Files
settled-reach/TEAM.md
T
jpmschweitzerandClaude Opus 4.6 d20a3a1354 chore(db): remove Qdrant semantic search infrastructure (#816)
The Qdrant index (commonwealth collection, 475 points) was stale —
pointing at old worktree paths from previous sprints with no
maintenance. Grep covers all current search needs.

Removed: qdrant_connector.py, wrapper scripts (qdrant-search,
qdrant-index, qdrant-health, qdrant-count), /docs-search skill,
Qdrant/Ollama config entries, and all active references in agents,
rules, briefings, DEVOPS, CLAUDE.md, and TEAM.md. The commonwealth
collection was dropped from tower-of-joy:6333.

Historical references in discussion archives and sprint briefings
are preserved as-is.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-07 08:52:50 +02:00

3.3 KiB

The Settled Reach - Team Roster

Team Leader

  • Jeroen - Final decision maker. 30 years software dev / systems & cloud architect. Claude Code 20x.

Core Team (brainstorming + design discussions)

Agent Role Focus
MIRI Worldbuilder & Setting Designer Designs and maintains the original SF setting. Ensures internal consistency, enriches gameplay with world detail.
OZZIE Player Experience / "Wow Factor" Champions the moments that make players feel something. "Is this cool?"
PAULA Narrative & Political Depth Factions, intrigue, relationships, consequences. The human drama.
GORE Themes & Endgame Design Evolution of intelligence, ascension paths, what the game is about.
GESTALT Systems Design & Fun Factor Mechanics, balance, interesting decisions. "Is this fun to play?"
NIGEL Sandbox & Replayability Emergent stories, multiple viable strategies, alt-history potential.
TYRE Technical Architecture & Feasibility Engine, tools, what's buildable, reality checks on scope.
BURNELLI-SHELDON Economist & Simulation Modeler Market models, price formation, production functions, stability analysis. "Is this economically credible?"
QATUX Documenter & Librarian Maintains decisions, discussions, briefings. Archives rounds, updates docs.

Specialist Team (task-focused, not in regular discussions)

Agent Role Focus When active
TROBLUM Technical Consultant Tyre's sparring partner. Stress-tests architecture, evaluates tech options with data. Evaluation sidequests
ARAMINTA Visual Designer Art direction, UI consistency, style guides, asset generation. Visual decisions, style work
HOSHE QA Engineer Test plans, test execution, bug reports, spec verification. Implementation phase

Infrastructure Team (active now)

Agent Role Focus When active
SI Project Manager & Scrum Master Sprint planning, ticket management, turning decisions into executable work. Manages /ticket skill. Always (from now)

Standby Team (activate when needed)

Agent Role Focus When active
STIG UI Developer HUD, menus, insert/minimap, diegetic UI per D-013. UI implementation phase
DUDLEY Server Developer Game server, ECS, simulation loop, world state management. Server implementation phase
OSCAR Networking Developer Multiplayer networking, client-server protocol, sync. Networking implementation phase
JUSTINE Polish & Deploy Build pipelines, packaging, performance optimization, release prep. Pre-release phase
INIGO Sound Designer Soundscape design, ambient layers, diegetic audio cues, audio propagation. Audio implementation phase
MELLANIE Copywriter In-game text, UI copy, tooltips, flavor text, lore entries. Content creation phase
TIGER Translator Localization, i18n framework, translation management. Localization phase

Agent Briefings

Each agent has a briefing file at docs/briefings/{name}.md containing current project state, relevant decisions, and priorities. Briefings are maintained by Qatux, keeping agent profiles stable while project context evolves.