9 tickets assigned. Teams: server (5), copy (3), planning (1). Sprint goal: extend zone-type template library from 2 to 31 zone types, wire server structs for D-142, eliminate Clippy debt. New ticket #676 created: assign teams to v0.2 story backlog (#614-#626). Tickets #669 and #672 reassigned from maintenance to server. Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
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title, description, type, status, sprint, team
| title | description | type | status | sprint | team |
|---|---|---|---|---|---|
| Sprint 27 — Planning Briefing | Assign teams and review open questions for v0.2 story tickets #614–#626 | sprint | active | 27 | planning |
Sprint 27: Scale — Planning Tasks
Goal: Extend the zone-type template library from 2 to 31 zone types, wire the server to load them, and eliminate Clippy debt — clearing the path to the NPC legibility sprint.
Branch: planning
Agents: Gestalt (systems), Tyre (technical), Paula (narrative), Ozzie (player experience), Qatux (documenter/decisions), SI (project manager/ticket updates)
New Tickets
| # | Title | Blocked by |
|---|---|---|
| #676 | Assign team and sprint for v0.2 story tickets (#614–#626) | — |
Use tooling/db/ticket show <id> for full details.
Context
The v0.2 story tickets were created during the Where's the Fun? workshop (2026-03-05) and captured in the backlog without team assignments. Before they can enter a sprint they need a team and any cross-team splits resolved.
The full ticket list:
| # | Title | Epic | Dependencies |
|---|---|---|---|
| #614 | Bookmark definition system | Tycoon Bookmark (#605) | blocks #618 |
| #615 | Tycoon small business owner starting state | Tycoon Bookmark | blocks #617 |
| #616 | Broad economic verb vocabulary design | Tycoon Bookmark | — |
| #617 | Auto-generated apartment | Tycoon Bookmark | blocked by #615 |
| #618 | CK3-style character creation screen | Character Creation (#606) | blocked by #614 |
| #619 | Full character customisation | Character Creation | open Q-WTF-040 |
| #620 | Culture-implicit-in-location system | Character Creation | blocks #621 |
| #621 | NPC personality surface area | NPC Legibility (#607) | blocked by #620, blocks #622 |
| #622 | Relationship formation system | NPC Legibility | blocked by #621 |
| #624 | Quietly responsive world | World Feel (#608) | — |
| #625 | Dual-scale consequence model | World Feel | — |
| #626 | Setting delivery — both layers | World Feel | — |
Key Decisions
decisions/scope.md— D-114 (generator-first), D-115 (character creation: skills + bookmark only), D-117 (tycoon bookmark for v0.2), D-118 (tycoon = aspiration, not starting state), D-120 (no skill ceiling)decisions/content.md— D-121 (voice is culture-driven), D-122 (all NPCs generated), D-125 (world quietly responsive), D-126 (Groundhog Day homage on first game day), D-128 (culture implicit in starting location), D-129 (NPC personality: traits + behavior first), D-130 (emergent moral arc), D-131 (broad economic verb vocabulary), D-132 (dual-scale consequence model), D-133 (skills affect outcome), D-134 (full character customization), D-135 (setting delivery via both layers), D-136 (First Settled Reach moment: apartment + insert activation), D-137 (generator: structural and cosmetic variety)
Open Questions to Resolve
Before assigning teams, resolve or document the following open questions:
Q-WTF-039: Character creation portrait vs tile-scale preview
- Does the character creation screen show a portrait render or a tile-scale in-world preview of the player character?
- Affects: #618 (CK3-style character creation screen) team assignment — portrait render is a
visualteam deliverable, tile-scale preview isclient. - Needs: Araminta (visual) + Stig/Tyre (client architecture) input. Decision determines whether #618 splits into two tickets.
Q-WTF-040: Do creation choices trace into the generated apartment?
- If the player picks hair colour and clothing in #619, does the generator use those choices when laying out the starting apartment (furniture style, colour palette)?
- Affects: #617 (auto-generated apartment) scope. If yes, #619 blocks #617 (not just #615).
- Needs: Gestalt (systems) + Mellanie (content) input. Low complexity to resolve — yes/no decision with a rationale.
Discussion Structure
Three focused rounds:
Round 1 — Team assignment pass For each ticket, propose a team. Apply the rule: one team per ticket. If a story spans server + client, it must be split. Output: proposed team assignment for each of the 12 tickets, with rationale.
Heuristics:
- Data model / simulation logic →
server - UI screen / rendering / player-facing interaction →
client - Design doc / verb vocabulary / narrative spec →
copyorplanning - Open question must be resolved before implementation can start →
planningfirst, then re-assign
Round 2 — Split review Identify which tickets need to be split into server + client pairs. For each split: write the two child tickets with explicit blocker relationship. #620 (culture-implicit-in-location) is almost certainly a split: server (location-to-culture resolution logic) + client (location picker in character creation UI).
Round 3 — Sprint readiness check Which of the 12 tickets are ready for Sprint 28? Criteria: team assigned, no unresolved open questions blocking implementation, no upstream blocker still in backlog. Present a Sprint 28 candidate list.
Output Specification
Deliverables from this planning session:
- Team assignments committed to DB —
tooling/db/sqlite-exec "UPDATE tickets SET team = '...' WHERE id = ..."for all 12 tickets. - Split tickets created — new tickets for any server/client splits, with blocker relationships wired via
tooling/db/sqlite-exec "INSERT INTO ticket_deps ...". - Q-WTF-039 and Q-WTF-040 resolved — file resolution notes in
decisions/questions-content.md(Qatux). - Sprint 28 candidate list — a short list of tickets ready for Sprint 28, delivered to SI for sprint planning.
PR Workflow
When ready to submit planning artifacts, create a PR with tea CLI. All flags are required to avoid TTY prompts:
tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "chore(meta): plan v0.2 story ticket team assignments" --description "body" --base main --head planning