Standardized YAML frontmatter on all 115 sprint briefing files across sprints 1-26 with title, description, type, status, sprint number, and team fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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title, description, type, status, sprint, team
| title | description | type | status | sprint | team |
|---|---|---|---|---|---|
| Sprint 13 — Visual Briefing | Monologue display system visual spec | sprint | archived | 13 | visual |
Sprint 13: Sound — Visual Tasks
Goal: Wire the full audio architecture end-to-end — AudioManager, zone crossfades, dip profiles, recognition chime, and conversation murmur — and complete v0.1 content authoring so opening hooks, tutorial monologue, and all content packs are done.
Branch: visual
Agents: Araminta (art direction)
Carry-over from Sprint 12
None. Sprint 12 visual tickets done (#252 placeholder art spec, #303 visual grammar document, #311/#312/#313 spatial layouts).
New Tickets
| # | Title | Blocked by |
|---|---|---|
| #315 | Monologue display system visual spec | #303 (done) |
Use db/connectors/ticket show <id> for full details.
Key Decisions
decisions/perception.md— D-016 (internal monologue as core perception/atmosphere system), D-033 (entity color = relationship to player), D-043 (visual style — functional warmth), D-044 (visual hierarchy — entity > object > structure)decisions/architecture.md— D-049 (Z-level rendering stack — 8 layers), D-066 (dual-scale grid — 0.5m simulation, 1m visual)
Notes
- #315 — Monologue display system visual spec: Araminta owns this spec. It feeds the client implementation of the monologue display UI and constrains copy authoring (line lengths, number of visible lines). The visual grammar document (#303, done) is the foundation — this spec is the applied chapter for monologue specifically. Deliver as
docs/design/monologue-display-spec.md. Required content:- Typography: Font (Michroma, already in client per #517), size, weight. Monologue text is diegetic — the character's interior voice — so it should feel personal and slightly different from environmental UI text.
- Positioning: Where monologue lines appear on screen. Z-layer (per D-049 8-layer stack — monologue likely Layer 6 or 7, above fog and entities, below UI chrome). Anchoring rule: fixed screen position or entity-relative?
- Stacking rules: Max 3 lines visible simultaneously. How do they stack — bottom-up, top-down? Do older lines fade while new ones appear?
- Priority system: Observation monologue > atmosphere monologue > tutorial monologue. When the queue exceeds 3, which lines get dropped or deferred?
- Fade animation: Fade-in duration, hold duration, fade-out duration. Should lines fade independently or in sync?
- Character differentiation: Smuggler vs detective. Per D-043 functional warmth — smuggler warmer tones, detective cooler tones. Specify hex color values for each character's monologue text.
- Line length constraint: Max ~80 characters per line (hard limit for display). This constraint must be published clearly so copy team can author to it.
- Cross-reference: D-033 color system (entity relationship colors) must not clash with monologue text colors.
Dependency Chain
#315 (monologue display spec) — standalone, unblocked
→ referenced by client team for monologue UI implementation (future sprint)
PR Workflow
When ready to submit, create a PR with tea CLI. All flags are required to avoid TTY prompts (see CLAUDE.md "Gitea access" section):
tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(visual): monologue display system spec" --description "body" --base main --head visual