10-phase linear pipeline: PreInput → Input → Movement → Simulation → Economy → Storyteller → Snapshot → PostSnapshot → Knowledge → TickAdvance. Each system assigned to exactly one phase via .in_set(TickPhase::X). Cross-phase .after()/.before() eliminated — only intra-phase ordering remains. Prevents schedule cycles by construction. SimulationPlugin refactored into sub-plugins by domain: - InputPlugin (player actions, interactions, dialogue dispatch) - MovementPlugin (pathfinding, movement validation, spatial indexing) - SocialPlugin (conversations, sound, voice enrichment, follow state) - EconomyPlugin (tâtonnement tick, IPC query serving) - TimePlugin (chunk streaming, news ticker, tick advancement) All other plugins (NPC, Knowledge, Perception, Storyteller, Settings, Bridge) updated to use TickPhase assignments instead of cross-plugin ordering constraints. BridgePlugin trimmed to bridge I/O concerns only. Part A of #843. Parts B (multi-threaded executor) and C (background workers) follow. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
48 lines
2.3 KiB
Rust
48 lines
2.3 KiB
Rust
//! Social simulation plugin — NPC conversations, knowledge transfer, disclosure.
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//!
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//! All systems run in [`TickPhase::Simulation`]. Intra-phase ordering:
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//! - conversations → knowledge_transfer (transfer reads conversation results)
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//! - conversations → sound collection (sound reads conversation events)
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use bevy_app::prelude::*;
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use bevy_ecs::schedule::IntoScheduleConfigs;
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use crate::tick_phases::TickPhase;
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pub struct SocialPlugin;
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impl Plugin for SocialPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<super::sound::SoundEventQueue>()
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.init_resource::<super::follow::FollowEndEventQueue>()
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.init_resource::<super::monologue::PostConversationQueue>()
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.init_resource::<super::poi_discovery::PoiDiscoveryEventQueue>()
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.add_systems(
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Update,
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(
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super::conversation::run_npc_conversations,
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super::npc_knowledge_transfer::transfer_npc_knowledge
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.after(super::conversation::run_npc_conversations),
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super::sound::collect_sound_events
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.after(super::conversation::run_npc_conversations),
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// Voice enrichment (D-138) — rewrite NPC text with voiced variants.
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// No-op when VoiceCacheResource is absent.
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crate::voice::integration::voice_enrich_dialogue_response,
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crate::voice::integration::voice_enrich_conversation_events
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.after(super::conversation::run_npc_conversations),
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// POI discovery reads visibility geometry (also Simulation phase)
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super::poi_discovery::discover_pois,
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// Follow state reads visibility geometry + movement
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super::follow::update_follow_state,
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// Contraband scan reads movement + NPC awareness
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super::contraband::check_contraband_scan,
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// Pressure reads NPC awareness + relationship graph
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super::pressure::update_character_pressure,
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// Triangle escalation (#250) — runs on game-minute boundaries
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super::triangle::tick_triangle_escalation,
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)
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.in_set(TickPhase::Simulation),
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);
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}
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}
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