Delete the hand-authored YAML content pipeline (server/src/content/) superseded
by the v0.2 generator-first approach (D-122, D-128). Runtime ECS types that were
co-located with content loading have been extracted to dedicated simulation modules:
- simulation/triangle.rs: TriangleState, TriangleCrisisEventQueue, tick/resolve systems
- simulation/line_pool.rs: LinePoolIndex, AccessTier, TrustTier, Mood, LinePoolIndexResource
- simulation/knowledge_grant.rs: KnowledgeGrant, Prerequisites
Monologue systems (trigger_monologue, trigger_recognition_monologue,
trigger_event_monologue) now use hardcoded fallback lines only; the
ContentStoreResource branch and select_pool_line function are removed.
Deleted: content/{loader,types,line_pool,hot_reload,spawn,instantiation,entanglement,mod}.rs
Deleted: tests/{content_loading,content_runtime,content_scaling,template_instantiation,template_schema}.rs
Deleted: bin/line_preview.rs (v0.1 tool)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
17 lines
513 B
Rust
17 lines
513 B
Rust
// The Settled Reach - Simulation Server
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// Rust/bevy_ecs simulation server for D-010 client-server architecture
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pub mod bridge;
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pub mod cause_chain;
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pub mod knowledge;
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pub mod npc;
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pub mod perception;
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pub mod settings;
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pub mod simulation;
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pub mod storyteller;
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pub mod voice;
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// test_world::reset is always compiled (used by simulation::input).
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// Room definitions, constants, and setup_gauntlet are gated behind
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// the "gauntlet" feature (default-on) to allow stripping from release builds.
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pub mod test_world;
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