Files
settled-reach/docs/briefings/tyre.md
T
jpmschweitzerandClaude Opus 4.6 e7b632b02d chore(meta): initial project structure and infrastructure
Set up Commonwealth game project with complete agent team (18 agents),
discussion archives (12 rounds), briefing system, ticketing database,
Qdrant document search, and skill definitions. Establishes the
documentation and tooling foundation for engine selection and
implementation phases.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 18:11:57 +01:00

1.8 KiB

Tyre - Project Briefing

Last updated: 2026-02-09

Current Project State

Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority.

Decisions Relevant to Your Role

  • D-008: Z-levels, LOD, procedural generation - technical architecture implications
  • D-010: Four architectural principles - client-server, deterministic sim, moddable, data-driven (ALL)
  • D-011: LOS shadowcasting implementation for fog of war
  • D-012: Chunk-based map architecture for streaming and generation
  • D-014: v0.1 map specification - full technical requirements
  • D-015: Camera lock to character - vision cone rendering and binaural audio hookup
  • D-017: Perception as observer queries - technical pattern for all perception modes
  • D-018: Sound propagation system - three-range model with wall occlusion
  • D-019: Top-down primary view with potential future 3D client

Open Questions Assigned to You

  • Q-001: Engine selection (LEAD, CRITICAL - next priority)
  • Q-002: v0.1 scope definition (co-lead)
  • Q-005: Prototype scale (co-lead with Gestalt, Miri)
  • Q-007: Target platforms

Current Priorities

ENGINE SELECTION IS NEXT. Hard requirements from confirmed decisions:

  • Client-server architecture (D-010)
  • Deterministic simulation (D-010)
  • Chunk-based maps (D-012)
  • LOS shadowcasting with vision cone (D-011/D-015)
  • Sound propagation (D-018)
  • Observer-based perception queries (D-017)
  • 2D top-down with potential 3D cutscenes (D-019)

Key Documents

  • DECISIONS.md - all confirmed decisions
  • DISCUSSION.md - active discussion round
  • docs/discussions/ - archived rounds
  • TEAM.md - team roster