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settled-reach/CHANGELOG.md
T
Jeroen SchweitzerandClaude Opus 4.5 789ed9b1bb docs(discussions): add Rounds 15-16, retire DISCUSSION.md
Round 15: README.md Steam page placeholder (Miri + Mellanie)
- Created README.md with game description for Steam page
- Placeholder structure with lorem ipsum for undetermined content

Round 16: Faction development (Miri, Paula, Gestalt)
- Full development of six factions with lore, politics, mechanics
- 3D reputation system (Trust × Usefulness × Exposure)
- Mechanical grounding with "First 30 Minutes" test
- v0.1 recommendation: Commission + Severance
- Session flagged for team input

Process changes (D-022):
- Retired DISCUSSION.md, work directly in round files
- Qatux mandatory in all team interactions
- Updated CLAUDE.md and agent personas

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-10 22:29:34 +01:00

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Changelog

All notable changes to The Settled Reach project will be documented in this file.

Format based on Keep a Changelog.

[Unreleased]

Added

  • Round 16 faction development — Full faction framework with lore, political analysis, mechanical grounding (session closed, awaiting team input for v0.1 selection)
  • 3D reputation system: Trust × Usefulness × Exposure per faction
  • Faction mechanical grounding: starting loadouts, information asymmetry, blind spots, resource loops
  • Power dynamics analysis: formal vs. real power distribution across factions
  • Character drama templates: whistleblower, inspector with conscience, dual-loyalty operative, reluctant conspirator
  • Betrayal vectors and conspiracy potential for all six factions
  • "First 30 Minutes" test demonstrating six mechanically distinct faction perspectives
  • D-021: Official project title "The Settled Reach" confirmed, domain settledreach.com secured
  • Round 14 worldbuilding — "The Settled Reach" original SF setting foundation with full team reactions
  • Original terminology established: Settled Reach, Founder Gates, Span Gates, Interstitium, neural lattice, Meridian, imprint, re-embodiment, Perpetuals, the Unbound, Forking, Severance
  • Four enhancement tiers: Baseline, Augmented, Transcendent, Elevated (plus the Threshold as endgame horizon)
  • Two-tier death system: soft death (lattice intact) and hard death (lattice destroyed, imprint restore)
  • Six factions: Concord Assembly, Syndics, Separatists, Guardians of Autonomy/Severance, Veil Institute, Lattice Commission
  • Infrastructure-as-mystery: Builders inhabiting the Interstitium, Gyre events as leakage
  • Miri's IP originality guardian role — flags concepts too close to source franchises
  • Whitelistable wrapper scripts for SQLite and Qdrant connectors (sqlite-query, sqlite-exec, qdrant-search, qdrant-index, qdrant-health, qdrant-count)
  • Architecture evaluation and risk assessment documents for Godot+Rust bridge approach
  • Round 13 engine selection discussion — full team debate on engine paradigms
  • D-020: Engine and architecture selection — Godot 4 client + Rust/bevy_ecs simulation server via subprocess/IPC
  • Rejected alternatives R-004 through R-010 documented (pure Bevy, pure Godot, GDExtension, C++ GDExtension, Fyrox, custom framework, protobuf)

Changed

  • Miri's role updated from Canon Guardian to Worldbuilder & Setting Designer (original IP pivot)
  • Project description updated to reflect D-020 engine decision
  • Connector usage instructions now reference wrapper scripts instead of python3 directly
  • Q-001 (engine selection) resolved via D-020