Files
settled-reach/client/tests/test_step_canvas_legend.gd
T
jpmschweitzerandClaude Fable 5 374b195594 fix(ui): PR #205 review round — integer px-per-gridunit fit replaces fractional (T-1189, T-1192)
The fractional fit branch is deleted, resolving both review findings at
the root: tyre showed its comments cited D-255 for an exception the
record does not contain (the language came from the lead's ticket text,
not governance), and hoshe showed it returned sub-1x for a canvas
exceeding the viewport on one axis. Replacement: fit_scale_ratio()
chooses the largest integer pixels-per-gridunit R fitting both
legend-reserved axes, floored at 1 (over-viewport draws native and
crops like every fixed rung) — the fine-grained integer lattice (GJ1c
1080p -> 9px/gu = 1593x792, ~98% width; 4K -> 20) that makes the
fractional hatch unnecessary. center_offset() floors to whole pixels
(half-pixel centering would blur the texel grid). Doc comments cite the
real sanction (D-255 amendment 2026-07-25, this branch). Legend column
constant is now canonical in transport, read directly by the legend
(was an independently-typed literal); its test asserts real geometry.
New regression test proves _global_body_extent clears on body switch
and never caps another body's requests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 13:14:12 +02:00

95 lines
3.9 KiB
GDScript

## T-1182 tests: StepCanvasLegend — smoke coverage (PR #203 review, Hoshe
## note). Not the retired atlas_window_legend.gd's own richer suite (that
## file never had a dedicated test — its coverage lived entirely inside
## AtlasWindowViewer's own suites, now retired); this pins the panel's basic
## lifecycle/content contract directly.
class_name TestStepCanvasLegend
extends GdUnitTestSuite
const LegendScript := preload("res://ui/implant/apps/atlas/step_canvas/step_canvas_legend.gd")
const StepCanvasTransport := preload("res://ui/implant/apps/atlas/step_canvas/step_canvas_transport.gd")
func test_legend_starts_hidden_before_refresh() -> void:
var v: StepCanvasViewer = auto_free(StepCanvasViewer.new())
add_child(v)
var legend = LegendScript.new(v)
auto_free(legend)
assert_bool(legend.visible).is_false()
func test_refresh_makes_the_legend_visible_and_populates_content() -> void:
var v: StepCanvasViewer = auto_free(StepCanvasViewer.new())
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
var legend = LegendScript.new(v)
add_child(legend)
legend.refresh()
assert_bool(legend.visible).is_true()
assert_int(legend.get_implant_children().size()).override_failure_message(
"refresh() must populate at least the always-on morphology/glaciation sections"
).is_greater(0)
## refresh() is a no-op (does not crash) when the legend has no viewer —
## defensive guard against a construction-order mistake.
func test_refresh_without_a_viewer_does_not_crash() -> void:
var legend = LegendScript.new(null)
auto_free(legend)
legend.refresh()
assert_bool(legend.visible).is_false()
## Toggling a gen_* overlay on changes the legend's content (the active
## toggle section appears) without crashing — the same "no active toggle by
## default, one section per active toggle" contract the retired
## atlas_window_legend.gd's own refresh() doc described.
func test_refresh_reflects_the_active_overlay_toggle() -> void:
var v: StepCanvasViewer = auto_free(StepCanvasViewer.new())
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
var legend = LegendScript.new(v)
add_child(legend)
legend.refresh()
var rows_before: int = legend.get_implant_children().size()
v.set_overlay_visible("gen_dw_temp", true)
legend.refresh()
var rows_after: int = legend.get_implant_children().size()
assert_int(rows_after).override_failure_message(
"activating a toggle overlay must add its own legend section"
).is_greater(rows_before)
func test_reposition_sets_a_fixed_panel_margin_position() -> void:
var v: StepCanvasViewer = auto_free(StepCanvasViewer.new())
add_child(v)
var legend = LegendScript.new(v)
auto_free(legend)
legend.reposition()
assert_that(legend.position).is_equal(Vector2(LegendScript.PANEL_MARGIN, 60.0))
## T-1192 review fix: RESERVED_COLUMN_PX is now a direct read of
## StepCanvasTransport.LEGEND_COLUMN_PX (not an independently-typed
## literal), so a const-vs-const cross-pin test would be structurally
## unable to fail — it is the SAME value by construction. What's still
## worth proving directly is the geometric guarantee that constant is FOR:
## the legend's own ACTUAL laid-out right edge (`reposition()`'s position.x
## + the panel's real minimum width) must land at or before the reserved
## column, with room to spare — never right up against it, and certainly
## never past it into where the canvas is centered from.
func test_legend_actual_right_edge_stays_inside_the_reserved_column() -> void:
var v: StepCanvasViewer = auto_free(StepCanvasViewer.new())
add_child(v)
var legend = LegendScript.new(v)
auto_free(legend)
legend.reposition()
var actual_right_edge: float = legend.position.x + legend.custom_minimum_size.x
assert_float(actual_right_edge).override_failure_message(
"the legend's real laid-out right edge must stay inside the column"
+ " StepCanvasViewer reserves for it, with margin to spare"
).is_less(StepCanvasTransport.LEGEND_COLUMN_PX)