Adds 8 scripts to tooling/ for the Sprint 28 character asset pipeline: - blender_segment_body.py: segments a FullBody GLTF into 18 body-part GLBs using BMesh vertex-weight selection + 1-ring boundary expansion - blender_process_bodies.py: batch driver for all 11 body types (6 direct + 5 auto-scaled forks: thin, heavy, child) - blender_process_heads.py: processes 4 OnlyHead .blend files into GLBs + 1024x1024 solid-white mask PNGs (D-159, D-160) - blender_process_hair.py: converts 20 GLTF hairstyle/eyebrow exports to accessory GLBs + mask PNGs, creates bald.glb placeholder - blender_inspect_body.py: diagnostic — lists mesh objects + vertex counts - blender_inspect_vgroups.py: diagnostic — lists vertex groups on skinned mesh - glb_strip_utility_nodes.py: post-process GLBs to strip utility nodes (Icosphere, WGT-*, DEF-*, ORG-* meshes) from the GLTF scene graph - check_icosphere.py: diagnostic — reads GLB JSON chunk to verify node list All Blender scripts require flatpak Blender via tooling/blender wrapper. Scripts must live in project directories (flatpak sandbox blocks /tmp/). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
19 lines
828 B
Python
19 lines
828 B
Python
"""List all objects in a Quaternius .blend file."""
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import sys, bpy
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argv = sys.argv
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args = argv[argv.index("--") + 1:]
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bpy.ops.wm.open_mainfile(filepath=args[0])
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print("\nAll scene objects:")
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for o in sorted(bpy.context.scene.objects, key=lambda x: x.name):
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parent_info = f" (parent: {o.parent.name}" + (f", bone: {o.parent_bone}" if o.parent_bone else "") + ")" if o.parent else ""
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verts = f", {len(o.data.vertices)} verts" if o.type == 'MESH' else ""
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loc = tuple(round(v, 3) for v in o.matrix_world.translation)
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print(f" {o.name:30s} type={o.type:10s} loc={loc}{verts}{parent_info}")
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arm = next((o for o in bpy.context.scene.objects if o.type == 'ARMATURE'), None)
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if arm:
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head_bone = arm.data.bones.get('Head')
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if head_bone:
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print(f"\nHead bone top: z={round(head_bone.tail_local[2], 4)}")
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