Files
settled-reach/docs/assets
jpmschweitzerandClaude Sonnet 4.6 a394ff6a5f feat(audio): NPC conversation murmur asset (SFX-003)
Produces sfx_npc_murmur.ogg via Stable Audio Open for D-072 universal
event-driven NPC proximity murmur. Organic sonic family (D-074): warm
mid-freq 200-800Hz vocal texture, human voices in adjacent room with
direction and cadence distinguishable, words not. World SFX bus.

Generated 3 candidates (5s/CFG8, 6s/CFG7, 4s/CFG9), selected candidate
1 for richest texture and clearest spatial framing. Unblocks client #533.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 17:10:17 +01:00
..

Asset Pipeline Index

Centralized tracking for all production assets across pipelines. Each pipeline has its own index, palette (style bible), and per-category asset tables.

Pipelines

Pipeline Index Palette Status
Audio audio/README.md audio/palette.md Active — Sprint 7
Visual visual/README.md visual/palette.md Stub
Video video/README.md video/palette.md Stub

Structure

docs/assets/
  README.md              # This file — master index
  _templates/
    audio.md             # Row template + detailed entry template for audio
    sprite.md            # Row template + detailed entry template for sprites
    video.md             # Row template + detailed entry template for video
  audio/
    README.md            # Audio pipeline index — categories, status summary
    palette.md           # Sonic palette, aesthetic guide, generation approach
    ambient.md           # All ambient loops (station, planet, biome, weather)
    sfx.md               # All SFX (footsteps, doors, impacts, events)
    ui.md                # All UI sounds (cursor, chimes, insert-tech)
  visual/
    README.md            # Visual pipeline index
    palette.md           # Art direction, "the angle", color relationships
    sprites.md           # Entities (NPCs, player, creatures)
    furniture.md         # Furniture items (hundreds, by location/type)
    tilesets.md          # Floor/wall tiles by biome/planet
    icons.md             # UI icons, status indicators
    effects.md           # Fog shaders, particles, overlays
  video/
    README.md            # Video pipeline index
    palette.md           # Motion/editing style guide
    trailers.md          # Marketing / Steam page trailers
    cutscenes.md         # In-game narrative moments

Conventions

  • One .md per category — asset table with one row per asset, detailed entries below for complex items
  • palette.md per pipeline — the style bible. Aesthetic baseline, theme, generation approach.
  • Status values: planned | in-progress | placeholder | final
  • Templates: _templates/{type}.md — row format + detailed entry format
  • Asset files live in client/assets/{type}/ — these docs track design and production metadata
  • Category splitting: When a category file grows too long, split by domain (e.g., furniture-station.md, furniture-colony.md)

Cross-References

  • Decision files: decisions/ (D-038 audio scope, D-033 entity colors, D-019 camera angle)
  • Art direction workshop: docs/workshops/art-direction-mood-board/
  • Sprint briefings: docs/sprints/sprint-N/{team}.md