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Workshop Outcomes: Knowledge Graph & Information Boundaries Final outcomes summary with decisions filed, tickets created, and workshop accomplishments workshop archived knowledge-graph-information-boundaries 0 2026-02-11

Workshop Outcomes: Knowledge Graph & Information Boundaries

Workshop: Knowledge Graph & Information Boundaries Date: 2026-02-11 Rounds: 2 (Design + Synthesis) Participants: Tyre, Gestalt, Paula, Dudley, Si Facilitator: Jeroen Documenter: Qatux Status: DONE — fully actioned, decisions filed, tickets created Full notes: docs/workshops/knowledge-graph-information-boundaries/round2-synthesis.md, sprint2-impact.md


What the Workshop Accomplished

Replaced the InformationInventory { known_facts: Vec<String> } placeholder with a fully specified knowledge graph data model. Five agents analyzing from different angles converged independently on all fundamentals: per-entity ECS component, stable entity IDs, per-entry provenance tracking. The synthesis resolved the only substantive debate (centralized resource vs. per-entity component) unanimously in favour of per-entity. The resulting D-041 spec is the foundation for asymmetric information as a playable mechanic — and became load-bearing for D-010, D-011, D-017, D-028, D-033, and Q-016.


Major Decision Produced

D-041: Knowledge Graph Data Model

The core design decision of this workshop. Full specification in decisions/perception.md.

Key architectural choices:

  • KnowledgeGraph as a Bevy ECS Component on each entity (not a centralized resource)
  • StableEntityId (u64-based) for cross-reference stability; runtime EntityRegistry for bidirectional mapping
  • BTreeMap<StableId, EntityKnowledge> + BTreeMap<FactId, FactKnowledge> per entity
  • Four confidence levels: Direct > KnowsDetails > KnowsOf > Suspects
  • Three knowledge states: Active, Stale, Contradicted
  • KnowledgeSource tracked per-entry (not per-graph): DirectObservation, ToldBy, Background, Heard
  • Event-driven updates via KnowledgeEventQueue; decay pass once per game-minute
  • Sprint 2 scope: data structures + direct observation + basic decay only

Additional Decisions Implied (formalized later)

The workshop produced the architectural foundation that fed into:

  • D-012: Information boundaries (per-character knowledge isolation)
  • Formal resolution of Q-016: Knowledge hierarchy (Suspects < KnowsOf < KnowsDetails < Direct)

Open Questions Identified

ID Question Sprint Impact Resolved By
Q-024 Gossip propagation timing (immediate vs queued) Sprint 3+ D-080 (knowledge-flow-npc-boundaries workshop)
Q-025 Knowledge graph cap and eviction policy Sprint 3+ D-080 (closed: no cap needed at projected v0.1 scale)
Q-026 Contradiction detection algorithm Sprint 3+ (THE FRIEND arc) D-083 (knowledge-flow-npc-boundaries workshop)

None blocked Sprint 2.


Tickets Created

8 new tickets added to Sprint 2, all under epic #351. Sprint 2 expanded from 14 to 22 tickets (+6.5 developer-days).

# Title Priority Estimate
#361 KnowledgeGraph component + types (D-041) critical 1 day
#362 StableEntityId + EntityRegistry resource critical 1 day
#363 KnowledgeEventQueue + processing system high 0.5 day
#364 Direct observation knowledge flow critical 0.5 day
#365 Basic knowledge decay system high 0.5 day
#366 Observer snapshot knowledge integration critical 1 day
#367 Knowledge graph unit test suite high 1 day
#368 Knowledge vocabulary for v0.1 content high 0.5 day

Existing tickets affected:

  • #89 (Information inventory) — cancelled, subsumed by #361
  • #269 (CauseChain component) — marked done (already implemented)
  • #138-142 (Information boundary epics) — reparented under #351; #139, #141, #142 deferred to Sprint 3; #140 cancelled (merged into #366)

Critical path impact: #361, #362, #363, #364 added serially to Sprint 2 critical path (10 tickets serial, up from 6).


Sprint 2 Completion Criteria (Added by Workshop)

Two new acceptance criteria added to Sprint 2's definition of done:

  • Entity color reflects relationship state from knowledge graph (#361, #366)
  • Remembered (not visible) entities appear as ghosts at last-known position (#361, #366)

Knowledge graph proof: Observe an NPC, walk away, return. NPC appears as ghost at last-known position while not in LOS. Color shifts by relationship state.


Compiled by Qatux. Source: docs/workshops/knowledge-graph-information-boundaries/round2-synthesis.md, sprint2-impact.md. Primary decision in decisions/perception.md (D-041).