GauntletHUD in UILayer shows TIMER: MM:SS (PB: MM:SS). Timer starts on room entry, resets on room change, records personal bests to user://gauntlet-stats.json. Session summary printed on disconnect. Hidden in non-gauntlet mode (anti-tedium guard). Adds room_id and gauntlet_mode fields to GameState, parsed from ObserverSnapshot. Main.gd wires update_from_state() and finalize(). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
18 lines
464 B
Plaintext
18 lines
464 B
Plaintext
[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://ui/gauntlet_hud.gd" id="1_gauntlet"]
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; #496: Gauntlet HUD — room timer + personal bests, top-right below StanceIndicator
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[node name="GauntletHUD" type="Control"]
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layout_mode = 3
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -160.0
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offset_top = 48.0
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offset_right = -16.0
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offset_bottom = 74.0
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grow_horizontal = 0
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mouse_filter = 2
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script = ExtResource("1_gauntlet")
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