Files
settled-reach/docs/sprints/sprint-13/audio.md
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jpmschweitzerandClaude Opus 4.6 bccdcfcdcb docs(docs): add frontmatter to all sprint briefings
Standardized YAML frontmatter on all 115 sprint briefing files across
sprints 1-26 with title, description, type, status, sprint number, and
team fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:15:45 +01:00

2.6 KiB

title, description, type, status, sprint, team
title description type status sprint team
Sprint 13 — Audio Briefing NPC conversation murmur asset, World SFX bus wiring sprint archived 13 audio

Sprint 13: Sound — Audio Tasks

Goal: Wire the full audio architecture end-to-end — AudioManager, zone crossfades, dip profiles, recognition chime, and conversation murmur — and complete v0.1 content authoring so opening hooks, tutorial monologue, and all content packs are done.

Branch: audio Agents: Inigo (sound design)

Carry-over from Sprint 12

None. Sprint 12 audio tickets done (#440 interaction audio assets, #453 Sprint 7 asset revision).

New Tickets

# Title Blocked by
#532 NPC conversation murmur asset — event-driven World SFX bus wiring

Use db/connectors/ticket show <id> for full details.

Key Decisions

  • decisions/perception.md — D-072 (universal event-driven conversation murmur), D-071 (ListeningFocus boost — eavesdrop conspicuousness), D-038 (audio in v0.1 scope — 8 files via Stable Audio Open)
  • decisions/content.md — D-074 (audio aesthetic identity — insert-tech vs organic)

Notes

  • #532 — NPC conversation murmur asset: Produce a single universal NPC proximity murmur asset via Stable Audio Open per D-072. This is NOT a zone-specific asset — zone ambient determines conspicuousness naturally (bar's dense ambient buries it, corridor's sparse ambient exposes it). The asset should feel like: human voices in an adjacent room — direction and cadence distinguishable, words not. Duration target: 4-8s loopable or a set of short one-shot clips (2-3s each). Route: World SFX bus. Aesthetic per D-074: the audio identity pairs "insert-tech" (synthetic, lattice-flavored for UI/insert sounds) with "organic" (human, environmental for world sounds). The murmur is an organic world sound — warm, human, lived-in. No lattice processing on this one. Deliver to audio/ directory as sfx_npc_murmur.ogg (or similar descriptive name matching the directory-scan pattern the client expects). Signal to client team when asset is committed so they can unblock #533.

Dependency Chain

#532 (murmur asset) → unblocks client #533 (murmur wiring)

Standalone. Can start immediately.

PR Workflow

When ready to submit, create a PR with tea CLI. All flags are required to avoid TTY prompts (see CLAUDE.md "Gitea access" section):

tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(audio): NPC conversation murmur asset" --description "body" --base main --head audio