Files
settled-reach/client/assets/characters/bodies/thin_f
jpmschweitzerandClaude Opus 4.6 10c680bbc5 assets(client): update character clothing GLBs + add body textures
Updated clothing models (boots_work, coveralls_basic, jacket_utility,
pants_cargo, shirt_henley) for average_m and reference variants.
Added segmented body textures (BaseColor, Normal, Roughness) for all
body types: average_f, average_m, child, heavy_f, heavy_m, muscular_f,
muscular_m, teen_f, teen_m. Sprint 28 character visuals work.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:14:20 +01:00
..

Fork body type — auto-generated from mesh scaling

This directory contains thin_f body segments, generated by applying a proportional mesh scale to the source body (Regular_Female_FullBody.gltf):

Scale: (0.82, 1.00, 0.88)

These segments are APPROXIMATE. They produce a visually distinct silhouette but are not artist-authored from scratch. Review the proportions and refine the base mesh manually if the auto-scale result is not satisfactory.

Status: auto-generated, needs artist review Sprint 28 — visual team