Files
settled-reach/whatsinagame
jpmschweitzerandClaude Opus 4.6 f0bab3999d chore(skills): rename all skills to domain-action convention
Adopts the whatsinagame naming pattern where the domain comes
first and the action second (e.g. pr-review, sprint-start,
audio-gen). Updated all cross-references in settings, agents,
docs, and inter-skill references.

12 renames: commit→git-commit, create-skill→skill-create,
gen-audio→audio-gen, gen-image→image-gen, plan-sprint→sprint-plan,
push-pr→pr-push, render-sprite→sprite-gen, review-pr→pr-review,
search-docs→docs-search, start-sprint→sprint-start,
start-workshop→workshop-start.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 12:51:56 +01:00
..

whatsinagame

A Claude Code starter kit that bootstraps multi-agent team infrastructure for any project.

Clone once, install the /kit-install skill globally, run it in any project. Claude detects your tech stack, asks about team composition, and deploys adapted templates — agents, skills, database, decisions, and workflows — tuned to your project. Run /kit-update later to pull new skills and improved patterns from the source repo.

Features

  • Agent archetypes with tunable personalities — architect, PM, QA, designer, developer, content author, consultant, and more. Each archetype has a personality spectrum (precise, creative, organized, holistic, empathic) that maps to concrete voice, priorities, and constraints.
  • Stakeholder persona panel — built-in personas (power-user, casual-user, product-advocate, marketer) plus project-specific ones. Personas participate in workshops and reviews to represent real user perspectives.
  • Sprint lifecycle — plan sprints, assign tickets, write briefings, run standups, track progress, run retros, cut release notes.
  • Workshop orchestration — multi-agent design workshops with structured rounds, facilitators, and decision capture.
  • Decision tracking — domain-organized decision files with IDs, status tracking, and cross-references. Never lose a design decision again.
  • Ticketing database — SQLite-backed project management with CLI tools. No external services required.
  • PR review pipelines — spawn reviewers matched to branch type (code, copy, visual, audio) in parallel.
  • Worktree workflows — multi-branch development with sync skills, or single-branch if you prefer.
  • Git host agnostic — patterns for GitHub (gh), Gitea (tea), and GitLab (glab).

Profiles

Profile Agents Stakeholders Skills Infrastructure
minimal 3 none 2 CLAUDE.md, settings.json, Makefile
standard 6 2 personas 8 + DB, CLIs, decisions, hooks, TEAM.md
full 11 4 personas 17 + Qdrant, briefings, sprints, workshops, DEVOPS.md

See skill/references/profile-manifests.md for exact file lists per profile.

Installation

# Clone the kit
git clone https://github.com/yourname/whatsinagame.git

# Install the skills globally
cp -r whatsinagame/skill/ ~/.claude/skills/kit-install/

Usage

# Navigate to your project
cd my-project

# Start Claude Code
claude

# Run the installer
/kit-install

Claude will:

  1. Detect your tech stack (package.json, Cargo.toml, project.godot, pyproject.toml, etc.)
  2. Ask you about profile, team composition, naming theme, and services
  3. Deploy adapted templates — not copies, but project-specific rewrites
  4. Initialize the database, verify connectivity, and print a getting-started summary

Updating

After initial install, check for kit updates periodically:

/kit-update

This compares your installed files against the source repo, shows what's new (new skills, bug fixes, improved patterns), and lets you cherry-pick updates without losing your customizations.

Directory Structure

whatsinagame/
  README.md                         # This file
  LICENSE                           # MIT
  skill/
    SKILL.md                        # The /kit-install installer skill
    references/
      profile-manifests.md          # What each profile includes
      archetype-gallery.md          # Agent archetypes and stakeholder personas
      personality-guide.md          # Tuning personality to role
      git-host-patterns.md          # CLI patterns per git host
      customization-examples.md     # Inspiration from The Settled Reach
  templates/
    .claude/
      agents/                       # Agent personality templates
      skills/                       # Skill templates (git-commit, ticket, pr-review, etc.)
    .config/
      hooks/                        # Git hook templates
    decisions/                      # Decision tracking templates
  static/
    db/
      schema.sql                    # Ticketing database schema
      connectors/                   # CLI tools (ticket, sprint, sqlite, qdrant)
  tests/
    test-install.sh                 # Smoke test for all three profiles
    test-completeness.sh            # Kit self-check

How It Works

The /init-team skill is the heart of the kit. It doesn't just copy files — it reads the reference templates, understands your project context, and writes adapted versions. An architect agent for a game project gets different priorities than one for a SaaS API. A PM for a solo developer gets a lighter process than one for a 5-person team.

The templates in templates/ are examples of what good output looks like. Claude uses them as reference material, not as copy-paste sources.

Credits

Extracted from The Settled Reach, a top-down immersive sim built with a 20-agent Claude Code team. The patterns in this kit emerged from building that game — sprint planning, design workshops, decision tracking, PR reviews, and all the coordination infrastructure that makes multi-agent development actually work.