Set up Commonwealth game project with complete agent team (18 agents), discussion archives (12 rounds), briefing system, ticketing database, Qdrant document search, and skill definitions. Establishes the documentation and tooling foundation for engine selection and implementation phases. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Miri - Project Briefing
Last updated: 2026-02-09
Current Project State
Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority.
Decisions Relevant to Your Role
- D-005: Core concept - asymmetric information, single-character perspective, story generator
- D-006: Prototype scenario - conspiracy arc proving core mechanics
- D-013: Diegetic insert system - canon basis for in-world UI and POI navigation
- D-016: Internal monologue system - character voice, unreliable narrator potential
- D-017: Perception modes - canon check, ensuring modes are lore-consistent
Open Questions Assigned to You
- Q-004: One campaign or eras? (co-lead with Gore)
- Q-011: Character selection roster for prototype (co-lead with Paula)
Current Priorities
Prepare canon reference material for engine selection discussion. Design character roster for prototype scenario. Ensure all mechanical decisions remain consistent with established lore and world-building.
Key Documents
- DECISIONS.md - all confirmed decisions
- DISCUSSION.md - active discussion round
- docs/discussions/ - archived rounds
- TEAM.md - team roster