Files
settled-reach/renderer/render_scene.tscn
T
jpmschweitzerandClaude Opus 4.6 921d2aef0d refactor(assets): move sprite renderer to standalone project at renderer/
Separates the 3D-to-2D render pipeline from the game client into its
own minimal Godot project. No autoloads, no plugins, no game code —
just the render scene, models, textures, and export script. Eliminates
SimBridge parse errors and gdUnit4 scanning during renders.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 23:26:16 +01:00

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[gd_scene load_steps=2 format=3 uid="uid://cqvfv4uhbgq6h"]
[ext_resource type="Script" path="res://render_export.gd" id="1_render_script"]
[node name="RenderScene" type="Node3D"]
script = ExtResource("1_render_script")
[node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(1024, 1024)
render_target_update_mode = 1
own_world_3d = true
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
transform = Transform3D(1, 0, 0, 0, 0.309017, 0.951057, 0, -0.951057, 0.309017, 0, 3, 1)
projection = 1
size = 1.4
near = 0.01
far = 10.0
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="SubViewport"]
transform = Transform3D(1, 0, 0, 0, 0.309017, 0.951057, 0, -0.951057, 0.309017, 0, 3, 1)
light_color = Color(1, 1, 1, 1)
light_energy = 1.0
shadow_enabled = false
[node name="ModelRoot" type="Node3D" parent="SubViewport"]