Line IDs in all dialogue and monologue pool files renamed from the old location-scoped format (e.g. the-terminal_d_039) to the new NPC-scoped format (e.g. kael-davan_d_001) per the D-035 Sprint 15 amendment. Changes: - 20 dialogue pool files across 3 locations renamed - 14 monologue pool files (detective + smuggler) renamed - Schema descriptions updated in dialogue/monologue schema files - Authoring style guide and design docs updated with new examples - Multi-location NPCs (kael-davan, pc-detective, pc-smuggler) given globally unique cross-file sequences to satisfy XREF uniqueness check The location-scoped scheme already caused a collision (the-terminal_d_039 appearing in multiple NPC files) and would not scale to procedurally generated NPC populations (D-029). Zero content changes — pure ID substitution. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
28 KiB
Knowledge Vocabulary for v0.1 Content
Source: D-041 (Knowledge Graph Data Model), D-035 (Tag Taxonomy), D-028 (Dialogue Architecture), D-075 (Dialogue Filtering) Ticket: #368 Unblocks: #309 (knowledge state vocabulary for v0.1) → #299, #300 (opening hook content) Date: 2026-02-19
Overview
Two knowledge stores, one prerequisite system.
Entity knowledge — what your character knows about a specific NPC. Stored per entity in EntityKnowledge.known_attributes. Six attribute categories. Accessed via relationship: and entity_attributes: blocks in prerequisites:.
Fact knowledge — what your character knows about the world. Stored in KnowledgeGraph.facts, keyed by FactId in category.topic format. Eight categories. Accessed via facts: blocks in prerequisites:.
Both stores gate monologue lines (D-035 prerequisite tag) and dialogue access tiers (D-028 / D-075).
Part 1: Confidence Levels
Four levels. Ordered ascending. Knowledge decays downward over time (once per game-minute, per D-031/D-026).
| Engine Name | Author Shorthand | Plain English | What It Unlocks |
|---|---|---|---|
Suspects |
suspects: |
"Something's off" / "I've heard the name" | Initial investigation, vague monologue, open-ended questions |
KnowsOf |
knows: |
"X is involved in Y" / "X has a connection to Z" | Topic-specific dialogue, specific monologue, peer-tier access (D-075) |
KnowsDetails |
knows_details: |
"X did Y at Z because W" — actionable | Confrontation unlock, secret-tier dialogue (D-075), detailed monologue |
Direct |
direct: |
"I'm looking at X right now" | Live position, full rendering fidelity — set by perception system, not authored |
Decay path: Direct → KnowsDetails → KnowsOf → Suspects (floor — Suspects does not decay further).
For content authors: Lines gated at suspects: fire early and broadly. Lines gated at knows_details: fire late and rarely. Design monologue arcs with both ends — arrival lines (no prereqs) and deep-investigation lines (high confidence prereqs).
Part 2: Entity Knowledge
Entity knowledge tracks what character A knows about a specific NPC B. Stored in EntityKnowledge.known_attributes as a BTreeMap of string keys. The EntityKnowledge struct also carries confidence, relationship, state, and source fields at the top level.
2.1 Entity Knowledge Categories
Six categories of entity-level knowledge for v0.1:
| Category | What It Covers | Key Attributes |
|---|---|---|
| identity | Who they are — name, role, faction affiliation | name, role, faction, species |
| location | Where they go — last known position, routine zones | routine_pattern (observed), last_known_position (system-managed) |
| behavior | How they act — tells, flags, pattern anomalies | routine_pattern, behavior_flags, tell_observed |
| relationship | Their connections — to the player, to other NPCs | relationship_type, trust_level, loyalty_assessment |
| secret | What they're hiding — leverage, contradiction flags | leverage_held, leverage_confidence, contradiction_flagged |
| contraband | Ring involvement — membership, operational knowledge | faction (ring member), behavior_flags (contraband-tagged) |
Full attribute definitions: content/global/knowledge/entity-attributes.yaml
2.2 Prerequisite Format — Entity Checks
# Check relationship state with a specific entity
prerequisites:
relationship:
target: npc:kael-davan
state: friendly # unknown | known | friendly | person_of_interest | hostile
# Check a specific entity attribute value
prerequisites:
entity_attributes:
- entity: npc:kael-davan
key: behavior_flags
value: avoidance
# Both together (all conditions AND)
prerequisites:
relationship:
target: npc:kael-davan
state: person_of_interest
entity_attributes:
- entity: npc:kael-davan
key: contradiction_flagged
value: meeting_unknown_contact
Relationship states (D-033): unknown · known · friendly · person_of_interest · hostile
2.3 Entity Shorthand Conventions
For planning and #309 shortlist authoring:
| Shorthand | Meaning | Prerequisite Equivalent |
|---|---|---|
met: npc:{id} |
NPC is in the knowledge graph at all | entity entry exists, any confidence |
has_seen: npc:{id} |
NPC was directly observed in LOS at least once | Direct confidence was set at least once |
knows_npc: npc:{id} |
Character knows who this NPC is (KnowsOf+) | entity confidence ≥ KnowsOf |
friend: npc:{id} |
Friendly relationship established | relationship state = friendly |
poi: npc:{id} |
NPC flagged as person of interest | relationship state = person_of_interest |
hostile: npc:{id} |
Character perceives NPC as hostile | relationship state = hostile |
Part 3: Fact Knowledge
Fact knowledge tracks non-entity information — events, situations, operational states, world conditions. Stored in KnowledgeGraph.facts keyed by FactId.
3.1 Fact ID Naming Convention
Format: {category}.{topic_in_snake_case}
Examples:
investigation.kael_corridor_meetingawareness.detective_presencebehavioral.sera_avoidance_patternknowledge.ring_routing_knowledge
Naming rules:
- Category is always one of the eight below
- Topic uses
snake_case, no spaces, no hyphens - Topic should name one discrete fact — specific enough to gate a specific line
- Avoid generic topics:
thing_happened→ no;kael_seen_with_unknown_contact→ yes - NPC facts use the NPC's canonical short name:
kael,sera,voss,torek,drin,renn - Shared facts across characters use identical IDs — same fact, different confidence per character
3.2 Fact Categories
Eight categories for v0.1:
| Category | What It Tracks | Namespace Usage |
|---|---|---|
investigation |
Case-specific findings — events witnessed, evidence discovered, NPC behaviors confirmed | Primary investigation facts, both characters |
awareness |
Situational awareness — who's present, active threats, operational status changes | Real-time or near-term situational facts |
behavioral |
Behavioral patterns recognized across multiple observations | Accumulated tell data, avoidance patterns, habit deviations |
knowledge |
Operational knowledge — ring procedures, bar dynamics, specific institutional mechanics | Character-background knowledge + learned procedures |
contraband |
Smuggling ring facts — existence, components, routes, supply chain | Ring-specific world facts |
location |
Location-specific facts — access rights, significance, usage patterns | Spatial knowledge that drives spatial decisions |
relationship |
Inter-NPC connections — who knows who, what connects them | Third-party relationship knowledge (not player-NPC) |
social |
Social positioning — standing in a social context, bar regular status | Context-specific social facts |
Note on
progresscategory: Aprogressnamespace exists in the file structure but is not used directly in prerequisite checks. Narrative phase gating uses relationship states and specific investigation facts rather than explicit progress flags. Authors should NOT createprogress.*facts for opening hook content — use investigation fact chains instead.
3.3 Prerequisite Format — Fact Checks
# Single fact check
prerequisites:
facts:
- fact_id: investigation.kael_corridor_meeting
min_confidence: suspects
# Multiple facts (all must pass)
prerequisites:
facts:
- fact_id: knowledge.ring_routing_knowledge
min_confidence: knows_details
- fact_id: awareness.detective_presence
min_confidence: knows_of
# Combined entity + fact check
prerequisites:
relationship:
target: npc:kael-davan
state: friendly
facts:
- fact_id: investigation.kael_corridor_meeting
min_confidence: knows_of
min_confidence values: suspects · knows_of · knows_details · direct
3.4 Fact Shorthand Conventions
For planning, shortlists, and #309 authoring:
| Shorthand | Meaning | Prerequisite Equivalent |
|---|---|---|
suspects: {fact_id} |
Fact known at Suspects level | min_confidence: suspects |
knows: {fact_id} |
Fact known at KnowsOf level | min_confidence: knows_of |
knows_details: {fact_id} |
Fact known at KnowsDetails level | min_confidence: knows_details |
phase: {progress_fact} |
Narrative milestone reached | relationship-state check or specific investigation fact |
Part 4: v0.1 Fact Catalog — Transit District
Canonical fact list for the Sova Transit District scenario. All fact IDs in content must appear here. This is the source of truth for #309 (knowledge state vocabulary for v0.1).
Facts marked [S] are relevant to the Smuggler, [D] to the Detective, [B] to both.
4.1 Investigation Facts
Case-specific findings accumulated through play.
| Fact ID | Plain Description | Typical Confidence When Learned | Chars |
|---|---|---|---|
investigation.kael_corridor_meeting |
Kael was seen in corridor B-7 off-shift, apparently meeting someone | suspects (glimpsed) → knows_of (confirmed) |
B |
investigation.kael_corridor_sighting |
Kael spotted in the maintenance corridors at an unusual hour (detective's initial observation ID) | suspects |
D |
investigation.kael_unknown_contact |
The person Kael met in B-7 is unknown — not from the regular rotation | suspects → knows_of |
B |
investigation.kael_ring_membership |
Kael is a member of the smuggling ring | suspects → knows_details |
B |
investigation.manifest_discrepancy |
Cargo manifests show irregularities — containers, weights, routing anomalies | suspects (detective lattice scan) → knows_of |
B |
investigation.manifest_discrepancy |
Same ID, different source: Smuggler notices an anomalous entry in shared manifest data | suspects → knows_of |
S |
investigation.cargo_anomaly |
A specific cargo anomaly — wrong container, wrong weight, wrong route | suspects (observation) |
D |
investigation.shift_mismatch |
Shift records don't match observed personnel — someone's covering for someone | knows_of |
B |
investigation.voss_ring_involvement |
Voss is involved in ring operations — schedule changes cover for drops | knows_of (pattern) → knows_details |
B |
investigation.torek_spending_pattern |
Torek is spending beyond his means — drinks, visible spending uptick | knows_of (observation) |
B |
investigation.drin_inspection_pattern |
Drin's inspection style is conspicuously casual — clearing containers without real checking | knows_of |
D |
investigation.drin_gambling_debt |
Drin has a gambling debt — provides leverage for whoever is running him | knows_details |
D |
investigation.oversight_gap_pattern |
Inspection gaps are systematic, not accidental — someone designed the blind spots | knows_of → knows_details |
D |
investigation.surveillance_gaps |
Specific surveillance gaps in the maintenance corridors — where the cameras don't reach | knows_details |
B |
investigation.smuggling_route |
The specific smuggling route through the station | knows_details |
B |
investigation.ring_existence |
A smuggling operation is definitely running through Sova Transit | suspects (accumulating anomalies) → knows_of |
D |
investigation.renn_courier_role |
Renn operates as a courier in the ring — runs packages between drop sites | knows_of |
D |
investigation.corridor_regular_use |
The maintenance corridors are regularly used for smuggling runs, not just incidentally | knows_of |
D |
investigation.container_delay |
A specific container has been held in temporary storage longer than normal — something is wrong | suspects |
S |
investigation.sera_evidence_held |
Sera has unreported evidence about manifest irregularities — sitting on it deliberately | suspects (avoidance pattern) → knows_details (Sera discloses) |
D |
investigation.kael_exit_attempt |
Kael is actively trying to leave the ring | knows_of → knows_details |
B |
investigation.naia_lattice_condition |
Naia's neural lattice is degrading — the medical components are for her | knows_details (Kael discloses or Naia encountered) |
B |
Normalization note:
investigation.kael_corridor_meeting(smuggler perspective, meeting focus) andinvestigation.kael_corridor_sighting(detective perspective, initial observation) describe different observations of the same event. They should remain as separate IDs — the detective may reachkael_corridor_meetingafter establishingkael_corridor_sighting. Content authors should preferkael_corridor_meetingwhen writing lines that reference the meeting itself.
4.2 Awareness Facts
Situational awareness — who's here, what's active, what's changed.
| Fact ID | Plain Description | Typical Confidence | Chars |
|---|---|---|---|
awareness.detective_presence |
A Commission detective is operating on Sova Station | knows_of (rumor, observation) |
S |
awareness.detective_investigating_ring |
The detective is specifically investigating the ring, not a routine audit | knows_details |
S |
awareness.commission_audit_scheduled |
A Commission audit is coming — schedule confirmed | knows_of |
B |
awareness.ring_route_compromise |
The current smuggling route may be compromised or under observation | suspects → knows_of |
S |
awareness.surveillance_change |
Surveillance patterns in the corridors have changed recently | suspects |
S |
awareness.ring_tension_escalation |
Tension inside the ring is escalating — someone is scared or making moves | suspects → knows_of |
S |
awareness.inspection_sweep_active |
Active inspection sweep in progress right now | direct |
B |
4.3 Behavioral Facts
Patterns recognized through repeated observation across multiple scenes.
| Fact ID | Plain Description | Typical Confidence | Chars |
|---|---|---|---|
behavioral.kael_evasion |
Kael uses a specific evasion tell (looks left when lying) — recognized post-conversation | direct (set in conversation) |
S |
behavioral.kael_behavioral_change |
Kael's behavior has noticeably changed recently — quieter, distracted, different routine | suspects → knows_of |
S |
behavioral.sera_avoidance_pattern |
Sera consistently avoids Torek Lintar — leaves when he arrives, repositions | suspects (one observation) → knows_of (pattern confirmed) |
B |
behavioral.sera_topic_deflection |
Sera deflects specific topics — Commission work, manifest audits | suspects → knows_of |
B |
behavioral.sera_kiosk_pattern |
Sera habitually stops at the same kiosk at the same time — a recognizable routine | knows_of |
B |
behavioral.sera_knowledge_detail |
Sera's offhand comments reveal detailed knowledge of manifest routing she shouldn't have | knows_of |
S |
behavioral.voss_awareness |
Voss appears to be tracking people — situational awareness beyond normal supervisor behavior | suspects |
D |
4.4 Knowledge Facts
Operational knowledge — ring procedures, social dynamics, institutional mechanics.
| Fact ID | Plain Description | Typical Confidence | Chars |
|---|---|---|---|
knowledge.ring_routing_knowledge |
Full knowledge of the ring's drop routes and timing protocols | knows_details |
S (background) |
knowledge.ring_bar_operations |
The bar (The Last Shift) has a role in ring communications or social cover | knows_of → knows_details |
B |
knowledge.bar_back_room_significance |
The bar's back room has significance — meeting space, handoff point, or storage | suspects → knows_details |
D |
knowledge.bar_ring_awareness |
The bar's regulars have varying levels of ring awareness — it's an open secret at some level | knows_of |
B |
knowledge.kael_exit_plan |
Kael has a specific plan for exiting the ring — timing, conditions, contact | knows_details |
B |
4.5 Contraband Facts
Smuggling ring world facts — existence, composition, operations.
| Fact ID | Plain Description | Typical Confidence | Chars |
|---|---|---|---|
contraband.ring_exists |
A smuggling operation is running through Sova Transit District | suspects (detective) / knows_details (smuggler, background) |
B |
contraband.ring_lattice_components |
The ring moves unlicensed lattice components — aftermarket neural mods | knows_of → knows_details |
B |
contraband.ring_medical_components |
The ring also diverts medical-grade lattice replacements from Syndic supply chains | knows_details |
B |
contraband.supply_chain |
Understanding of the ring's supply chain — where components come from | knows_details |
B |
contraband.severance_tech_presence |
Severance counter-surveillance technology is in play on the station | suspects |
D |
contraband.drop_tonight |
A drop is scheduled for tonight specifically | knows_details |
S |
4.6 Location Facts
Location-specific access, restrictions, and significance.
| Fact ID | Plain Description | Typical Confidence | Chars |
|---|---|---|---|
location.corridor_b7_restricted |
Corridor B-7 is a restricted access zone — requires credentials | knows_of |
B |
location.corridor_b7_drop_site |
B-7 is an active drop site for the ring | knows_details |
B |
location.maintenance_corridors_access |
Character knows the maintenance corridor layout and can navigate it | knows_of (detective, investigation) / knows_details (smuggler, background) |
B |
location.bay4_sealed |
Bay 4 is sealed — inspection or deliberate cover | suspects |
B |
location.span_gate_schedule_gap |
The span gate schedule has a window that enables unseen drops | knows_details |
S |
4.7 Relationship Facts
Third-party inter-NPC connections — what one character knows about relationships between others.
| Fact ID | Plain Description | Typical Confidence | Chars |
|---|---|---|---|
relationship.kael_naia_connection |
Kael and Naia are romantically partnered — not just colleagues | knows_of → knows_details |
B |
relationship.ring_membership |
Character has identified specific ring members | knows_of (list incomplete) → knows_details (full ring) |
B |
relationship.trust_network |
Understanding of who trusts whom inside the ring | knows_details |
S |
4.8 Social Facts
Social positioning in a specific context.
| Fact ID | Plain Description | Typical Confidence | Chars |
|---|---|---|---|
social.bar_regular_status |
Character is established as a regular at The Last Shift — recognized, trusted in that context | knows_of |
B |
Part 5: Prerequisite Format Quick Reference
Full YAML format (engine canonical)
- id: pc-smuggler_m_s_025
character: smuggler
text: "Kael keeps checking his lattice. Waiting for a message? Not like him to be jumpy."
trigger: observe_anomaly
prerequisites:
relationship: # Optional: entity relationship state check
target: npc:kael-davan
state: friendly
facts: # Optional: world fact checks — ALL must pass
- fact_id: investigation.kael_corridor_meeting
min_confidence: suspects
entity_attributes: # Optional: entity attribute value checks
- entity: npc:kael-davan
key: behavior_flags
value: lattice_checking
priority: 7
tags: [npc, kael, tell, friend-arc]
Shorthand map (for #309 planning, not used directly in YAML)
| Shorthand | Full YAML | Notes |
|---|---|---|
suspects: investigation.kael_corridor_meeting |
facts: [{fact_id: investigation.kael_corridor_meeting, min_confidence: suspects}] |
|
knows: awareness.detective_presence |
facts: [{fact_id: awareness.detective_presence, min_confidence: knows_of}] |
|
knows_details: contraband.ring_routing_known |
facts: [{fact_id: contraband.ring_routing_known, min_confidence: knows_details}] |
|
met: npc:kael-davan |
entity in KnowledgeGraph at any confidence | |
has_seen: npc:kael-davan |
entity had Direct confidence at some point | |
friend: npc:kael-davan |
relationship: {target: npc:kael-davan, state: friendly} |
|
poi: npc:kael-davan |
relationship: {target: npc:kael-davan, state: person_of_interest} |
Multi-condition logic
All conditions within a prerequisites: block are AND — all must pass for the line to be eligible.
To express OR logic: author multiple lines targeting the same trigger with different prerequisites. The engine selects the highest-priority eligible line.
Part 6: Common Authoring Patterns
Pattern 1: Progressive revelation — early
Line fires from the first suspicious observation. No prior facts required.
trigger: observe_anomaly
# No prerequisites — fires on any anomaly observation
tags: [environmental, caution]
Pattern 2: Progressive revelation — mid
Line fires after initial suspicion is established:
prerequisites:
facts:
- fact_id: investigation.kael_corridor_meeting
min_confidence: suspects
Pattern 3: Progressive revelation — late
Line fires with actionable evidence in hand:
prerequisites:
facts:
- fact_id: investigation.kael_ring_membership
min_confidence: knows_details
Pattern 4: THE FRIEND arc — contradiction trigger
Line fires when the contradiction is discovered (both relationship state and investigative knowledge required):
prerequisites:
relationship:
target: npc:kael-davan
state: person_of_interest
facts:
- fact_id: investigation.kael_corridor_meeting
min_confidence: knows_of
tags: [npc, kael, contradiction, friend-arc]
Pattern 5: D-075 trust tier — secret-tier dialogue gate
Secret-tier dialogue requires both friendly relationship AND knows_details on target (D-075):
# This is handled by the dialogue engine — content authors do NOT need to
# add this as a prerequisite on dialogue lines. It applies automatically.
# For MONOLOGUE lines that mirror the emotional weight of secret disclosure:
prerequisites:
relationship:
target: npc:kael-davan
state: friendly
facts:
- fact_id: investigation.kael_exit_attempt
min_confidence: knows_details
Pattern 6: Opening hook (for #299/#300)
Opening hook lines fire from character Background knowledge. The character arrives already knowing these things — do not gate them on investigation facts.
# Smuggler — knows the ring, knows the route. No investigation prereqs needed.
# Gate on simple triggers (enter_location, time_idle) with no prerequisites.
trigger: enter_location
# No prerequisites — smuggler's operational awareness is Background knowledge
tags: [arrival, operational]
# Detective — knows Commission jurisdiction, has manifest anomaly suspicion.
prerequisites:
facts:
- fact_id: investigation.manifest_discrepancy
min_confidence: suspects
Appendix A: Character Starting Knowledge
What each character knows at game start. Source: Background (set at initialization). These facts do NOT need to be discovered — they are in the knowledge graph from tick 0.
Smuggler starting facts
| Fact ID | Starting Confidence | Notes |
|---|---|---|
contraband.ring_exists |
knows_details |
Is an active member |
knowledge.ring_routing_knowledge |
knows_details |
Knows the full routing protocol |
contraband.ring_lattice_components |
knows_details |
Knows what they're moving |
location.corridor_b7_drop_site |
knows_details |
Knows the drop sites |
location.maintenance_corridors_access |
knows_details |
Knows the layout |
relationship.ring_membership |
knows_of |
Knows some ring members; full membership is knows_details |
world.lattice_regulation_active |
knows_of |
Knows why there's demand |
world.unlicensed_lattice_demand |
knows_of |
Understands the moral context |
location.corridor_b7_restricted |
knows_of |
Knows the official restriction |
Detective starting facts
| Fact ID | Starting Confidence | Notes |
|---|---|---|
investigation.manifest_discrepancy |
suspects |
Has flagged anomalies, no confirmation yet |
contraband.ring_exists |
suspects |
Has a case, not yet confirmed |
world.lattice_regulation_active |
knows_details |
Full institutional knowledge |
world.commission_sova_jurisdiction |
knows_details |
Knows their authority |
location.corridor_b7_restricted |
knows_of |
Knows the restricted zone map |
investigation.surveillance_gaps |
suspects |
Has noticed something is off |
Appendix B: Fact ID Index
Alphabetical index for quick lookup. Format: category.fact_name → section.
| Fact ID | Section |
|---|---|
awareness.commission_audit_scheduled |
4.2 |
awareness.detective_investigating_ring |
4.2 |
awareness.detective_presence |
4.2 |
awareness.inspection_sweep_active |
4.2 |
awareness.ring_route_compromise |
4.2 |
awareness.ring_tension_escalation |
4.2 |
awareness.surveillance_change |
4.2 |
behavioral.kael_behavioral_change |
4.3 |
behavioral.kael_evasion |
4.3 |
behavioral.sera_avoidance_pattern |
4.3 |
behavioral.sera_knowledge_detail |
4.3 |
behavioral.sera_kiosk_pattern |
4.3 |
behavioral.sera_topic_deflection |
4.3 |
behavioral.voss_awareness |
4.3 |
contraband.drop_tonight |
4.5 |
contraband.ring_exists |
4.5 |
contraband.ring_lattice_components |
4.5 |
contraband.ring_medical_components |
4.5 |
contraband.severance_tech_presence |
4.5 |
contraband.supply_chain |
4.5 |
investigation.cargo_anomaly |
4.1 |
investigation.container_delay |
4.1 |
investigation.corridor_regular_use |
4.1 |
investigation.drin_gambling_debt |
4.1 |
investigation.drin_inspection_pattern |
4.1 |
investigation.kael_corridor_meeting |
4.1 |
investigation.kael_corridor_sighting |
4.1 |
investigation.kael_exit_attempt |
4.1 |
investigation.kael_ring_membership |
4.1 |
investigation.kael_unknown_contact |
4.1 |
investigation.manifest_discrepancy |
4.1 |
investigation.naia_lattice_condition |
4.1 |
investigation.oversight_gap_pattern |
4.1 |
investigation.ring_existence |
4.1 |
investigation.renn_courier_role |
4.1 |
investigation.ring_leadership |
4.1 |
investigation.sera_evidence_held |
4.1 |
investigation.shift_mismatch |
4.1 |
investigation.smuggling_route |
4.1 |
investigation.surveillance_gaps |
4.1 |
investigation.torek_spending_pattern |
4.1 |
investigation.voss_ring_involvement |
4.1 |
knowledge.bar_back_room_significance |
4.4 |
knowledge.bar_ring_awareness |
4.4 |
knowledge.kael_exit_plan |
4.4 |
knowledge.ring_bar_operations |
4.4 |
knowledge.ring_routing_knowledge |
4.4 |
location.bay4_sealed |
4.6 |
location.corridor_b7_drop_site |
4.6 |
location.corridor_b7_restricted |
4.6 |
location.maintenance_corridors_access |
4.6 |
location.span_gate_schedule_gap |
4.6 |
relationship.kael_naia_connection |
4.7 |
relationship.ring_membership |
4.7 |
relationship.trust_network |
4.7 |
social.bar_regular_status |
4.8 |
Fact catalog current as of 2026-02-19. All fact IDs in existing content are documented here. New IDs added during Sprint 12 content authoring should be added to the relevant section and Appendix B.