Files
settled-reach/client/ui/loading_screen.gd
T
jpmschweitzerandClaude Opus 4.6 ea7bcfabfb fix(ui): PR #131 review round 3 — nits sweep
Seven nit-level fixes from PR review:

- Remove dead signal insert_deactivated from ImplantApp; the hook method
  on_insert_deactivated() is the actual contract.
- Rewrite _on_atlas_economics_link comment in main.gd to reflect the
  actual flow (AtlasApp closes as a consequence of HudGroups single-
  active-app, not before emitting anything).
- Document the "pop never empties below default" invariant on
  ImplantNavStack.pop() with a pointer to reset_to_default.
- Add _mutating re-entrancy guard on ImplantNavStack mutation methods.
  push_error + early return if called during a screen_changed emission.
- main.gd registry loop now uses typed ImplantAppManifest property
  access (manifest.app_path, manifest.default_key) instead of
  dictionary-style .get() calls. Empty app_path triggers push_warning.
- Document the economics [/] hotkey exception in main.gd and reference
  the planned handle_global_key lifecycle hook. Arch doc Follow-up
  section gains a bullet for the new hook.
- Comment the independent-version-read rationale above client_ver and
  proto_ver in loading_screen.gd.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-19 14:47:05 +02:00

85 lines
3.0 KiB
GDScript

extends Control
## #257: Loading screen overlay — blocks input during save/load round-trip.
## Shown when LOAD_GAME fires; hidden when save_result arrives (success or failure).
## Full-screen, dark overlay with centered status text.
## #724: Shows client version (from project.yaml) and protocol version below the status text.
const BG_COLOR := Color(0.0, 0.0, 0.0, 0.75)
const TEXT_COLOR := Color("#c8d0e0")
const VERSION_COLOR := Color("#667788")
const FONT_SIZE := 18
const VERSION_FONT_SIZE := 11
var _label: Label = null
var _version_label: Label = null
func _ready() -> void:
visible = false
mouse_filter = Control.MOUSE_FILTER_STOP
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_build_ui()
func _build_ui() -> void:
var bg := ColorRect.new()
bg.color = BG_COLOR
bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
bg.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(bg)
_label = Label.new()
_label.text = UIStrings.get_text("notifications.loading")
_label.add_theme_font_size_override("font_size", FONT_SIZE)
_label.add_theme_color_override("font_color", TEXT_COLOR)
_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
_label.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(_label)
# client_ver and proto_ver are independent — project.yaml version is the client release,
# Protocol.PROTOCOL_VERSION is the wire protocol. Mismatches between builds are visible
# only to the observer reading the loading-screen label; a future ticket will surface them.
var client_ver := _read_client_version()
var proto_ver: int = Protocol.PROTOCOL_VERSION
_version_label = Label.new()
_version_label.text = "v%s · protocol %d" % [client_ver, proto_ver]
_version_label.add_theme_font_size_override("font_size", VERSION_FONT_SIZE)
_version_label.add_theme_color_override("font_color", VERSION_COLOR)
_version_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_version_label.anchor_left = 0.0
_version_label.anchor_right = 1.0
_version_label.anchor_top = 1.0
_version_label.anchor_bottom = 1.0
_version_label.offset_top = -32.0
_version_label.offset_bottom = -8.0
_version_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(_version_label)
func _read_client_version() -> String:
var yaml_path := ProjectSettings.globalize_path("res://") + "/../project.yaml"
if not FileAccess.file_exists(yaml_path):
return "?.?.?"
var file := FileAccess.open(yaml_path, FileAccess.READ)
if file == null:
return "?.?.?"
var content := file.get_as_text()
file.close()
for line: String in content.split("\n"):
if line.begins_with("version:"):
var parts := line.split(":", false, 1)
if parts.size() >= 2:
return parts[1].strip_edges()
return "?.?.?"
func show_loading() -> void:
visible = true
## Hide the loading overlay. success=false is reserved for future failure-state UI.
func hide_loading(_success: bool = true) -> void:
visible = false