Files
settled-reach/client/addons/gdUnit4/test/mocker/resources/scenes/TestScene.gd
T
jpmschweitzerandClaude Opus 4.6 61e0762a84 chore(client): add gdUnit4 test framework addon
Vendor gdUnit4 for Godot 4 client testing (D-030).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:52:00 +01:00

125 lines
2.8 KiB
GDScript

extends Control
signal panel_color_change(box :ColorRect, color :Color)
const COLOR_CYCLE := [Color.ROYAL_BLUE, Color.CHARTREUSE, Color.YELLOW_GREEN]
@onready var _box1 := $VBoxContainer/PanelContainer/HBoxContainer/Panel1
@onready var _box2 := $VBoxContainer/PanelContainer/HBoxContainer/Panel2
@onready var _box3 := $VBoxContainer/PanelContainer/HBoxContainer/Panel3
@warning_ignore("unused_private_class_variable")
@export var _initial_color := Color.RED
@warning_ignore("unused_private_class_variable")
var _nullable :Object
var _last_pressed_strength: float
func _ready() -> void:
panel_color_change.connect(_on_panel_color_changed)
# we call this function to verify the _ready is only once called
# this is need to verify `add_child` is calling the original implementation only once
only_one_time_call()
func only_one_time_call() -> void:
pass
#func _notification(what):
# prints("TestScene", GdObjects.notification_as_string(what))
func _on_test_pressed(button_id :int) -> void:
var box :ColorRect
match button_id:
1: box = _box1
2: box = _box2
3: box = _box3
panel_color_change.emit(box, Color.RED)
# special case for button 3 we wait 1s to change to gray
if button_id == 3:
await get_tree().create_timer(1).timeout
panel_color_change.emit(box, Color.GRAY)
func _on_panel_color_changed(box :ColorRect, color :Color) -> void:
box.color = color
func create_timer(timeout :float) -> Timer:
var timer :Timer = Timer.new()
add_child(timer)
timer.timeout.connect(_on_timeout.bind(timer))
timer.set_one_shot(true)
timer.start(timeout)
return timer
func _on_timeout(timer :Timer) -> void:
remove_child(timer)
timer.queue_free()
func color_cycle() -> String:
prints("color_cycle")
await create_timer(0.500).timeout
emit_signal("panel_color_change", _box1, Color.RED)
prints("timer1")
await create_timer(0.500).timeout
emit_signal("panel_color_change", _box1, Color.BLUE)
prints("timer2")
await create_timer(0.500).timeout
emit_signal("panel_color_change", _box1, Color.GREEN)
prints("cycle end")
return "black"
func start_color_cycle() -> void:
color_cycle()
# used for manuall spy checked created spy
func _create_spell() -> Spell:
return Spell.new()
func create_spell() -> Spell:
var spell := _create_spell()
spell.connect("spell_explode", Callable(self, "_destroy_spell"))
return spell
func _destroy_spell(spell :Spell) -> void:
#prints("_destroy_spell", spell)
remove_child(spell)
spell.queue_free()
func _input(event :InputEvent) -> void:
if event.is_action_released("ui_accept"):
add_child(create_spell())
if event is InputEventAction:
_last_pressed_strength = (event as InputEventAction).strength
#prints(event.as_text())
func add(a: int, b :int) -> int:
return a + b
func _on_touch_1_pressed() -> void:
pass
func _on_touch_1_released() -> void:
pass
func _on_exit_pressed() -> void:
get_tree().quit()