The two-layer client rebuild per D-255(a)(b)(e), replacing the _canvas.scale continuous-zoom model with one viewer, one path, all six rungs: - step_canvas_protocol.gd: StepCanvasRequest/Response codec against the T-1181 wire contract — incl. the discovered png_bytes subtlety (rmp_serde without serde_bytes emits a msgpack int-array, not bin; decode repacks via PackedByteArray before load_png_from_buffer) and the extent-echo rule (read the server-clamped extent, never assume the requested one). - step_canvas/ component: transport (six-rung ladder, cursor-anchored scroll steps, edge-scroll/WASD pan with re-request on edge crossing, hard reset-to-Global), RTT terrain layer (Image.set_pixel colorize per the c1 measured ruling, texture.update reuse on step-cross, NEAREST coarse / LINEAR fine per rung), unscaled screen-space annotation sibling (courses + settlement markers at literal px), in-memory LRU cache (Tier 1; T-1183 layers the disk tiers beneath), request lifecycle (pending retry, staleness gate, extent echo). - Full _canvas.scale retirement in the same change: the zoom-scaled canvas model, the _zs compensation family, select_rung / MAX_COVERAGE_M / compute_tile_grid, the orbital-mosaic-vs-window two-path split, _view_zoom/_canonical_fit_zoom — 10 source files deleted; their 14 test suites deleted with them (T-1157 dead-goldens rule; replacement visual-capture coverage is re-scoped T-1157). - Surviving surfaces kept per the ticket: atlas_window_cache.gd's LRU shape (the ticket's named file atlas_window_tile_set.gd was the retiring orchestrator; the real LRU shape lives in atlas_window_cache.gd — cited in step_canvas_cache.gd), overlay colors, legend/overlay-bar chrome, AtlasViewer descend geometry. Determinism boundary per D-255(e): the client interpolates only within the closed server-supplied input set. 7 new gdUnit suites (164 cases) incl. a real extent-echo bug caught by its own test during implementation. Full client suite green (exit 0) with the live-gated suites running against a worktree server build. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
191 lines
8.3 KiB
GDScript
191 lines
8.3 KiB
GDScript
## T-1182 tests: step_canvas_transport.gd — the D-255(a) six-rung stepped
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## transport state machine (rung ladder, cursor-anchored step math,
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## viewport-fit extent, world<->canvas-local projection). All pure
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## functions, no scene tree needed.
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class_name TestStepCanvasTransport
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extends GdUnitTestSuite
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const StepCanvasTransport := preload("res://ui/implant/apps/atlas/step_canvas/step_canvas_transport.gd")
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# =============================================================================
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# Rung ladder — index <-> name, scroll clamping
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# =============================================================================
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func test_rung_at_index_zero_is_global() -> void:
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assert_str(StepCanvasTransport.rung_at_index(0)).is_equal(StepCanvasTransport.RUNG_GLOBAL)
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func test_rung_at_index_five_is_chunk_the_deepest() -> void:
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assert_str(StepCanvasTransport.rung_at_index(5)).is_equal(StepCanvasTransport.RUNG_CHUNK)
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func test_rung_at_index_clamps_out_of_range_indices() -> void:
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assert_str(StepCanvasTransport.rung_at_index(-3)).is_equal(StepCanvasTransport.RUNG_GLOBAL)
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assert_str(StepCanvasTransport.rung_at_index(99)).is_equal(StepCanvasTransport.RUNG_CHUNK)
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func test_index_for_rung_round_trips_every_ladder_entry() -> void:
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for i in range(StepCanvasTransport.RUNG_LADDER.size()):
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var rung: String = StepCanvasTransport.rung_at_index(i)
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assert_int(StepCanvasTransport.index_for_rung(rung)).is_equal(i)
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func test_index_for_rung_unrecognized_returns_negative_one() -> void:
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assert_int(StepCanvasTransport.index_for_rung("Sector")).is_equal(-1)
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func test_scroll_step_descends_one_notch_at_a_time() -> void:
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assert_int(StepCanvasTransport.scroll_step(0, 1)).is_equal(1)
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assert_int(StepCanvasTransport.scroll_step(2, 1)).is_equal(3)
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func test_scroll_step_ascends_one_notch_at_a_time() -> void:
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assert_int(StepCanvasTransport.scroll_step(3, -1)).is_equal(2)
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func test_scroll_step_clamps_at_the_deepest_rung() -> void:
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assert_int(StepCanvasTransport.scroll_step(5, 1)).is_equal(5)
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func test_scroll_step_clamps_at_the_global_opener() -> void:
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assert_int(StepCanvasTransport.scroll_step(0, -1)).is_equal(0)
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func test_scroll_step_zero_direction_is_a_no_op() -> void:
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assert_int(StepCanvasTransport.scroll_step(2, 0)).is_equal(2)
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# =============================================================================
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# D-243 gridunit spacing — pinned against the same metre values scale.rs uses
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# =============================================================================
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func test_spacing_for_rung_matches_d243_metre_values() -> void:
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assert_float(StepCanvasTransport.spacing_for_rung("Global")).is_equal_approx(204_800.0, 0.01)
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assert_float(StepCanvasTransport.spacing_for_rung("Region")).is_equal_approx(204_800.0, 0.01)
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assert_float(StepCanvasTransport.spacing_for_rung("District")).is_equal_approx(2_048.0, 0.01)
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assert_float(StepCanvasTransport.spacing_for_rung("Quarter")).is_equal_approx(512.0, 0.01)
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assert_float(StepCanvasTransport.spacing_for_rung("Block")).is_equal_approx(128.0, 0.01)
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assert_float(StepCanvasTransport.spacing_for_rung("Chunk")).is_equal_approx(64.0, 0.01)
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# =============================================================================
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# Display ratio — deep/mid 1x1, shallow ~5x5, PRESENTATION only (D-255(a))
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# =============================================================================
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func test_display_ratio_deep_rungs_are_one_to_one() -> void:
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for rung in ["District", "Quarter", "Block", "Chunk"]:
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assert_float(StepCanvasTransport.display_ratio_for_rung(rung)).is_equal_approx(1.0, 0.001)
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func test_display_ratio_shallow_rungs_use_the_five_x_five_fallback() -> void:
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for rung in ["Global", "Region"]:
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assert_float(StepCanvasTransport.display_ratio_for_rung(rung)).is_equal_approx(5.0, 0.001)
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func test_is_orbital_rung_true_only_for_global_and_region() -> void:
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assert_bool(StepCanvasTransport.is_orbital_rung("Global")).is_true()
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assert_bool(StepCanvasTransport.is_orbital_rung("Region")).is_true()
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assert_bool(StepCanvasTransport.is_orbital_rung("District")).is_false()
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assert_bool(StepCanvasTransport.is_orbital_rung("Chunk")).is_false()
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# =============================================================================
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# Viewport-fit extent — the client half of "viewport-sized canvas"
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# =============================================================================
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func test_viewport_fit_extent_at_deep_ratio_matches_viewport_pixels() -> void:
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# 1x1 ratio -> extent in gridunits == viewport px, 1:1.
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var extent: Vector2i = StepCanvasTransport.viewport_fit_extent(Vector2(800.0, 600.0), "Chunk")
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assert_that(extent).is_equal(Vector2i(800, 600))
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func test_viewport_fit_extent_at_shallow_ratio_divides_by_the_display_ratio() -> void:
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var extent: Vector2i = StepCanvasTransport.viewport_fit_extent(Vector2(1000.0, 500.0), "Region")
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assert_that(extent).is_equal(Vector2i(200, 100))
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func test_viewport_fit_extent_clamps_to_the_fixed_canvas_max_axis() -> void:
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var extent: Vector2i = StepCanvasTransport.viewport_fit_extent(
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Vector2(20_000.0, 20_000.0), "Chunk"
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)
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assert_int(extent.x).is_equal(StepCanvasTransport.FIXED_CANVAS_MAX_AXIS)
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assert_int(extent.y).is_equal(StepCanvasTransport.FIXED_CANVAS_MAX_AXIS)
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func test_viewport_fit_extent_never_produces_a_zero_axis() -> void:
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var extent: Vector2i = StepCanvasTransport.viewport_fit_extent(Vector2(0.0, 0.0), "Chunk")
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assert_int(extent.x).is_greater_equal(1)
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assert_int(extent.y).is_greater_equal(1)
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# =============================================================================
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# Gridunit snapping — cache-key stability for repeated "same spot" requests
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# =============================================================================
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func test_snap_to_gridunit_snaps_to_the_rungs_own_spacing() -> void:
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var snapped: Vector2i = StepCanvasTransport.snap_to_gridunit(Vector2(2100.0, -1000.0), "District")
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# District spacing = 2048 m: 2100 rounds to 1*2048=2048, -1000 rounds to 0.
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assert_int(snapped.x).is_equal(2048)
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assert_int(snapped.y).is_equal(0)
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func test_snap_to_gridunit_is_idempotent_once_already_on_grid() -> void:
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var once: Vector2i = StepCanvasTransport.snap_to_gridunit(Vector2(4096.0, 6144.0), "District")
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var world_again := Vector2(once.x, once.y)
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var twice: Vector2i = StepCanvasTransport.snap_to_gridunit(world_again, "District")
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assert_that(once).is_equal(twice)
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# =============================================================================
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# World <-> canvas-local projection — the shared transform both the terrain
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# and annotation layers agree on by construction
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# =============================================================================
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func test_world_m_to_canvas_local_centers_the_world_center_on_the_canvas_center() -> void:
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var extent := Vector2i(64, 64)
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var rung := "District"
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var world_center := Vector2(10_000.0, 20_000.0)
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var local: Vector2 = StepCanvasTransport.world_m_to_canvas_local(
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world_center, world_center, rung, extent
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)
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var expected_center: Vector2 = StepCanvasTransport.canvas_footprint_px(rung, extent) * 0.5
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assert_that(local).is_equal_approx(expected_center, Vector2(0.01, 0.01))
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## world_m_to_canvas_local() and canvas_local_to_world_m() must be exact
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## inverses of one another — a round trip through both must recover the
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## original world point (within float tolerance). This is the invariant the
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## cursor-anchored scroll step depends on: whatever point the cursor reads
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## as "under it" before a scroll must be the SAME point after re-deriving
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## from the new step's own frame.
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func test_world_to_local_and_back_round_trips() -> void:
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var extent := Vector2i(128, 96)
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var rung := "Quarter"
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var world_center := Vector2(50_000.0, -30_000.0)
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var original_world := Vector2(51_200.0, -29_500.0)
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var local: Vector2 = StepCanvasTransport.world_m_to_canvas_local(
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original_world, world_center, rung, extent
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)
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var recovered_world: Vector2 = StepCanvasTransport.canvas_local_to_world_m(
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local, world_center, rung, extent
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)
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assert_that(recovered_world).is_equal_approx(original_world, Vector2(0.5, 0.5))
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func test_canvas_footprint_px_is_extent_times_display_ratio() -> void:
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var footprint: Vector2 = StepCanvasTransport.canvas_footprint_px("Region", Vector2i(100, 50))
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assert_that(footprint).is_equal(Vector2(500.0, 250.0)) # 5x5 shallow ratio
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func test_half_extent_m_is_half_the_cell_count_times_spacing() -> void:
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var half: float = StepCanvasTransport.half_extent_m("District", 64)
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assert_float(half).is_equal_approx(64.0 * 0.5 * 2048.0, 0.01)
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