Server (7), client (5), copy (2) tickets. Goal: player acts and world reacts — follow/examine, dialogue access layers, server-side monologue events, personality and tell system. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Server (7), client (5), copy (2) tickets. Goal: player acts and world reacts — follow/examine, dialogue access layers, server-side monologue events, personality and tell system. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>