritage food words (supp, kalaa, leib) used without translation. If you don't know what supp is, you're new. Ask Sess.
  • "Kuum" is the spiced warm drink — cheaper than alcohol, associated with shift transitions. Ordering kuum signals "I just got off work and I'm deciding whether to stay."
  • "Lera's plate" is the daily special. Nobody asks what it is. It's whatever Lera made. Ordering it is a trust signal — you trust the cook.
  • Import ale is 2.4x the price of station ale. This makes it a visible status purchase. When Torek buys import ales for the table, people notice. That price differential IS the financial tell.
  • "NO TABS OVER 50" — Lera's voice. Direct, no-nonsense, with a needle aimed at specific regulars. This line tells you more about the bar's social contract than any description could.
  • No ingredient lists, no allergen warnings, no Meridian-linked nutritional data. This is a Krenn establishment. You eat what's served.

3b. Safety Notice (Hub Wall, Near Scanner Bays)

Standard Commission-issued notice. Institutional formatting. Posted on the wall, corners peeling. Nobody reads it.

LATTICE COMMISSION — REGULATORY NOTICE
Station Sova | Sova Transit Logistics Hub

UNAUTHORIZED NEURAL LATTICE MODIFICATION
Category 3 Violation | Enforcement Code LC-2217-C3

Possession, installation, or distribution of non-certified
lattice components is subject to:
  - Component seizure and destruction
  - Lattice restriction (up to Tier reduction)
  - Fine: 2,000-15,000 credits
  - Referral to system-level enforcement

Report suspected violations to the Commission kiosk (Level 3)
or via Meridian channel LC-COMPLIANCE-KRENN.

          Lattice Commission | Protecting Neural Integrity

Cultural notes:

  • Institutional language. Concordat Standard. No Krenn vernacular on Commission documents.
  • The penalty range (2,000-15,000 credits) means a Category 3 fine could wipe out 10 months of a dock worker's margin income. This is not abstract — every worker who reads this (and they have) knows exactly what it means for someone earning 2,400/month with 200 margin. The fine is designed to be ruinous. That's the point. That's why the ring exists.
  • "Report suspected violations" — this line is doing heavy thematic lifting. In Krenn culture, reporting is a violation of the mind-your-business norm. The Commission asks workers to do something their culture considers hostile. The notice has been up for years. Nobody has ever used channel LC-COMPLIANCE-KRENN from this district.
  • The notice is posted next to the shift schedule. Workers see it every day. It's wallpaper. The detective sees it and thinks "compliance infrastructure." The smuggler sees through it — it's the cost-of-doing-business calculation made literal.
  • The tag line — "Protecting Neural Integrity" — is Commission branding. Workers have opinions about this phrase. None of them are positive.

3c. News Ticker Headline (Bar, Above the Counter)

Meridian feed display. Text-scrolling format. Mix of Reach-wide and local. Updated continuously. The bar's ambient information stream.

FREIGHT INDEX: KRENN CORRIDOR +0.3% | TAVROS LINK STEADY | SOVA THROUGHPUT 94%

ASSEMBLY SESSION 447: FRONTIER AUTONOMY MOTION TABLED AGAIN — "NOT THE TIME" SAYS CHAIR PELLAM

STATION ADVISORY: VENTILATION MAINTENANCE SECTOR 3 SCHEDULE EXTENDED. COMPLETION NOW EST. CYCLE 18

KRENN PRIME SURFACE: STORM WARNING NORTH LATITUDE BAND — DEPOT OPERATIONS NORMAL

SPORT: ORBITAL 3 TAKES SOVA LEAGUE FINAL 4-2. MATCH REPLAY AVAILABLE MERIDIAN-SPORT-KRENN

COMMISSION: QUARTERLY COMPLIANCE REVIEW SCHEDULE POSTED. NEXT SOVA INSPECTION: CYCLE 22

Cultural notes:

  • Freight index first. This is a logistics station. Commodity prices and throughput percentages are the headlines that matter. Workers check this the way Earth people check weather.
  • Assembly news is dismissive. "TABLED AGAIN" — the editorial voice says "they debated, nothing happened, why are we reporting this." This is the local filter: Assembly news is irrelevant to shift workers. The tone is resigned indifference.
  • Ventilation complaint. The local complaint (from the Sova Transit District brief) surfaces in the news ticker. "SCHEDULE EXTENDED" — it was supposed to be fixed by Cycle 15. It's now Cycle 12-something and the estimate just moved to 18. Workers have opinions. This is the universal safe topic — if someone's talking about ventilation, they're NOT talking about something else.
  • Sport. Local orbital platform league. "Orbital 3" is a manufacturing platform in the system. Workers follow this. Card games at Lera's correlate with match results. This is social fabric.
  • Commission inspection schedule. The most loaded headline on the ticker. "CYCLE 22" — the ring knows this date. They've already started planning the operational window. Every ring member reads this headline and makes a calculation. Every non-ring worker reads it and thinks "more paperwork." The same six words, two completely different readings. This IS the dual-lens in environmental text.

3d. Graffiti (Maintenance Corridor, Near B-7 Junction)

Sparse. Functional. Layers of age. Not artistic — operational and human.

[Maintenance marker, faded, ~30 years old:]
  V-JUNCTION 12.4m →
  VENT ACCESS ↑
  — K.T. 2193

[More recent, black marker, scrawled:]
  still kylm in sector 3

[Small, precise, near the dead drop alcove — ring mark:]
  ◇

[Scratched into metal with a tool, old:]
  Talvik promised us quarters by '98
  still waiting
  — 2207

[Recent, different hand:]
  the floor debates. we breathe recycled air.

Cultural notes:

  • Maintenance markers are the oldest layer. "K.T. 2193" — a worker's initials and the year. These are navigational. They're also the only record that someone named K.T. was here 30 years ago. The corridor remembers.
  • "still kylm in sector 3" — heritage substrate word in casual complaint. Nobody writing this was making a cultural statement. They were cold and annoyed. The word survived because it's what you say when you're cold.
  • The diamond mark (◇) — a ring symbol. Meaningless to anyone who doesn't know. The detective, if they map the marks to the dead drop locations, can build a pattern. The smuggler walks past it without thinking. It's like a doorbell — functional, invisible to anyone who isn't looking for it.
  • "Talvik promised us quarters by '98" — heritage corporate reference. Talvik Logistics (founding Syndic, absorbed ~120 years ago) apparently promised worker housing that never materialized. The complaint is 19 years old. The bitterness persists. This is Krenn heritage showing through: not in celebration, but in grievance. The workers remember what they were promised.
  • "the floor debates. we breathe recycled air." — "the floor" is local slang for the Assembly (from my Round 1 brief). This is political expression in its most compressed Krenn form: two facts, placed side by side, the juxtaposition doing all the work. No argument. No demand. Just: they talk, we breathe. Draw your own conclusion.

4. Cultural Immune System — Nordic-Baltic Heritage as Mechanical Resistance

Gore's Round 1 insight is exactly right: the mind-your-business ethos IS the ring's security model. Let me ground this in the heritage and map it to the access tier system.

Heritage roots of the Krenn privacy norm

The Nordic-Baltic founding cluster brought three converging cultural traits:

  1. Finnish sisu — a concept roughly meaning "stoic determination" or "grim endurance." In Krenn drift, this became the expectation that you handle your problems without involving others. Asking for help is not weak, but burdening others with your business is rude.

  2. Estonian maarahvas identity — literally "land people," the historical Estonian self-concept of being practical, quiet, self-reliant rural folk. On a station, this became: you work, you go home, you don't make noise. The contrast with institutional authority (historically Russian/German overlords for Estonians) maps directly onto the Krenn attitude toward the Commission — a distant authority that doesn't understand local life.

  3. Scandinavian janteloven — the "law of Jante," the social norm against standing out or claiming superiority. In Krenn drift, this became: visible wealth is suspicious, self-promotion is distasteful, and the worst thing you can do is act like you're better than your neighbors. This is why Torek's spending is a social violation before it's a criminal tell — he's breaking janteloven by being visibly affluent.

These three currents merged over 180 years into the Krenn norm: privacy is the default, solidarity is assumed, and authority is external. Nobody codified it. It's how people raise their children. It's what "being from here" means.

How this maps to dialogue access tiers (D-028 Layer 1)

Gore is right that this isn't flavor — it's mechanical. Here's the mapping:

Access Tier Cultural Interpretation in Krenn Who Gets It Examples
public What you'd say to anyone in earshot. Safe topics. Weather (ventilation), work complaints, sport results. Everyone, including the detective from day one. "The ventilation in Sector 3 is still broken." / "Did you see the match last night?"
peer What you'd say to someone you work with. Shift gossip, mild complaints about Voss, opinions about food. NOT anything about income, relationships, or the ring. Workers who share shift time. The smuggler from day one. The detective only after weeks of consistent, non-threatening presence. "Voss is on one today." / "Maret's been quiet. Hope she's alright."
insider What you'd say to someone you trust with your business. Income sources, relationship troubles, complaints about the Commission that might be actionable, knowledge about the grey economy. Ring members, long-term friends, family. The smuggler for ring NPCs. The detective never for ring NPCs unless they flip someone. "Quiet credit's been steady this month." / "Naia asked me about Kael again. I didn't know what to say."
authority What you'd say to someone with institutional power, because you have to. Formal answers, minimal disclosure, technically true but maximally unhelpful. The detective, from day one. Commission representatives. Station security when they ask questions. "I process manifests. I follow the schedule. I don't have anything to report."
hostile What you'd say when trust has been violated — when the detective pushed too hard, when someone betrayed a confidence, when the cultural contract broke. Anyone who crossed a line. The detective if they pressure the wrong NPC. Ring members toward Pell if his wavering becomes known. "You should leave now." / "I don't know you. I never knew you."

The detective's progression challenge

In Krenn culture, the detective's Commission credentials guarantee authority access — which is the least useful tier for investigation. NPCs in authority mode answer questions technically and volunteer nothing. The cultural norm actively works against institutional investigation.

To get peer access, the detective must:

  • Be consistently present (same bar, same shift transitions, same routines)
  • Not push (asking direct questions about other people is rude; the detective must learn to listen, not interrogate)
  • Demonstrate that they are a person, not just a role (use first name, order from the menu, comment on the ventilation)
  • Wait. In Krenn culture, trust accrues with time, not gestures.

To get insider access, the detective would need:

  • Someone to vouch for them (Sera might, for specific NPCs — but Sera is hiding things, so her vouching is compromised)
  • To demonstrate shared risk (protecting someone's secret builds trust faster than any credential)
  • To have been here long enough that the community forgets they're Commission

The detective's investigation timeline doesn't allow for natural trust-building. This is the mechanical expression of Gore's "cultural immune system": the culture's privacy default makes the detective's job structurally harder, not because people are hostile but because cooperation requires breaking a social norm that everyone shares.

The smuggler's embedded advantage

The smuggler starts at peer minimum for all Hub and Bar NPCs, and insider for ring members. This isn't a status effect — it's the natural result of having lived here, worked here, and earned trust the Krenn way: through shared labor and shared time.

The smuggler's challenge is maintaining these tiers. If the investigation pressures the community, NPCs might withdraw from peer to public even with the smuggler — not because they distrust the smuggler, but because the cultural response to external threat is to close ranks and share less with everyone. "Kylm in Sector 3" conversations increase. Real talk decreases. The smuggler feels the chill.

Addition to the regional style guide template

Per Gore's Round 1 proposal, the regional style guide template needs a Section 5c: Access Tier Cultural Profile that maps the region's social norms to the five access tiers. This should be a required section because it's mechanically load-bearing — dialogue selection depends on it.

I'll amend the template:

## 5c. Access Tier Cultural Profile

Map the region's social norms to the five dialogue access tiers:

- **public**: What topics are safe for anyone? What's the "weather talk" here?
- **peer**: What does it take to reach peer status? Time? Shared work? Introduction?
  How long before a newcomer is treated as a peer? What topics unlock?
- **insider**: What earns insider trust? What does an insider know that a peer doesn't?
  Is insider status revocable?
- **authority**: How does the culture treat institutional representatives?
  Cooperative but unhelpful? Hostile? Deferential? What's the cultural attitude
  toward being questioned by authority?
- **hostile**: What triggers hostile access? What cultural lines must be crossed?
  Is hostility expressed through confrontation or withdrawal?

5. Wiki Structure — Where the Krenn Brief Lives

Confirmed: wiki/cultural-groups/krenn-system.md.

Per D-040, wiki/cultural-groups/ is the designated home for regional style guides. The directory exists in the taxonomy but is currently empty.

Proposed file structure:

wiki/
  cultural-groups/
    _template.md          # The regional style guide template (Part A from my Round 1)
    krenn-system.md       # The Krenn System brief (Part B from my Round 1, updated per Round 2)

YAML frontmatter for krenn-system.md:

---
canonical_id: krenn-system.culture
type: cultural-group
region: krenn-system
status: canonical
created: 2026-02-12
updated: 2026-02-12
cross_references:
  - krenn-system.star-system
  - sova.station
  - sova-transit.district
---

Index update: wiki/index.md should add a Cultural Groups section between Factions and NPCs:

### Cultural Groups (Regional Style Guides)
- [Krenn System](cultural-groups/krenn-system.md) — Nordic-Baltic heritage, 180 years settled

When v0.2 adds systems, new briefs follow the template and slot into this directory. The pattern is established.


Cross-Responses to Other Round 1 Contributions

To Gore (complicity as theme)

Your framing of complicity is excellent and it enriches the cultural analysis. The Krenn mind-your-business norm isn't just a social habit — it's complicity infrastructure. "Not asking" is a form of participation. Every resident who doesn't report Torek's spending, doesn't question Voss's schedule changes, doesn't follow Kael to Corridor B-7 — they're all making a choice. The culture makes that choice feel like the default, like not-choosing, like minding your own business. But it IS a choice. And the detective's arrival forces the community to see it as one.

Your "Thematic Question" proposal ("Is this enough?") should be connected to the regional brief. In Krenn culture, the answer to "Is this enough?" is shaped by the janteloven drift: wanting more is suspect. Being satisfied with what you have is the cultural expectation. But the economic squeeze (200 credit margin) means satisfaction is a lie — or a performance. The cultural norm says "this is enough." The bank account says otherwise. That tension between cultural contentment and economic reality is the soil the ring grows in.

To Ozzie (environmental texture as wow factor)

Your instinct about texture over naming conventions is exactly right. The names establish phonetic identity. The food, the slang, the complaints, the graffiti — that's what makes Krenn feel lived in. The environmental text examples above are my direct answer to your Round 1 ask: "What do people eat? What's the local slang? What do they complain about?"

The "Talvik promised us quarters by '98 / still waiting" graffiti is the kind of detail that rewards the player who reads walls. The smuggler walks past it — it's part of the background. The detective who reads it and queries "Talvik" in the Meridian learns about the founding Syndic, the economic history, and why workers here have a long memory for broken promises. That's environmental storytelling through cultural specificity.

To Paula (naming alignment)

Full names provided above. The naming phonological rules from my Round 1 brief are now validated against all 17 NPCs. Everything fits. The one drift I want to note: Olin Tavren's slightly off-pattern surname is deliberate. If Olin is from off-system (or pretending to be), a name that doesn't quite fit local convention is itself a clue. The detective's pattern recognition should flag this, eventually.

I've also provided the heritage basis for each surname so content authors can generate new Krenn names by following the same roots. When we need NPC #18 or #25 or #100, the rules are documented.

To Mellanie (environmental text unblocked)

The four examples above (menu, safety notice, ticker, graffiti) should give you enough cultural register to begin writing the full environmental text catalog. Key reference points from the Krenn brief you'll use most:

  • Substrate vocabulary (Round 1, Section 3b): supp, kalaa, leib, kuum, perk, kylm, hüva, selge, käik, laev
  • Slang (Round 1, Section 3b): shift-end, gate-side, wall-side, ticking, quiet credit, hard name
  • Profanity: perk (emphatic), gate-rot (bullshit)
  • Sign register: Krenn official = terse/functional. Informal (Lera's) = hand-lettered, personality. Commission = institutional, formal, ignored.
  • Food and drink: grain spirit, station ale, import ale, kuum, supp, kalaa, leib, protein plate

If you need more vocabulary or specific cultural references for a particular text type, ask — I can extend the brief for any domain.

To Tyre (wiki taxonomy alignment)

Your "filesystem is navigation, not identity" principle aligns with my canonical_id proposal. I'm not suggesting we change Tyre's directory structure — his locations/{system}/{slug}.md is correct. The canonical_id lives in YAML frontmatter, not in the path. Tyre's Rule 1 (max 2 levels) holds.

One addition: the content directory should include content/global/regions/krenn-system.yaml (per Gestalt's proposed structure). This is the machine-readable version of the cultural brief — naming phonological rules as generation parameters, substrate vocabulary as tagged word pools, access tier cultural profile as dialogue selection weights.

To Gestalt (routine axis + cultural constraints)

Your observation that routine is the most mechanically overloaded axis connects directly to the cultural brief. In Krenn culture, routine IS identity. Deviation from routine is the primary tell — not because Krenn people are rigid, but because the culture values predictability as a form of social contract. "Kael is always at the dock by 0600" is both a schedule entry and a trust statement. When Kael starts arriving late, the routine deviation is visible not just mechanically but socially — everyone notices because the culture expects consistency.

This means: the routine axis for Krenn NPCs should reflect higher regularity than NPCs from cultures with more flexible social expectations. A future system settled by a more individualistic cultural cluster might have NPCs with looser routines, making deviation detection harder. The cultural brief informs the mechanical parameters.


Summary of Round 2 Proposals

# Proposal Status Depends On
1 Full canonical names for all 17 NPCs (table above) Ready for decision None
2 Rename Hael → Naia Tamm (phonetic collision fix) Ready for decision Requires find-replace in ~8 wiki files
3 Four environmental text examples (menu, notice, ticker, graffiti) Delivered Unblocks Mellanie
4 Access tier cultural profile as required section in regional style guide Ready for decision Amendment to Round 1 template
5 Cultural brief location: wiki/cultural-groups/krenn-system.md Confirmed Index update needed
6 Olin Tavren's off-pattern surname as deliberate ambiguity signal Setting note Accepted or rejected with name table

New tickets for SI (if proposals adopted):

  • Apply full canonical names to all NPC wiki pages (find-replace per name table)
  • Rename Hael → Naia across all wiki files (if approved)
  • Create wiki/cultural-groups/krenn-system.md from Round 1 + Round 2 content
  • Create wiki/cultural-groups/_template.md from Round 1 template + Round 2 Section 5c addition
  • Add Cultural Groups section to wiki/index.md
  • Create environmental text examples file: wiki/authoring/environmental-text-examples.md

Status: Round 2 response complete. Author: Miri Date: 2026-02-12