AudioManager: volume slider persistence (ConfigFile), settings UI with 5 teal-bordered sliders, default_bus_layout.tres for editor. Zone crossfade: defensive zone_id read from snapshot tiles, 1.5-2s ambient tween, auto-activates when server ships OQ-09. Dip profiles: dialogue dip in show/hide_dialogue, ListeningFocus 30-tick gate via stationary_ticks in game_state.gd. NPC murmur: client plumbing for event-driven World SFX playback, no-ops until audio asset arrives. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
15 lines
406 B
Plaintext
15 lines
406 B
Plaintext
[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://ui/settings_dialog.gd" id="1_settings"]
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; #528: Audio settings dialog — 5-bus volume sliders, OPEN_MENU (ESC) to toggle
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[node name="SettingsDialog" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("1_settings")
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