Category-based asset index for audio, visual, and video pipelines. Audio pipeline fully populated: palette (sonic identity bible), ambient loops, SFX, UI sounds with generation specs and mix parameters. Visual and video are stubs pending their respective workshops. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Visual Asset Pipeline
Status: Stub — awaiting first visual sprint.
Categories
| Category | File | Count | Description |
|---|---|---|---|
| Sprites | sprites.md | 0 | Entity sprites via 3D render pipeline |
| Furniture | furniture.md | 0 | Furniture items by location/type |
| Tilesets | tilesets.md | 0 | Floor/wall tiles by biome/planet |
| Icons | icons.md | 0 | UI icons, status indicators |
| Effects | effects.md | 0 | Fog shaders, particles, overlays |
Palette
See palette.md for art direction, "the angle", color relationships, and render pipeline specs.
Pipeline
- 3D render pipeline: Blender model → Godot Camera3D at -72.5deg → orthographic render → outline pass → resolution downscale
- Render skill:
/render-spriteproduces 12 PNGs (4 directions x 3 resolutions) - Art direction workshop:
docs/workshops/art-direction-mood-board/
Decision References
- D-019: Top-down camera, 15-20deg from vertical ("the angle")
- D-033: Entity color = relationship to player
- D-045: Environmental neutrality