Add Michroma-Regular.ttf (OFL license) as the game font. Create FontVariation with +1px tracking and a global Theme resource with cyan-white (#E0F7FA) implant text color. Wire theme into project.godot so all Label/RichTextLabel/Button/LineEdit nodes inherit automatically. Add IMPLANT_TEXT_COLOR/DIM/PULSE constants to constants.gd. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>