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settled-reach/tooling/planet-gen
jpmschweitzer 5619218e31 feat(tooling): generate_atlas.py city + infrastructure pipeline and atlas DB index (#832)
Implements the Phase 3 atlas content generator per D-191 §3, §8, and §9.

Pipeline per body (terrain-aware, deterministic per seed + body):
  1. Simulate terrain via planet_simulation.simulate().
  2. Analyse continents (flood-fill), habitability (temp/moisture/slope +
     coastal bonus), river mouths, and a terrain A* cost grid.
  3. Place cities sequentially — capital first (habitability + river-mouth
     bias), then corridor growth via multi-source Dijkstra, quadrant-spread
     penalty after 2 cities in a quadrant, port-on-new-continent bonus at
     cities 3–4. ±25% noise for seed variation.
  4. Generate roads and railroads as an MST over city positions, with
     A* paths on the terrain cost grid (rail follows roads where possible).
  5. Place a transit POI at the capital (15% chance to scatter to a
     secondary city).

Output (canonical markers.json schema, pixel space per D-191 §8):
  - cities:    {id, name, kind, center:[r,c], population}
  - roads:     {id, name, kind, path:[[r,c],...]}
  - railroads: {id, name, kind, path:[[r,c],...]}
  - pois:      {id, name, kind, center:[r,c]}
  - existing rivers/oceans/mountain_ranges preserved untouched.

City names are left empty for gemma_naming.py (#833). Body population is
split across cities with geometric decay (capital ~50%, each subsequent
city half the previous). The 6 hand-authored bodies (Lendel, Edict,
Vuurkloof, Røros, Cairnside, Estrade) are detected by existing
`cities` and skipped for regeneration; their markers are still synced
to the DB index below.

Atlas index in systems.db (new):
  - atlas_body_grids, atlas_cities, atlas_roads, atlas_railroads,
    atlas_pois, atlas_rivers, atlas_oceans, atlas_mountain_ranges
  - Scalar metadata mirror of every markers.json — the implant atlas app
    and development queries can lookup cities/POIs/features without
    scanning 267 JSON files. Polyline geometry stays in the markers.json
    files next to the heightmaps (used by the renderer); the DB only
    stores filterable scalar fields plus `point_count` as a length proxy.
  - Schema lives in server/data/systems-schema.sql; generate_atlas.py
    mirrors the CREATE TABLE IF NOT EXISTS block so it runs against any
    DB state (matches the economy-db importer pattern).
  - Populated and refreshed on every run. Each body's rows are deleted
    and reinserted deterministically — no stale state.

Also fixes a pre-existing WIP bug in the quadrant-saturation penalty
loop (a stray outer `for r in range(GRID_H)` with unreachable breaks
meant only the NW quadrant was ever checked).

Runtime: 280s for all 267 inhabited bodies on a single core. 265 bodies
updated this run, 6 hand-authored bodies synced to DB without
regeneration.

Atlas index after run:
  atlas_cities             329    (15 hand-authored + 314 awaiting #833)
  atlas_roads               46
  atlas_railroads           44
  atlas_pois               287
  atlas_rivers            2034
  atlas_oceans             696
  atlas_mountain_ranges   1953
  atlas_body_grids         267
2026-04-15 08:46:55 +02:00
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