Files
settled-reach/client/assets/characters/bodies/average_m
jpmschweitzerandClaude Opus 4.6 10c680bbc5 assets(client): update character clothing GLBs + add body textures
Updated clothing models (boots_work, coveralls_basic, jacket_utility,
pants_cargo, shirt_henley) for average_m and reference variants.
Added segmented body textures (BaseColor, Normal, Roughness) for all
body types: average_f, average_m, child, heavy_f, heavy_m, muscular_f,
muscular_m, teen_f, teen_m. Sprint 28 character visuals work.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:14:20 +01:00
..

average_m — Canonical Clothing Reference Body

average_m is the reference body type for clothing authoring (D-159).

All clothing items are authored on average_m first. The resulting mesh is saved as clothing/<item_id>/reference.glb. From there, the Surface Deform batch pipeline fits it to the remaining 10 body types automatically, producing thin_m.glb, thin_f.glb, average_f.glb, etc.

This means:

  • Every clothing item's reference.glb was sculpted/modelled for this body
  • clothing/<item_id>/average_m.glb is a direct copy of reference.glb
  • Do not modify average_m body segments without re-running the clothing fit

See docs/architecture/character-asset-organization.md Section 5 (Surface Deform Batch Output) for the full pipeline.