Set up the complete Godot 4.6 client foundation as a pure renderer (D-020): - project.godot with 2D rendering, autoloads, input actions - Main scene: Game > World (TileMapLayer, Entities, FogOverlay) + Camera2D + UILayer - Autoloads: SimBridge (connection state machine + test mode), GameState, InputMapper - Rendering stubs: WorldRenderer, EntityRenderer, FogRenderer - UI stubs: HUD (health/perception/time), Minimap, MonologueDisplay - Input mapping: WASD/arrows, E (interact), Tab (perception), Esc (menu), Space (pause) - gdUnit4 smoke tests: scene loads, autoloads registered (2/2 passing) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
33 lines
790 B
Plaintext
33 lines
790 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://b5x7k2mwpq3vc"]
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[ext_resource type="Script" path="res://ui/minimap.gd" id="1_minimap"]
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[node name="Minimap" type="Control"]
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layout_mode = 3
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -200.0
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offset_bottom = 200.0
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grow_horizontal = 0
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mouse_filter = 2
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script = ExtResource("1_minimap")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Background" type="ColorRect" parent="SubViewportContainer"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 200.0
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offset_bottom = 200.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.1, 0.1, 0.1, 0.7)
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