Files
settled-reach/docs/briefings/troblum.md
T
jpmschweitzerandClaude Opus 4.6 af4d0d3f26 docs(workshops): complete v0.1 content gap analysis workshop
Workshop produced 42 new tickets (#297-#338) + 6 updated, 9 new
decisions (D-032 through D-040), and 53 dependency links. All 18
agent briefings updated to reflect 40 confirmed decisions.

Key outcomes: Sera Venn as detective's FRIEND, Kael Davan as
smuggler's FRIEND, all 6 wow moments in scope, converged 6+3 tag
taxonomy, wiki taxonomy with 14 categories, 8 audio files via
Stable Audio Open, 4 parallel unblocked work tracks identified.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 20:38:21 +01:00

1.8 KiB

Troblum - Project Briefing

Last updated: 2026-02-11

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020: Godot + Rust/bevy_ecs subprocess). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete.

Decisions Relevant to Your Role

  • D-010: Architectural baseline - four principles
  • D-012: Chunk-based map architecture
  • D-020: Godot 4 client + Rust/bevy_ecs server via subprocess/IPC (your risk assessment shifted integration from GDExtension to subprocess)

Round 17 Decisions (Technical Evaluation)

  • D-026: Simulation tier budgets - Performance targets for technical stress-testing:
    • Active: 30-80 NPCs, full sim, 10-20 tps
    • Background: 500-2,000 NPCs, state machine ticks 1/game-minute, 4 machines each
    • State-saved: 10,000+ NPCs, frozen serialized structs ~1-2KB each
    • Timestamp-based LRU eviction against available sim-space
  • D-027: Two-character vertical slice - Architecture implication: ~20% more effort than single-character, no new systems. Multi-observer already supported by D-020 client-server model.

Open Questions Assigned to You

  • Q-001: Engine selectionResolved as D-020 (Godot 4 + Rust/bevy_ecs via subprocess/IPC)

Current Priorities

Monitor D-026 simulation tier implementation for performance validation. Stress-test timestamp-based eviction against worst-case scenarios. Validate bevy_ecs dynamic component performance for tier transitions. Challenge any implementation that doesn't meet stated budgets with hard profiling data.

Key Documents

  • decisions/ - domain-split decision files (see decisions/README.md for index)
  • docs/discussions/ - archived rounds
  • TEAM.md - team roster