Files
settled-reach/governance/README.md
T
jpmschweitzerandClaude Opus 4.8 dae1498a6f docs(assets): ratify 3D asset direction (D-244); repurpose sprite-gen as 2D-artwork generator
D-244 ratifies what the character architecture (D-159..D-164, runtime
CharacterVisualDescriptor compositing) and the Trellis env pipeline already implied
but no decision had recorded: the in-world view renders 3D objects directly; the only
flattened 2D content is textures + flat 2D artwork (paintings/flags/billboards/signage).
There is no per-object sprite layer.

Roots out the drift: the early-spike 3D->2D sprite pipeline (#541) and the sprite-centric
docs/assets/visual catalog were never cleaned out when the project went 3D, so the
2026-06-12 fable-ous audit read them as live and re-injected the dead sprite model into
T-1049/T-1050. Fix:
- docs/assets/visual/README.md + docs/assets/README.md re-scoped to 3D models + textures
  + flat artwork (dropped the sprites/tilesets-as-entities framing).
- /sprite-gen + renderer/README repurposed as the 2D-artwork generator (paintings/flags/
  billboards/signage), not the in-world object format; legacy 4-direction object-sprite
  mode flagged as retired.
- T-961/T-1049/T-1050 already held in backlog pending this.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 22:36:13 +02:00

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Governance — Decisions, Questions, Rejected

Structured planning records for The Settled Reach. pql decisions sync parses these into .pql/pql.db; query them with pql decisions ….

Layout

Records live in three per-type subdirectories, split by domain:

governance/
  decisions/<domain>.md   # D-NNN — confirmed design decisions
  questions/<domain>.md    # Q-NNN — open questions (may resolve into a D or R)
  rejected/<domain>.md     # R-NNN — rejected alternatives (kept for the audit trail)

The parser infers record type from the parent subdirectory and domain from the filename stem. A ### D-NNN: Title (or Q-/R-) heading begins each record; - **Field:** value lines and inline [D-NNN](…#anchor) links carry the metadata and cross-references pql indexes.

Current domains: architecture, content, economics, perception, process, scope. Create a new <domain>.md in the relevant subdir when records land in a new domain.

Domain guide

When in doubt where a record belongs:

  • architecture — constrains how we build (engine, protocols, data structures, performance).
  • scope — defines what we build (game concept, feature scope, prototype shape).
  • perception — defines what the player observes or knows (camera, fog, LOS, audio).
  • content — defines narrative, NPCs, dialogue, setting, templates.
  • economics — the economics layer (currencies, commodities, corporations, simulation).
  • process — defines how the team works (workflow, commits, branches, reviews).

Cross-domain records live in one file with [D-NNN](../<subdir>/<domain>.md#…) links to the related domain.

Querying

pql decisions list                              # every record
pql decisions list --type confirmed --domain architecture
pql decisions show D-010 --with-tickets         # a record + its implementing tickets
pql decisions read D-238                         # full markdown body
pql decisions refs D-010                          # cross-references in/out
pql decisions coverage                            # decisions ↔ ticket coverage

Adding a record

  1. Claim an ID (no side effects): pql decisions claim D <domain> "title" (use Q for a question, R for a rejected alternative).
  2. Edit the appropriate file (decisions/<domain>.md, questions/<domain>.md, or rejected/<domain>.md). Follow the existing ### D-NNN: Title format.
  3. Commit. The pre-commit hook runs pql decisions validate (malformed-record gate) and stages the planning changelog.
  4. Update relevant agent briefings if needed.

When a question resolves, set its - **Status:** Resolved → [D-NNN](../decisions/<domain>.md#…) line in place — keep the Q-record for the audit trail rather than deleting it.

Maintained by Qatux.

Decisions

Open questions

Resolved questions

Rejected