Files
settled-reach/client/scripts/rendering
jpmschweitzerandClaude Opus 4.6 6ff6be9a78 fix(client): use tick-based invalidation for world renderer
Count-based dirty tracking missed content changes when tile/visibility
count stayed the same (e.g., door opening, player moving through
corridor). Now re-renders all layers when GameState.current_tick
advances, which correctly handles every snapshot change.

Adds 3 tests for tick advancement and same-count-different-content
scenarios. 68 total tests, 0 failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:24:30 +01:00
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