The relationship between wiki/, the generators, systems.db and the runtime is
a directed graph with two edges running opposite to the obvious direction and
one running backwards into its own producer. Prose renders that badly: every
document that has described it states a single ownership direction and is
therefore wrong about part of the tree. D-262 makes the diagram the source of
truth and points CLAUDE.md, Skill(wiki), project-structure.md and
wiki/GOVERNANCE.md at it.
The correction that matters most: body pages were described everywhere as
machine-owned and reverted on sync. They are not. scaffold_bodies.py writes
one once and never overwrites it, and import_economics then reads that
frontmatter directly as input — so a hand-edit is not reverted, it is obeyed,
and silently changes world generation. Worse than being overwritten, and the
actual reason GOVERNANCE.md forbids the edit.
New: tooling/check-dataflow-graph.py, wired into the Makefile and the pre-push
hook. It asserts every repo path named in a hand-authored diagram still
resolves — and its docstring states plainly what it cannot do: verify that an
edge still MEANS what it says. If wiki_sync.py stopped writing body pages
tomorrow, every path would still exist and the check would still pass. Edge
semantics stay a human check against the tool's source, so nobody reads a green
gate as a verified map.
Verified by breaking it: pointing one label at a moved path fails with exit 1
naming that path; restoring it passes. Building the checker also caught two
real vaguenesses in the diagram — "GJ-*/index.md" and "bodies/{id}/index.md"
were written without their wiki/star-systems/ prefix, which is precisely the
ambiguity this map exists to remove. Generated star-map .d2 files are excluded
by name; their correctness belongs to their generator under D-223.
Also files Q-124 + T-1246 (tooling): whether the 123 Python files under
tooling/ should become one Rust CLI of pql's calibre. The friction is real and
mostly not about the language — the permission gate prefix-matches whole
command strings and a blanket Bash(python3 *) grant is forbidden, so each tool
prompts near-individually, while a single binary is one allowlist entry. The
record requires pricing the cheap alternative (a Python dispatcher entrypoint)
before recommending Rust, and flags the hard constraint: import_economics is
stamped by source SHA, so any port must keep that contract intact through the
transition rather than disabled during it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
576 lines
24 KiB
Makefile
576 lines
24 KiB
Makefile
GODOT := $(shell command -v godot4 2>/dev/null || command -v godot 2>/dev/null)
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.PHONY: help setup build client server game atlas stop test test-tooling lint lint-python setup-venv ci ci-client ci-server clean \
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decisions-sync decisions-active decisions-validate \
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validate-content check-fact-ids setup-hooks install-hooks \
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audit deny atlas-verify economy-db regen-db check-systems-db check-client-version check-canvas-version \
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pre-pr pre-pr-lint pre-pr-build pre-pr-test pre-pr-validate pre-pr-fixtures \
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pre-pr-server pre-pr-client pre-pr-content \
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fixtures-client fixtures-gauntlet golden-diff golden-update \
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checklist-validate checklist-generate check-star-map star-map-data \
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build-sr-voice run-sr-voice test-voice-mock test-voice-real \
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perf-baseline debug-schedule \
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test-ipc-fixtures test-ipc-protocol test-ipc-integration test-ipc-benchmark \
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screenshot visual-movie test-visual visual-update \
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manifest diagrams check-diagrams check-dataflow-graph
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# --- Configuration ---
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GODOT_VERSION ?= 4.6
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# Default
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help:
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@echo "The Settled Reach — Development Commands"
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@echo ""
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@echo " make setup Install dev dependencies (Rust, Godot, tooling, venv)"
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@echo " make setup-venv Create .venv and install Python tooling deps"
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@echo " make build Build client and server"
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@echo " make game Build and run the full game (server + client)"
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@echo " make atlas Standalone Atlas companion app — attach or spawn, read-only (D-254)"
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@echo " make stop Stop any running server instance"
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@echo " make client Run the Godot client (test mode)"
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@echo " make server Run the Rust simulation server"
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@echo " make test Run all tests"
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@echo " make test-tooling Tooling test gate: sim determinism + economics dry-run"
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@echo " make test-ipc-fixtures Layer 1: IPC serialization fixtures"
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@echo " make test-ipc-protocol Layer 2: mock IPC protocol tests"
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@echo " make test-ipc-integration Layer 3: real subprocess round-trip"
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@echo " make test-ipc-benchmark IPC latency benchmark (blocked: #555/#556)"
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@echo " make lint Run all linters (server, client, python)"
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@echo " make lint-python Run ruff on tooling/"
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@echo " make ci Run full CI pipeline locally"
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@echo " make ci-client Run client CI checks"
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@echo " make ci-server Run server CI checks"
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@echo " make clean Remove build artifacts and caches"
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@echo ""
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@echo " make decisions-sync Sync governance/*.md decision records into pql.db"
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@echo " make decisions-active List active confirmed decisions (pql)"
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@echo " make decisions-validate Validate decision records — malformed-record gate (pql)"
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@echo " make audit Run cargo audit (security advisory check)"
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@echo " make deny Run cargo deny check (license/ban policy)"
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@echo " make validate-content Validate content YAML against schemas"
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@echo " make check-fact-ids Check fact_id references against knowledge catalogs"
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@echo " make atlas-verify Verify atlas proposal JSONs (all in docs/atlas/proposals/)"
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@echo " make star-map-data Regenerate client/data/star_map_data.json from systems.db + wiki"
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@echo " make check-star-map Assert star_map_data.json is up to date (part of pre-pr-client)"
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@echo " make economy-db Import economics data into systems.db (TOML/JSON → SQLite)"
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@echo " make regen-db Regenerate systems.db from all sources + stamp meta table (#855)"
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@echo " make check-systems-db Verify systems.db meta stamp matches current generator sources"
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@echo " make check-client-version Verify client/project.godot version mirrors project.yaml"
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@echo " make check-canvas-version Verify canvas-generation changes carry a version bump"
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@echo " make install-hooks Install pre-push + pre-commit git hooks (once per clone)"
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@echo " make fixtures-client Generate GDScript->Rust cross-encoder fixtures (#475)"
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@echo " make golden-diff Show diff if golden file output has changed"
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@echo " make golden-update Regenerate golden file and stage for commit"
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@echo " make checklist-validate Validate checklist YAML against schema"
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@echo " make checklist-generate Validate checklists + print condition summary"
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@echo " make perf-baseline Run performance benchmarks and save baseline"
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@echo ""
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@echo " make screenshot Ad-hoc visual capture (SCENARIO=name, default: atlas_GJ820Bc_Global)"
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@echo " make visual-movie Flow capture with contact sheet (FLOW=name)"
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@echo " make test-visual Run visual golden regression tests"
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@echo " make visual-update Regenerate visual goldens and stage for commit"
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@echo ""
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@echo " make manifest Regenerate assets/characters/manifest.json from asset dirs (#720)"
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@echo " make pre-pr Run all pre-PR checks (lint, build, test, validate, fixtures)"
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@echo " make pre-pr-server Server-scoped pre-PR (lint, build, test, fixtures)"
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@echo " make pre-pr-client Client-scoped pre-PR (lint, build, test)"
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@echo " make pre-pr-content Content-scoped pre-PR (schema + cross-ref validation)"
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@echo ""
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@echo " make setup-hooks Install pre-commit hooks (included in setup)"
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@echo " make build-sr-voice Build sr-voice LLM inference service"
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@echo " make serve-sr-voice Start sr-voice server (ARGS='--model <path>')"
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@echo " make run-sr-voice Submit to sr-voice server (ARGS='generate|batch|benchmark ...')"
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@echo " make stop-sr-voice Stop sr-voice server"
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@echo " make test-voice-mock Test voice pipeline with mock sr-voice"
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@echo " make test-voice-real Test voice pipeline with real sr-voice + Gemma 2B"
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@echo " make debug-schedule Print bevy_ecs schedule graph (diff for PR artifacts)"
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@echo ""
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@echo " GODOT_VERSION=4.6 make setup Override Godot version"
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# --- Setup ---
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setup: setup-rust setup-godot setup-tooling setup-venv setup-hooks decisions-sync
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@echo "Dev environment ready."
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setup-rust:
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@tooling/install-rust
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setup-godot:
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@GODOT_VERSION=$(GODOT_VERSION) tooling/install-godot
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setup-tooling:
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@echo "Checking tooling dependencies..."
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@command -v python3 >/dev/null 2>&1 || { echo "Install Python 3"; exit 1; }
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@command -v curl >/dev/null 2>&1 || { echo "Install curl (required for Godot download)"; exit 1; }
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@command -v unzip >/dev/null 2>&1 || { echo "Install unzip (required for Godot download)"; exit 1; }
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@python3 -c "import yaml" 2>/dev/null || { echo "Install PyYAML: pip install pyyaml"; exit 1; }
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@python3 -c "import jsonschema" 2>/dev/null || { echo "Install jsonschema: pip install jsonschema"; exit 1; }
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setup-hooks:
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@git config core.hooksPath .config/hooks
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@echo "Git hooks path set to .config/hooks"
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install-hooks: setup-hooks
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@chmod +x .config/hooks/pre-push .config/hooks/pre-commit \
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.config/hooks/post-merge .config/hooks/post-checkout .config/hooks/post-rewrite
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@echo "Hooks installed — pre-commit, pre-push, post-merge, post-checkout, post-rewrite are active."
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setup-venv:
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@python3 -m venv .venv
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@.venv/bin/pip install -e ".[dev]" --quiet
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@echo "Venv ready at .venv — activate with: source .venv/bin/activate"
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# --- Build ---
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build: build-server build-client
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build-server:
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cd server && cargo build
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build-server-release:
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cd server && cargo build --release
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build-client:
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@test -n "$(GODOT)" || { echo "Godot not found. Run 'make setup' first."; exit 1; }
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@# First import may error on theme/font loading before the import scan completes.
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@# Run twice: first pass generates imports silently, second pass validates clean.
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@$(GODOT) --headless --path client --import --quit 2>/dev/null || true
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$(GODOT) --headless --path client --import --quit
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# --- Run ---
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server:
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cd server && cargo run --bin settled-reach-server
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client:
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@test -n "$(GODOT)" || { echo "Godot not found. Run 'make setup' first."; exit 1; }
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$(GODOT) --path client
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game: stop build
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@test -n "$(GODOT)" || { echo "Godot not found. Run 'make setup' first."; exit 1; }
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@echo "Starting server..."
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@cd server && cargo run --bin settled-reach-server &
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@sleep 2
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@echo "Starting client..."
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@SR_LIVE=1 $(GODOT) --path client
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@$(MAKE) stop
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# D-254/T-1132: standalone Atlas companion app. Unlike `game`, no orchestration
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# here — atlas_standalone.gd owns its own attach-or-spawn decision and child
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# server lifecycle internally (D-254 §1/§3), so this target is just "build,
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# then launch the standalone scene". build-server ensures the debug binary
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# exists for spawn-mode (atlas_standalone.gd resolves it at
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# server/target/debug/settled-reach-server, the same path the E2E test files
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# use); build-client ensures imports are current. SR_LIVE=1 is required —
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# without it SimBridge boots in test mode (instant fake CONNECTED, no network
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# at all), which would make the companion open the Atlas against a dynamic
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# test-harness snapshot instead of the real systems.db world via the wire.
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# Release server for the atlas: a cold DEBUG server takes >10s before the
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# first tile of a new body can exist (first-body terrain analysis), which
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# reads as a black/broken map on entry (live-verified 2026-07-22). The
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# release binary serves a cold body's first tiles in well under a second.
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# SR_SERVER_BIN tells atlas_standalone.gd's spawn path which binary to use.
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atlas: build-server-release build-client
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@test -n "$(GODOT)" || { echo "Godot not found. Run 'make setup' first."; exit 1; }
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@SR_LIVE=1 SR_SERVER_BIN=server/target/release/settled-reach-server $(GODOT) --path client scenes/atlas_standalone.tscn
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stop:
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@lsof -ti :9876 | xargs -r kill 2>/dev/null || true
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@echo "Stopped any running server on port 9876"
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# --- Test ---
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test: test-server test-client
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test-server:
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tests/run-rust
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fixtures:
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cd server && cargo test --test gen_fixtures -- --ignored
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fixtures-gauntlet:
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cd server && cargo test --test gen_gauntlet_fixtures -- --ignored
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fixtures-client:
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@test -n "$(GODOT)" || { echo "Godot not found. Run 'make setup' first."; exit 1; }
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@echo "Generating GDScript fixtures for Rust decoder..."
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$(GODOT) --headless --path client -s res://tests/gen_client_fixtures.gd
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@echo "Verifying Rust can decode GDScript fixtures..."
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cd server && cargo test --test serialization gdscript_generated_fixtures
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@echo "--- Fixtures-client: PASS ---"
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golden-diff:
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@echo "Regenerating golden output for comparison..."
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@mkdir -p .cache/golden
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@cp server/tests/golden/proof_room_tick_10.json .cache/golden/before.json
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@cd server && UPDATE_GOLDEN=1 cargo test --test golden_suite -- proof_room_tick_10_matches_golden; \
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rc=$$?; \
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cp ../server/tests/golden/proof_room_tick_10.json ../.cache/golden/after.json 2>/dev/null; \
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cp ../.cache/golden/before.json ../server/tests/golden/proof_room_tick_10.json; \
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if [ $$rc -ne 0 ]; then echo "Cargo test failed (golden file restored)."; exit $$rc; fi
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@if diff -q .cache/golden/before.json .cache/golden/after.json >/dev/null 2>&1; then \
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echo "--- Golden file: UP TO DATE ---"; \
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else \
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echo "--- Golden file has CHANGED ---"; \
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echo ""; \
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diff --color -u .cache/golden/before.json .cache/golden/after.json || true; \
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echo ""; \
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echo "Run 'make golden-update' to accept changes."; \
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exit 1; \
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fi
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golden-update:
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@echo "Regenerating golden files..."
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@cd server && UPDATE_GOLDEN=1 cargo test --test golden_suite -- proof_room_tick_10_matches_golden
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@cd server && UPDATE_GOLDEN=1 cargo test --test cascade_golden
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@git add server/tests/golden/
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@echo "--- Golden file updated and staged ---"
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@echo "Review with: git diff --cached -- server/tests/golden/"
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test-client:
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tests/run-godot
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test-ipc-fixtures:
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tests/run-ipc-fixtures
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test-ipc-protocol:
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tests/run-ipc-protocol
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test-ipc-integration:
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tests/run-ipc-integration
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test-ipc-benchmark:
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tests/run-ipc-benchmark
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# Python with tooling deps (numpy/scipy) — .venv from `make setup-venv`, else system python3
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VENV_PY := $(shell test -x .venv/bin/python && echo .venv/bin/python || echo python3)
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# Tooling test gate (T-1066) — called by pre-push when tooling/ changed.
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# 1. planet-gen determinism guard (#963): simulating the same body twice must
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# be bit-identical (guards the expensive 271-body heightmap bake).
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# Exit 2 = no testable body found — warn, don't block.
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# 2. import_economics --dry-run against the committed DB: full parse +
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# structural/coverage validation, no writes. Exit 2 = coverage-gate
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# warning (D-175) — tolerated, matching regen-db's treatment.
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test-tooling:
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@echo " [test-tooling] planet-gen determinism guard (#963)..."
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@rc=0; $(VENV_PY) tooling/planet-gen/test_sim_determinism.py || rc=$$?; \
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if [ $$rc -eq 2 ]; then \
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echo " WARNING: determinism guard found no testable body (exit 2) — not blocking"; \
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elif [ $$rc -ne 0 ]; then \
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echo " FAIL: planet_simulation determinism drift (exit $$rc)"; exit $$rc; \
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fi
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@echo " [test-tooling] oasis ring-scaling pin (T-964, PR #210 review)..."
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@$(VENV_PY) tooling/planet-gen/test_oasis_ring_scaling.py 2> .cache/test-tooling-oasis-ring.log || \
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{ echo " FAIL: oasis ring scaling — log follows:"; cat .cache/test-tooling-oasis-ring.log; exit 1; }
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@echo " [test-tooling] canvas-generation version gate units (T-1242)..."
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@mkdir -p .cache
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@python3 tooling/test_canvas_version_check.py 2> .cache/test-tooling-canvas-version.log || \
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{ echo " FAIL: canvas version gate units — log follows:"; cat .cache/test-tooling-canvas-version.log; exit 1; }
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@echo " [test-tooling] economy_import.traits validation units (T-995/PR #173 H2)..."
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@mkdir -p .cache
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@python3 tooling/economy-db/test_traits.py 2> .cache/test-tooling-traits.log || \
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{ echo " FAIL: traits validation units — log follows:"; cat .cache/test-tooling-traits.log; exit 1; }
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@echo " [test-tooling] atlas_city_names/atlas_feature_names idempotency (T-964)..."
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@python3 tooling/economy-db/test_atlas_idempotency.py 2> .cache/test-tooling-atlas-idempotency.log || \
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{ echo " FAIL: atlas name-pool idempotency — log follows:"; cat .cache/test-tooling-atlas-idempotency.log; exit 1; }
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@echo " [test-tooling] import_economics --dry-run (committed DB)..."
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@rc=0; python3 tooling/economy-db/import_economics.py --dry-run \
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> .cache/test-tooling-dryrun.log 2>&1 || rc=$$?; \
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if [ $$rc -eq 2 ]; then \
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echo " WARNING: coverage gate warning (exit 2) — not blocking (matches regen-db)"; \
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elif [ $$rc -ne 0 ]; then \
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echo " FAIL: import_economics --dry-run exited $$rc — log follows:"; \
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cat .cache/test-tooling-dryrun.log; exit $$rc; \
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fi
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@echo " test-tooling: PASS"
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# --- Clean ---
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clean-imports:
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@echo "Removing Godot import cache..."
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rm -rf client/.godot/imported/
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@echo "Re-importing assets (this may take a while on first run)..."
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$(GODOT) --headless --path client --import --quit
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@echo "Import cache rebuilt."
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# --- Lint ---
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lint: lint-server lint-client lint-python
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lint-python:
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ruff check tooling/
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lint-server:
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cd server && cargo clippy -- -D warnings
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cd server && cargo fmt --check
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lint-client:
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@test -n "$(GODOT)" || { echo "Godot not found. Run 'make setup' first."; exit 1; }
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@echo "Checking GDScript for errors..."
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@$(GODOT) --headless --path client --quit 2>&1 | grep -i "SCRIPT ERROR" && { echo "GDScript errors found"; exit 1; } || echo "No script errors found"
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# --- Pre-PR verification ---
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pre-pr: pre-pr-lint pre-pr-build pre-pr-test pre-pr-validate pre-pr-fixtures audit deny
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@echo ""
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@echo "=== PRE-PR: ALL CHECKS PASSED ==="
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@echo "Safe to create PR."
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pre-pr-lint: lint-server lint-client
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@echo "--- Lint: PASS ---"
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pre-pr-build: build-server build-client
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@echo "--- Build: PASS ---"
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pre-pr-test: test-server test-client
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@echo "--- Tests: PASS ---"
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pre-pr-validate: validate-content check-fact-ids check-star-map
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@echo "--- Content validation: PASS ---"
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pre-pr-fixtures:
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@echo "Checking Rust->GDScript fixture staleness..."
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@cd server && cargo test --test gen_fixtures -- --ignored
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@if git diff --quiet client/tests/fixtures/; then \
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echo "--- Rust fixtures: UP TO DATE ---"; \
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else \
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echo ""; \
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echo "--- RUST FIXTURES STALE ---"; \
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echo " Protocol changed but fixtures not regenerated."; \
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echo " Stale fixtures make all client tests FALSE POSITIVES."; \
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echo ""; \
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echo " Changed files:"; \
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git diff --stat client/tests/fixtures/; \
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echo ""; \
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echo " Fix: commit the updated fixtures with your protocol change."; \
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exit 1; \
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fi
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@echo "Checking GDScript->Rust fixture staleness..."
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@$(MAKE) fixtures-client
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@if git diff --quiet server/tests/fixtures/gdscript/; then \
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echo "--- GDScript fixtures: UP TO DATE ---"; \
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else \
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echo ""; \
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echo "--- GDSCRIPT FIXTURES STALE ---"; \
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echo " Protocol changed but GDScript fixtures not regenerated."; \
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|
echo " Stale fixtures make cross-encoder tests FALSE POSITIVES."; \
|
|
echo ""; \
|
|
echo " Changed files:"; \
|
|
git diff --stat server/tests/fixtures/gdscript/; \
|
|
echo ""; \
|
|
echo " Fix: commit the updated fixtures with your protocol change."; \
|
|
exit 1; \
|
|
fi
|
|
|
|
# Branch-specific variants (faster, scope-appropriate)
|
|
|
|
pre-pr-server: lint-server build-server test-server pre-pr-fixtures audit deny
|
|
@echo "=== Server pre-PR: PASSED ==="
|
|
|
|
pre-pr-client: lint-client build-client test-client check-star-map
|
|
@echo "=== Client pre-PR: PASSED ==="
|
|
|
|
pre-pr-content: validate-content check-fact-ids checklist-validate atlas-verify
|
|
@echo "=== Content pre-PR: PASSED ==="
|
|
|
|
# --- CI (run locally) ---
|
|
|
|
ci: ci-server ci-client
|
|
|
|
ci-server: lint-server build-server test-server
|
|
|
|
ci-client: lint-client build-client test-client
|
|
|
|
# --- Database ---
|
|
|
|
economy-db: ## Import economics data (commodities, chains, gate links) into systems.db
|
|
@echo " Generating minor brands (D-189 #829)..."
|
|
@tooling/generate-brands
|
|
@python3 tooling/economy-db/import_economics.py
|
|
|
|
regen-db: ## Regenerate systems.db from all sources and stamp meta table (#855, #856)
|
|
@# Run as a single shell so `set -e` covers all steps. Without this
|
|
@# each recipe line was a fresh shell and a failure in step 1 did not
|
|
@# halt step 2, which could produce stale data with a fresh stamp
|
|
@# (PR #136 review T4). import_economics' exit code 2 is a valid
|
|
@# coverage-gate-warning state (DB and stamp committed), not an error,
|
|
@# so it's explicitly tolerated. Any other non-zero exit halts the
|
|
@# pipeline immediately. The atlas city/road/river geometry generator
|
|
@# was retired in #951 (D-223); import_economics now owns the atlas
|
|
@# index — it loads the names-only pool into atlas_city_names and empties
|
|
@# the geometry tables (the server cascade fills them, Phase 4).
|
|
@set -e; \
|
|
echo " [regen-db] Importing economics data (runs generate_brands internally)..."; \
|
|
ec=0; python3 tooling/economy-db/import_economics.py || ec=$$?; \
|
|
if [ $$ec -ne 0 ] && [ $$ec -ne 2 ]; then exit $$ec; fi; \
|
|
echo ""; \
|
|
echo " regen-db complete — systems.db is up to date and stamped."; \
|
|
echo " Stage it with: git add server/data/systems.db"
|
|
|
|
check-systems-db: ## Verify systems.db meta stamp matches current generator sources (#857)
|
|
@python3 tooling/check-systems-db-stamp --verbose
|
|
|
|
check-client-version: ## Verify client/project.godot's baked version matches project.yaml (T-1241)
|
|
@python3 tooling/check-client-version
|
|
|
|
check-canvas-version: ## Verify canvas-generation changes carry a project.yaml version bump (T-1242)
|
|
@python3 tooling/check-canvas-version
|
|
|
|
econ-sim: ## Build the economics simulation binary (Layer 1+2: Leontief + tâtonnement trade)
|
|
@cargo build --manifest-path tooling/econ-sim/Cargo.toml --release
|
|
@echo "Built: tooling/econ-sim/target/release/econ-sim"
|
|
|
|
econ-sim-run: ## Run a quick economics simulation (100 ticks, output to /tmp/econ-sim.csv)
|
|
@tooling/econ-sim/target/release/econ-sim --ticks 100 --output /tmp/econ-sim.csv
|
|
@echo "Output: /tmp/econ-sim.csv"
|
|
|
|
econ-sim-stability: ## Run D-179 stability checks (Tests 1 and 2)
|
|
@tooling/econ-sim/target/release/econ-sim --stability-check
|
|
|
|
# --- Decisions (pql) ---
|
|
# Decision records are markdown-sourced under governance/{decisions,questions,rejected}/
|
|
# and indexed into .pql/pql.db by `pql decisions sync`. Per-decision ticket coverage:
|
|
# `pql decisions show <id> --with-tickets`. Cross-references: `pql decisions refs <id>`.
|
|
|
|
decisions-sync:
|
|
@pql decisions sync
|
|
|
|
decisions-active:
|
|
@pql decisions list --type confirmed
|
|
|
|
decisions-validate:
|
|
@pql decisions validate
|
|
|
|
# --- Content Validation ---
|
|
|
|
validate-content:
|
|
@tooling/validate-content
|
|
|
|
check-fact-ids:
|
|
@tooling/check-fact-ids
|
|
|
|
atlas-verify:
|
|
@tooling/atlas-verify docs/atlas/proposals/*.json
|
|
|
|
audit:
|
|
cd server && cargo audit
|
|
|
|
deny:
|
|
cd server && cargo deny check
|
|
|
|
checklist-validate:
|
|
@tooling/validate-checklist --check
|
|
|
|
checklist-generate:
|
|
@tooling/validate-checklist
|
|
|
|
check-star-map:
|
|
@python3 tooling/generate-star-map-data.py --check
|
|
|
|
# Regenerate client/data/star_map_data.json from systems.db + wiki. Depends on
|
|
# nothing — call this after any systems.db change (e.g. the server atlas
|
|
# pipeline populating terrain_reference in #839) so the atlas viewer picks up
|
|
# the new fields. pre-pr-client / pre-pr-validate assert staleness via
|
|
# check-star-map and will fail if this step is skipped.
|
|
star-map-data:
|
|
@python3 tooling/generate-star-map-data.py
|
|
|
|
perf-baseline:
|
|
@tooling/perf-baseline
|
|
|
|
# --- Schedule debug (#346) ---
|
|
|
|
debug-schedule:
|
|
@echo "Dumping bevy_ecs schedule graph..."
|
|
@cd server && cargo run --bin settled-reach-server -- --dump-schedule
|
|
|
|
# --- Visual test harness ---
|
|
|
|
screenshot:
|
|
@tests/run-visual --screenshot $(SCENARIO)
|
|
|
|
visual-movie:
|
|
@tests/run-visual --movie $(FLOW)
|
|
|
|
test-visual:
|
|
@tests/run-visual
|
|
|
|
visual-update:
|
|
@tests/run-visual --update
|
|
|
|
LIBCLANG_PATH ?= /usr/lib64/rocm/llvm/lib
|
|
BINDGEN_CLANG_ARGS ?= -I/usr/lib64/rocm/llvm/lib/clang/19/include
|
|
SR_VOICE_ENV = LIBCLANG_PATH=$(LIBCLANG_PATH) BINDGEN_EXTRA_CLANG_ARGS="$(BINDGEN_CLANG_ARGS)"
|
|
|
|
SR_VOICE_PORT ?= 8321
|
|
|
|
build-sr-voice:
|
|
cd server/sr-voice && $(SR_VOICE_ENV) cargo build --release
|
|
|
|
serve-sr-voice:
|
|
cd server/sr-voice && $(SR_VOICE_ENV) cargo run --release -- serve $(ARGS)
|
|
|
|
run-sr-voice:
|
|
cd server/sr-voice && $(SR_VOICE_ENV) cargo run --release -- $(ARGS)
|
|
|
|
stop-sr-voice:
|
|
@lsof -ti :$(SR_VOICE_PORT) | xargs -r kill 2>/dev/null || true
|
|
@echo "Stopped sr-voice on port $(SR_VOICE_PORT)"
|
|
|
|
test-voice-mock:
|
|
@echo "Running voice pipeline test (mock sr-voice)..."
|
|
cd server && SR_VOICE_MOCK=1 cargo test --test voice_pipeline -- --nocapture
|
|
@echo "Results: .tmp/voice-test/results.txt"
|
|
|
|
test-voice-real:
|
|
@echo "Running voice pipeline test (real sr-voice + Gemma 2B)..."
|
|
@test -f server/sr-voice/target/release/sr-voice || { echo "Build sr-voice first: make build-sr-voice"; exit 1; }
|
|
@test -f server/models/gemma2.gguf || { echo "Model not found: server/models/gemma2.gguf"; exit 1; }
|
|
cd server && cargo test --test voice_pipeline -- --nocapture
|
|
@echo "Results: .tmp/voice-test/results.txt"
|
|
|
|
# --- Asset manifest ---
|
|
|
|
manifest:
|
|
@tooling/generate-character-manifest
|
|
@echo "Manifest regenerated — commit client/assets/characters/manifest.json if changed."
|
|
|
|
# --- Diagrams ---
|
|
#
|
|
# SVG, not PNG: d2 emits SVG natively, while its PNG path wants a ~150 MB
|
|
# headless-Chromium download and prompts interactively. SVG also renders in
|
|
# Gitea and in clide (`clide draw --file <path.d2|.svg>`), diffs as text, and
|
|
# cut docs/diagrams/ from 17 MB to 2.8 MB.
|
|
#
|
|
# Do NOT use d2 `|md` blocks in a diagram: they emit an SVG <foreignObject>,
|
|
# which ImageMagick and flutter_svg both silently drop — the text is then in
|
|
# the file and invisible in every viewer except a browser. Use plain labels.
|
|
|
|
diagrams:
|
|
@for d in $$(find docs/diagrams -name '*.d2'); do \
|
|
d2 "$$d" "$${d%.d2}.svg" >/dev/null || exit 1; \
|
|
done
|
|
@echo "Diagrams rendered — commit any changed docs/diagrams/**/*.svg."
|
|
|
|
check-diagrams:
|
|
@fail=0; for d in $$(find docs/diagrams -name '*.d2'); do \
|
|
test -f "$${d%.d2}.svg" || { echo "unrendered: $$d"; fail=1; }; \
|
|
done; \
|
|
test $$fail -eq 0 || { echo "Run 'make diagrams'."; exit 1; }; \
|
|
echo "All diagrams rendered."
|
|
|
|
# D-262: every repo path named in a hand-authored data-flow diagram must still
|
|
# resolve. Catches the stale half of a diagram; edge MEANING is a human check.
|
|
check-dataflow-graph:
|
|
@python3 tooling/check-dataflow-graph.py
|
|
|
|
# --- Clean ---
|
|
|
|
clean:
|
|
cd server && cargo clean || true
|
|
rm -rf .cache/*
|
|
rm -rf client/reports
|
|
@echo "Clean complete."
|