Files
settled-reach/tooling/blender_inspect_body.py
T
jpmschweitzerandClaude Opus 4.6 a60493c2f7 chore(assets): add Blender headless pipeline scripts for character assets
Adds 8 scripts to tooling/ for the Sprint 28 character asset pipeline:

- blender_segment_body.py: segments a FullBody GLTF into 18 body-part
  GLBs using BMesh vertex-weight selection + 1-ring boundary expansion
- blender_process_bodies.py: batch driver for all 11 body types (6 direct
  + 5 auto-scaled forks: thin, heavy, child)
- blender_process_heads.py: processes 4 OnlyHead .blend files into GLBs
  + 1024x1024 solid-white mask PNGs (D-159, D-160)
- blender_process_hair.py: converts 20 GLTF hairstyle/eyebrow exports
  to accessory GLBs + mask PNGs, creates bald.glb placeholder
- blender_inspect_body.py: diagnostic — lists mesh objects + vertex counts
- blender_inspect_vgroups.py: diagnostic — lists vertex groups on skinned mesh
- glb_strip_utility_nodes.py: post-process GLBs to strip utility nodes
  (Icosphere, WGT-*, DEF-*, ORG-* meshes) from the GLTF scene graph
- check_icosphere.py: diagnostic — reads GLB JSON chunk to verify node list

All Blender scripts require flatpak Blender via tooling/blender wrapper.
Scripts must live in project directories (flatpak sandbox blocks /tmp/).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-22 15:07:55 +01:00

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Python

"""
blender_inspect_body.py
Usage: tooling/blender --background --python tooling/blender_inspect_body.py -- <input.gltf>
Lists all mesh objects in a FullBody GLTF: names, vertex counts, vertex group counts.
"""
import sys
import bpy
argv = sys.argv
args = argv[argv.index("--") + 1:]
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.import_scene.gltf(filepath=args[0])
print("Scene objects:")
for obj in sorted(bpy.context.scene.objects, key=lambda o: o.name):
if obj.type == 'MESH':
print(f" MESH: {obj.name!r} verts={len(obj.data.vertices)} vgroups={len(obj.vertex_groups)}")
else:
print(f" {obj.type}: {obj.name!r}")